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1081. [QUICK FIX] HMGs - in General Discussions [original thread]
Alldin Kan wrote: D legendary hero wrote: due to the fact that there are many threads on similar topics and that my explainations tend to be lengthy and would require alot of programming i decided to develop this series of threads called the...
- by D legendary hero - at 2013.07.20 17:32:00
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1082. [QUICK FIX] HMGs - in General Discussions [original thread]
Knight Soiaire wrote: HMGs are okay, they insta-kill my Scout suit in CQC if I physically run into them = Insta-death HMGs arent meant for CQC. they are a niche weapon designed for a range between close and medium combat. at max they shoul...
- by D legendary hero - at 2013.07.20 17:29:00
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1083. [QUICK FIX] HMGs - in General Discussions [original thread]
xSir Campsalotx wrote: Clip size ? 200
- by D legendary hero - at 2013.07.20 17:27:00
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1084. [QUICK FIX] DROP SHIPS - in General Discussions [original thread]
i still want them cheaper
- by D legendary hero - at 2013.07.20 17:19:00
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1085. [QUICK FIX] Flaylocks - in General Discussions [original thread]
due to the fact that there are many threads on similar topics and that my explainations tend to be lengthy and would require alot of programming i decided to develop this series of threads called the QUICK fix series. this series intends to use p...
- by D legendary hero - at 2013.07.20 17:17:00
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1086. [QUICK FIX] HMGs - in General Discussions [original thread]
due to the fact that there are many threads on similar topics and that my explainations tend to be lengthy and would require alot of programming i decided to develop this series of threads called the QUICK fix series. this series intends to use p...
- by D legendary hero - at 2013.07.20 17:11:00
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1087. [QUICK FIX] MOBILE CRUs - in General Discussions [original thread]
due to the fact that there are many threads on similar topics and that my explainations tend to be lengthy and would require alot of programming i decided to develop this series of threads called the QUICK fix series. this series intends to use p...
- by D legendary hero - at 2013.07.20 17:02:00
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1088. [QUICK FIX] DROP SHIPS - in General Discussions [original thread]
due to the fact that there are many threads on similar topics and that my explainations tend to be lengthy and would require alot of programming i decided to develop this series of threads called the QUICK fix series. this series intends to use ...
- by D legendary hero - at 2013.07.20 16:57:00
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1089. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
this is my point^^. than in the most extreme case (using a proto amarr heavy, or proto galente) you can baerly break even with shields on a militia suit. basically if it takes max skills for armor reping to get even with militia level base shiel...
- by D legendary hero - at 2013.07.19 15:32:00
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1090. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
Killar-12 wrote: Why Increase reps? I'm just interested why you would say that. shields have a slight delay before reping, but once they do, they recover at enormus rates 20+ hp/s. if i have 400 shields and they are depleted after my 3-4 se...
- by D legendary hero - at 2013.07.19 04:06:00
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1091. Armor plates, ferroscale plates, armor reps and reactive plates need their value... - in General Discussions [original thread]
the reason why i requested that the reactive plates have their values fixed is because right now there is no benefit to using them. they are worse than preexisting plates. i mean serious 15 hp and 1 per second? 2 x reactive plates = 30 and 2 hp/s...
- by D legendary hero - at 2013.07.19 03:56:00
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1092. [b] Dont nerf flaylocks into oblivion. the perfect balance it here. [/b] - in General Discussions [original thread]
Scheneighnay McBob wrote: ZDub 303 wrote: So the biggest issue is the splash radius... and you're asking for a buff to it? Wow... glad you don't do weapon balancing for CCP. Have you actually used the flaylock? The splash radius is tiny. ...
- by D legendary hero - at 2013.07.18 17:36:00
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1093. [b] Dont nerf flaylocks into oblivion. the perfect balance it here. [/b] - in General Discussions [original thread]
TheLastAlive105 wrote: ya i dont think anyone here would want the core flaylock to have more splash radius you obviously do cause you get 90% of your kills with them. just add the .5m to the breach and .25m to the Std If you really dont want th...
- by D legendary hero - at 2013.07.18 15:09:00
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1094. [b] Dont nerf flaylocks into oblivion. the perfect balance it here. [/b] - in General Discussions [original thread]
Valmar Shadereaver wrote: 3 clip size doesent mater as much if the fire rate is lowered so it cant be spammed increasing reload speed wil also help stop making it non stop hailfireing the operation skill decrease from 5% per lvl to 2% per lvl w...
- by D legendary hero - at 2013.07.18 15:06:00
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1095. [b] Dont nerf flaylocks into oblivion. the perfect balance it here. [/b] - in General Discussions [original thread]
Pokey Dravon wrote: Yeah the fire rate is the main issue in my mind, being able to burst fire the 3 shots is what really makes the gun powerful. Magazine size is fine, I'd argue the blast radius is fine but you are right about the Standard bein...
- by D legendary hero - at 2013.07.18 14:53:00
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1096. [b] Dont nerf flaylocks into oblivion. the perfect balance it here. [/b] - in General Discussions [original thread]
TheLastAlive105 wrote: They nerfed the duvolle tac ar to h*ll so it would actually be used as a long range weapon because of the modded controller spam and now the flaylock is next. What makes you think they wont nerf the flaylock so its used a...
- by D legendary hero - at 2013.07.18 14:51:00
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1097. [b] Dont nerf flaylocks into oblivion. the perfect balance it here. [/b] - in General Discussions [original thread]
The dark cloud wrote: Daxxis KANNAH wrote: The dark cloud wrote: You know what? screw fair "balance" it will get nerfed so hard that it will do pitifull damage. Same thing happend to lasers so i dont see a reason why the flaylock should g...
- by D legendary hero - at 2013.07.18 03:03:00
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1098. [b] Dont nerf flaylocks into oblivion. the perfect balance it here. [/b] - in General Discussions [original thread]
TheLastAlive105 wrote: Flaylocks need a nerf, anyone who denies it gets 90% of their kills with the core flaylock. Just have one bullet per clip,170 splash damage and 2 sec reload speed, lower blast radius (maybe) that way it can actually be us...
- by D legendary hero - at 2013.07.18 03:01:00
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1099. [b] Dont nerf flaylocks into oblivion. the perfect balance it here. [/b] - in General Discussions [original thread]
TheLastAlive105 wrote: The dmg is fine, maybe lower splash by 10-15% as a last resort , but down to 125? You gone crazy broskie. Noobtip: The counter to the boom booms is shields. Hey Mr.Boom boom man not everyone is going to spec into shi...
- by D legendary hero - at 2013.07.17 22:23:00
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1100. Nerf the Flaylock pistol - in General Discussions [original thread]
CCP Mintchip wrote: We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! looks li...
- by D legendary hero - at 2013.07.17 22:19:00
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