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21. Spawn Camping (and fixing it) - in Feedback/Requests [original thread]
the server should be able to draw some sort of battle line and make sure when you spawn back it is, yes randomly, but on your team side of the line. So you never spawn far from friendly but never get an easy kill because you spawn behind you enemy...
- by Dilectus Himmel - at 2012.09.09 20:29:00
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22. Sniper Shot Warning - in Feedback/Requests [original thread]
nah it would also warn said sniper that you re trying to counter snipe them. Since they re not in the "heat of combat" they d probably be able to notice it perfectly.
- by Dilectus Himmel - at 2012.09.09 20:20:00
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23. Anti-vehicle armaments - in Feedback/Requests [original thread]
wathak 514 wrote: U kidding i think av is just fine **** my dropship has a hard time when a team really gets togeather to take me out Yes when the team is on your case. I use swarm launcher and most dropships seems to be able to outrun the m...
- by Dilectus Himmel - at 2012.09.09 20:16:00
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24. Anti-vehicle armaments - in Feedback/Requests [original thread]
Is it me or all anti-vehicle weapons were nerfed despite bazillion people whining about vehicle being hard to kill? Swarm launchers missiles down from 350 to 250. Forge gun from somewhere above 1000 to below. and i Think the AV nades are far from...
- by Dilectus Himmel - at 2012.09.09 19:09:00
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25. [request] ranged nanite injector - in Feedback/Requests [original thread]
nanite nade!
- by Dilectus Himmel - at 2012.08.26 05:55:00
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26. [request] switching to equipment - in Feedback/Requests [original thread]
Can switching to equipment be possible only trough the weapons selection menu only? Or make an option available so it is? I keep dying because i switch to a nanohive instead of my side arm in the middle of combat . Quick switch should be for wea...
- by Dilectus Himmel - at 2012.08.26 05:47:00
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27. [feedback] Orbital support warbarge - in Feedback/Requests [original thread]
Trying to use it just kick me out of the game... maybe even make the battle crash but I'm not sure about this
- by Dilectus Himmel - at 2012.08.18 21:19:00
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28. invalid drop suit selections on initial spawn - in Feedback/Requests [original thread]
I seems to be stuck with this problem. I can't play the majority of my battles because of this. I reset the game, go take a look at my fitting. Each time it seems fine then i start a battle and lose them all again. So far it did it 5 time in a r...
- by Dilectus Himmel - at 2012.08.18 20:29:00
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29. Swarm Launcher lock on - in Feedback/Requests [original thread]
Missiles locked on installation seems to aim for the base of the installation the majority of the time... meaning that you hit dirt more often than the actual tower
- by Dilectus Himmel - at 2012.08.18 19:09:00
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30. L3/R3 are not not action buttons! - in Feedback/Requests [original thread]
I know people like knifing a lot but couldn't we just bash people with the butt of our guns? Or use the barrels as blunt s if they are too large?
- by Dilectus Himmel - at 2012.08.18 04:15:00
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31. Caldari Assault Rifles (and other weapons models) - in Feedback/Requests [original thread]
Bah wouldnt care if i have to wait a year for those. I'm just throwing it out there. Pretty sure the developper know their priority. And thanks for the video link... I'd have watch them all if i could.
- by Dilectus Himmel - at 2012.08.17 17:36:00
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32. Corporation Branches - in Feedback/Requests [original thread]
Players corp, once implemented, will solve the problem you mention. Feel like RPing a current corp employee? Just creat your own corp, call it "Arkombine Black Rise Branch". Want to do Branches for every region? Make your Friends create other corp...
- by Dilectus Himmel - at 2012.08.17 03:05:00
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33. Pay to Win, and how CCP might get rid of it, with more money - in Feedback/Requests [original thread]
In the end, the lower fitting requirement is only usefull for less skilled characters thanks to the slots. What really scare me is the fact that with what seems to be a recent raise in prices, the paying players will be able to fit full proto all ...
- by Dilectus Himmel - at 2012.08.17 02:55:00
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34. Caldari Assault Rifles (and other weapons models) - in Feedback/Requests [original thread]
I propose the breach and tactical Rifles be Caldari s assault rifles with their own models and all since the way they seems to work (increased damage, accuray, range and lower rate of fire) Seems to fit in perfectly with their railgun tech. Or at ...
- by Dilectus Himmel - at 2012.08.17 02:26:00
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35. The actual problem with dropship crushing - in Feedback/Requests [original thread]
Ender Jettrix wrote: Hello, Dropship crushing should, yes should, be allowed. The 2 problems i have with it are 1: the craft receives now damage for running aground. 2: The ship just has to touch you and you're dead. Solutions: 1: A slightly ...
- by Dilectus Himmel - at 2012.07.29 18:03:00
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36. Projectiles sounds - in Feedback/Requests [original thread]
At the moment (probably because the game is still in is embryonic state) the sounds projectile makes when they hit the ground or pass nearby are rather the same. The simple and generic *tic* of the bullet hitting an object, for instance, is not re...
- by Dilectus Himmel - at 2012.07.29 17:59:00
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37. A way to stop dropship crushing - in Feedback/Requests [original thread]
the 5 D works only if you see what s attacking you. With the speed dropships have they often crush you before you even know they exist because of the faulty draw distance. You even never hear the sound until you re only a puddle of blood under the...
- by Dilectus Himmel - at 2012.07.29 17:41:00
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38. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
Low gravity? Some planet certainly are smaller than earth.
- by Dilectus Himmel - at 2012.07.29 17:33:00
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39. Missing fiting information - in Feedback/Requests [original thread]
Knew i wouldnt be the first. Thanks for the info.
- by Dilectus Himmel - at 2012.07.27 20:45:00
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40. Reasons why the missile launcher should be changed - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: GoD-NoVa wrote: Missile launchers are very frustrating because they are very strong and can be equipped to any vehicle -The rate of fire is extremely fast -The Splash damage is high -There is no cool down timer How to f...
- by Dilectus Himmel - at 2012.07.27 20:40:00
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