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241. [feedback] existence of academy reveals progression flaws - in Feedback/Requests [original thread]
Terra Thesis wrote: thanks! make sure to also mention that they should invent clone technology first, or else might think you're crazy. Lol, probably. But really, most actual new players need the academy to get use to playing without geting...
- by Daedric Lothar - at 2013.06.28 15:56:00
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242. Fusroda Instant blast grenade - in General Discussions [original thread]
Wow, someone wants to put a handle on the back of a Claymore Mine....
- by Daedric Lothar - at 2013.06.28 15:51:00
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243. M1 contact locus grenades. - in General Discussions [original thread]
KOBLAKA1 wrote: Daedric Lothar wrote: You guys are going nuts over the only P2W item in the game. So many threads about it. I am actually not bothered by them, but mostly because they are like 15 - 20 AUR. its like pennies. if we allow ...
- by Daedric Lothar - at 2013.06.28 15:41:00
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244. [feedback] existence of academy reveals progression flaws - in Feedback/Requests [original thread]
Terra Thesis wrote: the academy tries to fix the issue of new players being crushed by forcibly separating them from everybody else. however, by isolating a chunk of the player base, this starts chipping away at "one universe one war", especial...
- by Daedric Lothar - at 2013.06.28 15:34:00
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245. EMP Grenades - in Feedback/Requests [original thread]
XV1 wrote: Grenades with minor damage to shields, but temporarily stunts shield regen. Also stops equipment of all kinds from functioning for a small time and scrambles affected dropsuits' radar and perhaps HUD too. Perhaps have radar and shiel...
- by Daedric Lothar - at 2013.06.28 15:29:00
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246. An innovative SMOKE BOMB - in Feedback/Requests [original thread]
5aEKUXeRJGJ27kCDnDVYak3 wrote: Creates an area with semi-transparent cloud of nanites engineered to interfere with electronics. Effects: Targets inside the smoke will have their profiles dampened by 20db. But lasers shining into the smoke bom...
- by Daedric Lothar - at 2013.06.28 15:23:00
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247. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Whatever though, I'm done debating with monkeys. Fact: AR scrubs is as AR scrubs does. LOL, troll
- by Daedric Lothar - at 2013.06.28 15:14:00
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248. Combatting Murder Taxis - in Feedback/Requests [original thread]
Soraya Xel wrote: XV1 wrote: I like this idea, but maybe make the tire auto-repair after 5-10 seconds due to advanced tech. This would give them a temporary speed debuff and let you make your escape while not crippling the LAV until he finds...
- by Daedric Lothar - at 2013.06.28 15:11:00
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249. My complaints - in General Discussions [original thread]
Takahiro Kashuken wrote: Since when were ppl callng the logi LAV OP? it requires a shedload of SP to have one fully fitted If anything it was the milita LAVs which are free and have enough health to take a proto railgun shot and survive ...
- by Daedric Lothar - at 2013.06.28 15:08:00
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250. How to give the scout suit some love. - in General Discussions [original thread]
How about some of these for off the wall suggestions Scout suits don't use up a respawn from an Uplink Scout suits all get bonuses built into the suit for using Hacking Mods Scout suits get PG/CPU bonuses for fitting Stealth Mods and/or Jumppack...
- by Daedric Lothar - at 2013.06.28 15:04:00
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251. M1 contact locus grenades. - in General Discussions [original thread]
You guys are going nuts over the only P2W item in the game. So many threads about it. I am actually not bothered by them, but mostly because they are like 15 - 20 AUR. its like pennies.
- by Daedric Lothar - at 2013.06.28 14:46:00
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252. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Jastad wrote: For example, i use the Amarr, only AK0 (only suit usefull to amar logi ) i bet everything of survive, No dmg mods or proto Weap for me, due to my low PG i CHOOSE to do less dmg for have a slit less HP and follow my mate trough th...
- by Daedric Lothar - at 2013.06.28 14:38:00
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253. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Oso Peresoso wrote: I think it was smart of CCP for many reasons to stay away from putting +5% damage to XXXXX weapon class per XXXXX level on every suit. You also forgot the scorpion only has 4 launcher hardpoints (and 4 turrets, lol) for it...
- by Daedric Lothar - at 2013.06.28 14:26:00
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254. Logi offensive nerf proposal - in Feedback/Requests [original thread]
There is alot of negativity in this thread, but the point is valid. Why does a Logi need so many slots? Lets examine.. You could compare a Logi to a Scorpion Battleship in EVE. They have lots of high slots, lots of mid slots. They just have ALOT...
- by Daedric Lothar - at 2013.06.28 14:15:00
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255. [Idea] Bomber (Heavy Attack Aircraft) - in Feedback/Requests [original thread]
Why didn't you just bump your other thread?
- by Daedric Lothar - at 2013.06.28 14:09:00
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256. Combatting Murder Taxis - in Feedback/Requests [original thread]
Soraya Xel wrote: The biggest problem with murder taxis right now, is that in an open area, there's no way to defend yourself from them unless you're carrying AV. Even if you can dodge them three to four times, all they have to do, is curve aro...
- by Daedric Lothar - at 2013.06.28 14:08:00
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257. [Fittings] Allow use to fit any suit we own (not just suits we have skills for) - in Feedback/Requests [original thread]
Absolute Idiom II wrote: I really like that I can make suit and vehicle fittings with modules that I don't have the skills to use yet. It lets me plan ahead for the SP that I want to buy and allows me to test in advance if I have have enough CP...
- by Daedric Lothar - at 2013.06.28 14:04:00
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258. A couple of suggestions - afk in mcc - defence WP - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: You fail at reading here: Martin0 Brancaleone wrote: Remove ALL SP and WP gains while in the redline IF The team have a spawn point (CRU, mCRU, drop uplink, objective) outside of the redline. If you are redlined...
- by Daedric Lothar - at 2013.06.28 13:33:00
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259. [Detailed Proposal] Revised Planetary Conquest System - in General Discussions [original thread]
Oh and new idea. If you attack and don't choose to fight the Skyfire battery, then the Defender gets a timer and during other matches can fire the battery against any EVE ships in the district while you fight the Shield Relay batteries. If you do ...
- by Daedric Lothar - at 2013.06.28 13:14:00
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260. My complaints - in General Discussions [original thread]
blue skink wrote: Hello I have three toons. One is focused on dropsuit upgrades, one is on weapons (sniper) and one is on vehicles. Vehicle toon is the gimpest of the all. People jump in my truck after I get out to cap a node and drive o...
- by Daedric Lothar - at 2013.06.28 12:55:00
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