Pages: 1 [2] 3 4 5 6 7 8 9 10 |
21. Corps and Alliances "Boosting" Each Other - in The War Room [original thread]
Arirana wrote: Code Slucid wrote: What if you wanna fight your own corp??? like practice with them for PC and learn from each other mistake? ._. No one is saying you shouldn't be able to attack friendlies, only that there shouldn't be any ...
- by Daalzebul Del'Armgo - at 2013.09.07 09:00:00
|
22. Corps and Alliances "Boosting" Each Other - in The War Room [original thread]
Hey arirana how did that 3rd round go? Last night I had to cut out to work didn't get to play last match. BTW gg and good job not going melee crazy on the first 2 rounds. ;)
- by Daalzebul Del'Armgo - at 2013.09.07 08:58:00
|
23. Corps and Alliances "Boosting" Each Other - in The War Room [original thread]
Superhero Rawdon wrote: i would do this for training purposes then after so many 'battles' i would go out and attack someone, to guage improvement worked quite well for setting up tactics for urgent fury tournament. be glad when this silly...
- by Daalzebul Del'Armgo - at 2013.09.07 08:45:00
|
24. Leaving dropship results in insta-death - in General Discussions [original thread]
Lol still amusing to get a road kill from a dropship though. I heard you can safely drop when the doors are open. If they are closed you are road kill.
- by Daalzebul Del'Armgo - at 2013.09.07 05:10:00
|
25. Corps and Alliances "Boosting" Each Other - in The War Room [original thread]
Atiim wrote: Daalzebul Del'Armgo wrote: Atiim wrote: Hi CCP Devs I would like to bring attention to the fact that many corporations are starting to boost each other. For example, every time D3LTA FORC3 wins a pc battle, they use D3LTA ACA...
- by Daalzebul Del'Armgo - at 2013.09.06 22:14:00
|
26. Corps and Alliances "Boosting" Each Other - in The War Room [original thread]
Atiim wrote: Hi CCP Devs I would like to bring attention to the fact that many corporations are starting to boost each other. For example, every time D3LTA FORC3 wins a pc battle, they use D3LTA ACADEMY to attack the district so that no one els...
- by Daalzebul Del'Armgo - at 2013.09.06 10:40:00
|
27. Time frame for all racial SI sets - in Outposts [original thread]
CCP LogicLoop wrote: G Torq wrote: Zeylon Rho wrote: That whole thread has interesting comments by LogicLoop though, but most of his threads give a lot of information. He's quite forthcoming. yeah, wont be long until Legal and HR will...
- by Daalzebul Del'Armgo - at 2013.09.05 08:03:00
|
28. A MAJOR nerf no-one has mentioned. - in General Discussions [original thread]
Stfu and gimme your isk. This is a stick up. Holds a stick to the back of scout. Scout falls over dead. "But, officer the stick wasn't even loaded I don't know how he died."
- by Daalzebul Del'Armgo - at 2013.09.05 07:38:00
|
29. I don't notice any aim assist at all. - in General Discussions [original thread]
Ahh no wonder I never noticed this aim bot ppl speak of. Was using the Tactical sram rifle so, am use to using ads.
- by Daalzebul Del'Armgo - at 2013.09.04 07:20:00
|
30. ADS seems fine, reduce hipfire aimbot. - in General Discussions [original thread]
KingBabar wrote: I feel that the game is now more about who sees who first and not about gear, skillponts and not least player skill anymore. Best way to make active scanners useful.
- by Daalzebul Del'Armgo - at 2013.09.04 07:17:00
|
31. Sticky:Uprising 1.4 Feedback thread - in General Discussions [original thread]
Has the range on weapons been messed up? Hitting farther and harder than normal at ranges I wouldn't normally even try with an AR. Like damage fall off isn't working properly.
- by Daalzebul Del'Armgo - at 2013.09.03 17:47:00
|
32. last match of the night - in General Discussions [original thread]
If you get the mcc wall spawn bug. You can throw a nanohive down it will spin around the ship. Was very neat.
- by Daalzebul Del'Armgo - at 2013.09.03 08:35:00
|
33. last match of the night - in General Discussions [original thread]
Hurm, skyrim need sneak at 100 no problem.
- by Daalzebul Del'Armgo - at 2013.09.03 08:21:00
|
34. Get rid of turret A.I. - in General Discussions [original thread]
Wait till you can call in turrets on tanks that sit still to long.
- by Daalzebul Del'Armgo - at 2013.09.02 21:56:00
|
35. How to Fix the LLAV - in General Discussions [original thread]
If yea use the armor llav and actually rep a heavy you can rake in the wps.
- by Daalzebul Del'Armgo - at 2013.09.02 00:16:00
|
36. sleep induced delusion ignore. - in General Discussions [original thread]
Militia armor tank with cap theory. Soma cpu 276 pg 2667 shield 863 armor 2788 Cap total amount 1375 Recharge time: 264 sec High's (2 slots) Militia active scanner (cpu 25) (pg 0) (active cap cost 5GJ a pulse) Militia Shield Booster (cpu 66)(pg ...
- by Daalzebul Del'Armgo - at 2013.08.28 14:48:00
|
37. Any Logic to Maps - in General Discussions [original thread]
I feel you. No really. I think that is a lump you might want to have a doctor check that.
- by Daalzebul Del'Armgo - at 2013.08.28 07:44:00
|
38. My take on 1.5 (what we have heard so far) - in General Discussions [original thread]
Blaster tank drives over standard nanohive. Ammo count goes up by one then you here pop noise. "Priceless"
- by Daalzebul Del'Armgo - at 2013.08.28 07:28:00
|
39. Vehicles Need Capacitors! - in General Discussions [original thread]
Xero The Mishima wrote: Flux Capacitors Long as I get a rewind button to travel back I'm time :P
- by Daalzebul Del'Armgo - at 2013.08.28 06:59:00
|
40. Vehicles Need Capacitors! - in General Discussions [original thread]
Pfft
- by Daalzebul Del'Armgo - at 2013.08.28 05:37:00
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |