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701. Heavy Suits shouldn't be allowed to drive. - in General Discussions [original thread]
I personally would like to see animations for entering vehicles so you cant run up to one and teleport inside to instant safety such as heavies and their lav instantly exiting and reentering their lav.
- by Dexter307 - at 2014.03.21 05:47:00
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702. what would be a decent buff to flay locks to make them viable? - in General Discussions [original thread]
Give all flaylocks a 2m splash radius That would fix it
- by Dexter307 - at 2014.03.21 05:43:00
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703. Heavy Suits shouldn't be allowed to drive. - in General Discussions [original thread]
MarasdF Loron wrote: Dexter307 wrote: Michael Arck wrote: Actually that's an old tactic. Heavy suits are really not that menacing if you know how to fight them. Two keypoints: distance and constant movement. Those two things are kryptonit...
- by Dexter307 - at 2014.03.21 05:42:00
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704. I think im in love - in General Discussions [original thread]
Eric Del Carlo wrote: Dexter307 wrote: Eric Del Carlo wrote: As awesome as it feels using the breach shotgun from time to time, it's simply not the most viable choice compared to the regular. What would really make it worthwhile to use is...
- by Dexter307 - at 2014.03.21 05:40:00
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705. I think im in love - in General Discussions [original thread]
Operative 1171 Aajli wrote: Don't get too used to it. 1.8 is nerfing it. Its nerfing the normal shotgun, buffing the breach
- by Dexter307 - at 2014.03.21 05:36:00
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706. Heavy Suits shouldn't be allowed to drive. - in General Discussions [original thread]
Michael Arck wrote: Actually that's an old tactic. Heavy suits are really not that menacing if you know how to fight them. Two keypoints: distance and constant movement. Those two things are kryptonite to a heavy. And no, because anybody can d...
- by Dexter307 - at 2014.03.21 05:34:00
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707. Heavy Suits shouldn't be allowed to drive. - in General Discussions [original thread]
Something definetly needs to be done In nearly every match i play theres a few heavys driving around. If were going to allow this then why not give heavies scout speeds that would be just as balenced
- by Dexter307 - at 2014.03.21 05:33:00
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708. I think im in love - in General Discussions [original thread]
Eric Del Carlo wrote: As awesome as it feels using the breach shotgun from time to time, it's simply not the most viable choice compared to the regular. What would really make it worthwhile to use is by adding another shell per clip, and maybe ...
- by Dexter307 - at 2014.03.21 05:30:00
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709. I think im in love - in General Discussions [original thread]
Scout Registry wrote: Gelhad Thremyr wrote: Yeah we see a lot more scouts since last week with shotguns... Ran Creodron Shotgun today. Felt ... different ... from what I remember. In a good way. Did they tweak something? Could be my imag...
- by Dexter307 - at 2014.03.21 04:17:00
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710. I think im in love - in General Discussions [original thread]
Viktor Hadah Jr wrote: Dexter307 wrote: With the KR-17 Breach shotgun!it accually one hit kills and can 2 hit kill quite a few heavies! I even two shoted a heavy with 600 shield and 1000 armour with 2 headshots 2 Head shots from a breach...
- by Dexter307 - at 2014.03.21 03:13:00
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711. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
Sgt Buttscratch wrote: Dexter307 wrote: Sgt Buttscratch wrote: I just stuck 4 complex plates and 1 complex sheild extender on my gal scout, 756HP Armor 160HP sheild.A total of 916HP, sprint speed for superior to my GK.0 Assault when tanke...
- by Dexter307 - at 2014.03.21 02:20:00
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712. I think im in love - in General Discussions [original thread]
With the KR-17 Breach shotgun!
- by Dexter307 - at 2014.03.21 02:17:00
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713. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
Sgt Buttscratch wrote: I just stuck 4 complex plates and 1 complex sheild extender on my gal scout, 756HP Armor 160HP sheild.A total of 916HP, sprint speed for superior to my GK.0 Assault when tanked, movement was fine, lower scan profile,bette...
- by Dexter307 - at 2014.03.20 23:28:00
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714. I didn't know that.... - in General Discussions [original thread]
I've done this but when I do it the explosion dosent hurt anyone
- by Dexter307 - at 2014.03.20 18:12:00
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715. Anyone else like to play with less SP characters from time to time? - in General Discussions [original thread]
The Robot Devil wrote: I know this isn't EVE. I am not stating that AV/vehicles are balanced. I understand there is a problem with AV. I understand that you think CCP doesn't listen or know how to balance things. I understand that you may belie...
- by Dexter307 - at 2014.03.20 15:59:00
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716. Solution for those worried about shotgun proficiency nerf - in General Discussions [original thread]
Bump
- by Dexter307 - at 2014.03.20 05:14:00
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717. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
Heres my 1.8 fit http://www.protofits.com/fittings/shared/0/727
- by Dexter307 - at 2014.03.20 04:37:00
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718. Solution for those worried about shotgun proficiency nerf - in General Discussions [original thread]
Cody Sietz wrote: I don't remember how the breach fired before I got prof! Not any noticable differences
- by Dexter307 - at 2014.03.20 04:32:00
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719. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
Lightning xVx wrote: Dexter307 wrote: Lightning xVx wrote: Dexter....if this was the case I wouldn't be making a post about it... Ive never had a problem killing tanked scouts. There easy kills to me. No problem here, no changes needed...
- by Dexter307 - at 2014.03.20 04:31:00
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720. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
Lightning xVx wrote: Dexter....if this was the case I wouldn't be making a post about it... Ive never had a problem killing tanked scouts. There easy kills to me. No problem here, no changes needed. My breach shotgun has never needed more th...
- by Dexter307 - at 2014.03.20 03:50:00
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