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21. [Request] TAR + Moded Controllers -> Fix this - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: Dissonant Zan wrote: Sound like there is doubt on how fast some people can spam the trigger I wonder if the Scrambler Assault Rifle is going to be "single shot" ?? Hmmm tempted to try this on "single shot" snipe...
- by Dissonant Zan - at 2012.12.04 02:19:00
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22. [Request] TAR + Moded Controllers -> Fix this - in Feedback/Requests [original thread]
Sound like there is doubt on how fast some people can spam the trigger
- by Dissonant Zan - at 2012.12.03 23:13:00
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23. Assets lost on destruction only - in Feedback/Requests [original thread]
Khal V'Rani wrote: In the general area of this thread... If you hack a vehicle then the match ends, who does the vehicle belong to? Nobody, the vehicle is treated as though it were destroyed in battle. ...even if you hack it back.
- by Dissonant Zan - at 2012.12.02 07:26:00
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24. Assets lost on destruction only - in Feedback/Requests [original thread]
I still think all assets on the field owned by the loosing team should be lost and added to the salvage pool of the winning team.
- by Dissonant Zan - at 2012.12.02 02:33:00
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25. [Request] Tagging equipment - in Feedback/Requests [original thread]
Maffia- Thug wrote: Jason Pearson wrote: So you basically want a Swarm Launcher and reduce the playerskill to actually use it? Mates, a Swarm Launcher is literally the most no skill weapon in the game, how can you all be so bad? No, I am ...
- by Dissonant Zan - at 2012.12.01 08:24:00
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26. ability to dig a fox hole. - in Feedback/Requests [original thread]
Kain Spero wrote: HowDidThatTaste wrote: Have it some sort of portable mining equipment only a logi can use. Sort of a reverse nano hive when it is active it remove the suroundings and gives a place to jump in. What respectable army doesn...
- by Dissonant Zan - at 2012.11.30 21:14:00
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27. Rquest Iron Sights - in Feedback/Requests [original thread]
EternalRMG wrote: snipers don one shot you on cqc if they come close shot at you you have like 2 seconds to kill them before they can eve shot again Well I can partially make this out so I will just say, in most cases headshot = 1 shot Snip...
- by Dissonant Zan - at 2012.11.30 07:41:00
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28. Feedback:Snipers - in Feedback/Requests [original thread]
Obodiah Garro wrote: I do however feel that the sniper rifle should have its optimal range changed from 0-599m to 50-599m. This is to only ensure the weapon isnt abused and forces the player to switch to a more appriate weapon, and too keep t...
- by Dissonant Zan - at 2012.11.30 07:36:00
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29. [Request] Longer times for Assists - in Feedback/Requests [original thread]
+1
- by Dissonant Zan - at 2012.11.30 07:33:00
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30. {Suggestion} remove/reduse sniper sway (when shot) - in Feedback/Requests [original thread]
Yeah sorry OP but I'm going to have to sat no to your post, both the sway and partially the scopes. I don't mind different variations, but there shouldn't be ones tailored for close range with a sniper. The one we have now is at the minimum zoom t...
- by Dissonant Zan - at 2012.11.30 07:31:00
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31. Request that Flight Ceiling be raised - in Feedback/Requests [original thread]
Sentient Archon wrote: Dropships can't hit anything right now. There are absolutely useless right now with the overnerf. The only thing they are good for now is transportation . ...Oh god, thats not right Sentient Archon wrote: But then...
- by Dissonant Zan - at 2012.11.29 16:43:00
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