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21. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Ronan Elsword wrote: Forge guns were great for anti infantry last build, just took practice. I haven't been able to finish patch 3.04 so haven't tested any of the new changes. I had zero problems with the FG last build. I would even have bee...
- by Dis Cord - at 2013.05.08 19:06:00
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22. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
ZDub 303 wrote: All maps need to be reworked to add more cover, the amount of cover that was added when Shiigeru, or whatever the hell that titan's name was, crashed helped a ton. Add more cover to the outside areas so we can move around and no...
- by Dis Cord - at 2013.05.08 00:50:00
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23. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: Dis Cord wrote: Shijima Kuraimaru wrote: I've seen a couple of mentions about trajectory (aka bullet drop). Something people need to know/remember is that matches are not hosted on anyone's single console like oth...
- by Dis Cord - at 2013.05.08 00:39:00
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24. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Shijima Kuraimaru wrote: I've seen a couple of mentions about trajectory (aka bullet drop). Something people need to know/remember is that matches are not hosted on anyone's single console like other FPS games that can be mentioned. Everything ...
- by Dis Cord - at 2013.05.08 00:22:00
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25. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Glad you picked up on a topic that has been a full throated roar for six months. Indeed, I am not the first to have a problem with this. But I've been spurred to joining in the Roar Chorus! Sing with me.
- by Dis Cord - at 2013.05.07 23:30:00
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26. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
alten hilt wrote: I really like the discussion on this thread. Something needs to be done about range. The following are my suggestions. * I like the idea of longer range and more cover * All weapons subject to sway and movement penalties *...
- by Dis Cord - at 2013.05.07 23:12:00
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27. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
knight of 6 wrote: Dis Cord wrote: knight of 6 wrote: you should add bullet spread as one of your factors long range: low spread assault: medium spread HMG/smg: high spread Bullet spread is determined by the amount of kick. I do not...
- by Dis Cord - at 2013.05.07 22:03:00
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28. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
knight of 6 wrote: you should add bullet spread as one of your factors long range: low spread assault: medium spread HMG/smg: high spread Bullet spread is determined by the amount of kick. I do not endorse random bullets spread.
- by Dis Cord - at 2013.05.07 20:05:00
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29. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Jaiden Longshot wrote: I would rather see damage fall off be more progressive rather than all weapons having the same range. HMG should not be able to fire with that ROF at an ARs optimal and still do more DPS AR should not be able to out D...
- by Dis Cord - at 2013.05.07 14:27:00
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30. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
I've been bothered by something about DUST for a while, and I think I've finally put my finger on it. Many thanks to noShwagg, and to the Uprising build for making this problem so over the top. Feedback: FULL DISCLOSURE: I play as a heavy. ...
- by Dis Cord - at 2013.05.07 13:15:00
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31. ... really? - in Feedback/Requests [original thread]
Heavy has been rendered non-viable by the range nerf. Honestly, range is a huge problem across the board. One of our guys (assault) couldn't hit the table from C on that one map. I had a pellet gun as a kid that was lethal at that range, lol. I...
- by Dis Cord - at 2013.05.06 22:40:00
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