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4501. Gallente Sniper Rifle - in General Discussions [original thread]
It should do little initial damage, instead doing damage over time. Damage done be "burning" effect is increased with each subsequent hit, as long as they hit before the previous shot stops "burning".
- by DeadlyAztec11 - at 2014.02.11 00:58:00
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4502. Your favorite weapons? - in General Discussions [original thread]
Breach Shotgun : : Double Barrel Shotgun
- by DeadlyAztec11 - at 2014.02.10 14:27:00
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4503. Shotguns in 1.8 - in General Discussions [original thread]
3-4 shots for a heavy is how it should be.
- by DeadlyAztec11 - at 2014.02.10 14:24:00
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4504. "PC Embargo" - in General Discussions [original thread]
Wait, PC was interesting? It's a lag fest full of idiotic drama and tryhards to the extreme. Watching two old bald men fight over a comb would be more interesting than PC.
- by DeadlyAztec11 - at 2014.02.10 14:22:00
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4505. New Blog: Goons talk Dust 514 - in General Discussions [original thread]
Ivan Avogadro wrote: Ship boarding and/or shooting down warbarges doesn't need to be decided right now. How about we start slowly. Something like the battle in B-R5RB that happened ~2 weeks ago. It was touted as the biggest battle in EvE his...
- by DeadlyAztec11 - at 2014.02.10 14:20:00
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4506. Unallocated sp, banked for 1.8 - in General Discussions [original thread]
Shotgun Caldari Assault. Three Complex Damage Mods. Two Armor plates, one repper. Hell yeah.
- by DeadlyAztec11 - at 2014.02.10 12:15:00
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4507. Myofibril Stimulants - An overhaul is needed - in General Discussions [original thread]
Tech De Ra wrote: bare in mind that one of my more used fits is a 5 myofibril, 1 kin cat 1 cardiac assault mk.0, You have 600 melee damage, nearly 9m/s sprint and 300 stamina I have a horrible feeling that a buff like this (introducing extra s...
- by DeadlyAztec11 - at 2014.02.10 10:08:00
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4508. 1.8 Minmatar Scout has a Caldari weapon bonus? - in General Discussions [original thread]
Probably not. The Minmatar Knives will come eventually, even then the Minmatar Scout will keep its bonus to all knives.
- by DeadlyAztec11 - at 2014.02.10 04:24:00
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4509. Myofibril Stimulants - An overhaul is needed - in General Discussions [original thread]
Galvan Nized wrote: This mod would effectively kill kinetic catalyzers because you get extra strafe, sprint, and melee damage in a single mod. They could could code it differently.
- by DeadlyAztec11 - at 2014.02.10 04:20:00
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4510. Myofibril Stimulants - An overhaul is needed - in General Discussions [original thread]
Galvan Nized wrote: DeadlyAztec11 wrote: Aero Yassavi wrote: DeadlyAztec11 wrote: Logi Bro wrote: 12% is A LOT. More like 2%-->3%-->5%. Too low. The kinetic Catalyzers already go from 5 to 8 to 12. He's referring to the ...
- by DeadlyAztec11 - at 2014.02.10 03:10:00
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4511. Myofibril Stimulants - An overhaul is needed - in General Discussions [original thread]
True Adamance wrote: DeadlyAztec11 wrote: _-_-_Right now, these are the most useless of the modules. First of all, they are useless on slow suits; so heavies, along with the Amarr and Gallante Medium suits have no use for these. And on shiel...
- by DeadlyAztec11 - at 2014.02.10 02:38:00
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4512. Myofibril Stimulants - An overhaul is needed - in General Discussions [original thread]
Aero Yassavi wrote: DeadlyAztec11 wrote: Logi Bro wrote: 12% is A LOT. More like 2%-->3%-->5%. Too low. The kinetic Catalyzers already go from 5 to 8 to 12. He's referring to the proposed movement speed bonuses. Still, if th...
- by DeadlyAztec11 - at 2014.02.10 02:36:00
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4513. Myofibril Stimulants - An overhaul is needed - in General Discussions [original thread]
Logi Bro wrote: 12% is A LOT. More like 2%-->3%-->5%. Too low. The kinetic Catalyzers already go from 5 to 8 to 12.
- by DeadlyAztec11 - at 2014.02.10 02:22:00
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4514. Why the major difference between shield and armor mods? - in General Discussions [original thread]
Shields are better for speed and recovery. The enemy can't damage what they can't hit. You repair faster so you can get back into battle more often. Armor is more for people that want to fight the enemy head on and move at a steady pace. Explosi...
- by DeadlyAztec11 - at 2014.02.10 02:20:00
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4515. Myofibril Stimulants - An overhaul is needed - in General Discussions [original thread]
_-_-_Right now, these are the most useless of the modules. First of all, they are useless on slow suits; so heavies, along with the Amarr and Gallante Medium suits have no use for these. And on shield tanking suits they are horrible because you sa...
- by DeadlyAztec11 - at 2014.02.10 02:12:00
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4516. let's talk dust: full auto shotgun? - in General Discussions [original thread]
Cyrius Li-Moody wrote: Sinboto Simmons wrote: Cyrius Li-Moody wrote: Sounds like a heavy weapon. You sir just gave me an idea: full auto heavy plasma cannon with a ten round clip. Gallente don't have a heavy weapon. Its obviously nee...
- by DeadlyAztec11 - at 2014.02.10 01:57:00
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4517. Give us New Dropsuit Pics! (pictures inside) - in General Discussions [original thread]
CONCORD Prototype 'Zeronic' In HD... Oh God, I'm gonna go cream... My coffee.
- by DeadlyAztec11 - at 2014.02.09 23:47:00
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4518. CPM a push to remove DMG Mods - in General Discussions [original thread]
Iron stop being anti intellectual, math is important especially in this instance.
- by DeadlyAztec11 - at 2014.02.09 23:28:00
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4519. Just got destroyed twice - in General Discussions [original thread]
DUST Fiend wrote: Spkr threads are always the best threads They make you feel smart.
- by DeadlyAztec11 - at 2014.02.09 22:01:00
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4520. let's talk dust: full auto shotgun? - in General Discussions [original thread]
Sinboto Simmons wrote: DeadlyAztec11 wrote: Actually we are not known for our higher Rate of Fire, the Minmatar are. *blink* *Wink* ;D
- by DeadlyAztec11 - at 2014.02.09 21:55:00
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