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1. Reduce Militia FG Range - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: DestrukterDust wrote: KAGEHOSHI Horned Wolf wrote: DestrukterDust wrote: +1 forge gun def needs some tweaks in range mostly as well as damage. Also I'm a fan of anti-vehicle weapons being strictly for vehic...
- by DestrukterDust - at 2013.01.13 09:19:00
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2. Stop tank armor bleed - in Feedback/Requests [original thread]
Zero Harpuia wrote: All tanks burn when in the lower armor percentages. It's one of the many reasons why armor tanks were ridiculously underpowered in older builds(and may still be). Personally, I think they just like the fire effects, but the...
- by DestrukterDust - at 2013.01.13 09:14:00
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3. [Feedback/Request] Overlook on Laser Rifle Skill Redundancy - in Feedback/Requests [original thread]
Aeon Amadi wrote: Damage is (apparently) increased by continuous fire.
Laser Rifle Operation gives a 5% reduction to heat build up per level. Holding the trigger down from 100 (full mag) to overload will leave you at 20 left in the mag wit...
- by DestrukterDust - at 2013.01.13 06:54:00
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4. Reduce Militia FG Range - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: DestrukterDust wrote: +1 forge gun def needs some tweaks in range mostly as well as damage. Also I'm a fan of anti-vehicle weapons being strictly for vehicles, i.e forge guns should only have a splash damage effe...
- by DestrukterDust - at 2013.01.13 06:51:00
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5. av grenades - in General Discussions [original thread]
I don't know why ppl keep complaining about Av grenades, I have a Sep tank toon and av grenades are fine. What needs to be looked at is swarm launchers and especially the 0 cost 0 skill militia swarms.
- by DestrukterDust - at 2013.01.13 06:42:00
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6. Sun glare....sp cap... Spawning... - in Feedback/Requests [original thread]
MileHighChronic wrote: Possibly turn down sun glare barely look halfway up and can't see anything but a bright glare. Also fix spawning? Literally 3/4 times i spawn in front of enemies in ambush. And sp... Cap... Has to go. Probably will stop...
- by DestrukterDust - at 2013.01.13 06:38:00
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7. Reduce Militia FG Range - in Feedback/Requests [original thread]
+1 forge gun def needs some tweaks in range mostly as well as damage. Also I'm a fan of anti-vehicle weapons being strictly for vehicles, i.e forge guns should only have a splash damage effect on things with a small signature radius, like all guns...
- by DestrukterDust - at 2013.01.13 06:32:00
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8. Stop tank armor bleed - in Feedback/Requests [original thread]
Tiel Syysch wrote: We've been saying this for a very long time. I'd be more ok with some kind of mobility or damage output penalty when near-dead, but punishing people for barely surviving is the dumbest thing ever. CCP is unwilling so far to a...
- by DestrukterDust - at 2013.01.13 04:25:00
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9. Stop tank armor bleed - in Feedback/Requests [original thread]
To me this is kinda crazy, does anyone know why it happens? In eve doesn't matter what ship ur in your structure and armor never simply bleeds away until death. So why is it in dust for shield tanks? Used to use armor tanks but don't remb if they ...
- by DestrukterDust - at 2013.01.13 04:11:00
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10. Micro Freezes - in Technical Support/Bugs [original thread]
You have to think also, we're now on tranq not sisi. Which means instead of having the connection and server work load to ourselves.......we now have anywhere between 25k-70k eve players on the same server. In eve we have a thing called "time dia...
- by DestrukterDust - at 2013.01.13 03:38:00
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11. super lag is back - in Technical Support/Bugs [original thread]
HowDidThatTaste wrote: And a corp mate and I started having small lag in the 5 point map, then we went into another match the close quarters one with the 3 rings. The lag was the worst I've seen since two builds ago. I saw no lag in chromosom...
- by DestrukterDust - at 2013.01.13 03:33:00
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12. I drew an image of a caldari destroyer! - in The Locker Room [original thread]
Schazla wrote: :D http://assets.enjin.com/wall_embed_images/1357581720_caldari.jpg +1 for effort, looks more Gallente to me, their ships tend to look like some bird flew by and took a ****......so yes very accurate Gallente ship.
- by DestrukterDust - at 2013.01.07 22:54:00
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13. The rest of the game - in Feedback/Requests [original thread]
Quote: Were supposed to be Mercs and soldiers , with War in our blood and it just seems like everyone just wants to be Eve accountants lvl 5. may I be the first to welcome you to Eve online, where it is ran by carebears. SOON tm Dust will ...
- by DestrukterDust - at 2013.01.04 00:08:00
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14. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
-1 if anything swarms need nerfed. Horrible tracking? Because it only follows a tank around a moutain so far....totally needs better tracking. 5 av guys is what it should take to kill a tank. Not 1 swarm dude, get real swarms have had enough of a ...
- by DestrukterDust - at 2013.01.03 23:40:00
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15. [Suggestion] 1-Week Rolling SP cap - in Feedback/Requests [original thread]
+1 good solution
- by DestrukterDust - at 2012.12.29 02:54:00
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16. SIgnature petition, weekly cap - in Feedback/Requests [original thread]
WHz DS9899 wrote: Wait, the weekly cap is about 500k? damn that's low.... honestly i think its lower then that.
- by DestrukterDust - at 2012.12.28 06:17:00
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17. SIgnature petition, weekly cap - in Feedback/Requests [original thread]
Ryder Azorria wrote: -1 Also, calling BS on capping in 2 hours, even at 30,000 sp a match per 10 minute match (which is super 1337, living in your parents basement at 40 high), that's only 360,000 out of ~500,000 sp. And that doesn't even take...
- by DestrukterDust - at 2012.12.28 06:00:00
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18. SIgnature petition, weekly cap - in Feedback/Requests [original thread]
Alfraeid Gaugin wrote: I like the cap. Keeps the basement dwellers from becoming gods in two weeks. What I would like to see is some match making changes, such as giving a two million sp spread. Too many matches I've been in where new players a...
- by DestrukterDust - at 2012.12.28 05:48:00
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19. SIgnature petition, weekly cap - in Feedback/Requests [original thread]
Logi Bro wrote: DestrukterDust wrote: Maken Tosch wrote: As if SP is the only thing that matters. actually it does, when you can't skill out into anything. honestly this game will be long out in full before i can get protogear alone.....
- by DestrukterDust - at 2012.12.28 05:08:00
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20. SIgnature petition, weekly cap - in Feedback/Requests [original thread]
Maken Tosch wrote: As if SP is the only thing that matters. actually it does, when you can't skill out into anything. honestly this game will be long out in full before i can get protogear alone.......1 week cap, fine w/e but then we should...
- by DestrukterDust - at 2012.12.28 04:57:00
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