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1061. [QUICK FIX] Flaylocks - in General Discussions [original thread]
Maken Tosch wrote: http://themittani.com/features/dust-514-flaylock-pistol-flay-2-win interesting article. but this only further proves my point. he didnt give an exact number on the RPM of dps of the flaylocks because right now there reall...
- by D legendary hero - at 2013.07.22 22:21:00
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1062. [QUICK FIX] Flaylocks - in General Discussions [original thread]
Pandora Mars wrote: D legendary hero wrote: increase blast radius by .5m for STD, breach, ADV, proto. Super-hyper-ultra-mega-power facepalm. The main problem is its spash damage being almost the same as the direct hit damage, so I guess ...
- by D legendary hero - at 2013.07.22 18:56:00
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1063. [QUICK FIX] Flaylocks - in General Discussions [original thread]
Bones McGavins wrote: Lol "trust me". Why should i? do you have a phd in splash radius..es? No the problem with the flaylock is the splash radius. It's a gun that becomes 250% easier to use when you go from std to proto. No other gun comes clos...
- by D legendary hero - at 2013.07.22 18:48:00
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1064. Sticky:GÿåThis Week In Dust 514Gÿå 7/15 - 7/19 G£ô - in General Discussions [original thread]
Tech Ohm Eaven wrote: And no fixes to shotgun hit detection, scoutsuits, unkillable logistics LAVs, nonworking proximity mines, fused locus contact grenades, flaylock pistols??? dnt forget broken logi suits, and unstoppable ARs
- by D legendary hero - at 2013.07.22 18:40:00
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1065. [QUICK FIX] Flaylocks - in General Discussions [original thread]
^^. trust me splash radius and damage are fine. the splash radius needs a small buff actually. but people being able to empty a clip in less than 2 seconds and deal 600pts worth of damage is unbeleivable.... at the same time SMGs and scrambler p...
- by D legendary hero - at 2013.07.21 21:08:00
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1066. [QUICK FIX] HMGs - in General Discussions [original thread]
this is a thread about the HMG, please do not resort to insulting player skill. to even use an HMG you need tons of SP anyway so by default most heavies have at least marginally higher skill than the average player. to get any decent kills in a ma...
- by D legendary hero - at 2013.07.21 21:01:00
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1067. [QUICK FIX] Flaylocks - in General Discussions [original thread]
Chunky Munkey wrote: Flaylock rounds are rockets, not grenades. A universal blast radius of 1m makes it harder to just spam this weapon when you're in a pinch, and stays true to the weapon type. just as the whole point of grenades is blast ...
- by D legendary hero - at 2013.07.21 08:26:00
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1068. [QUICK FIX] HMGs - in General Discussions [original thread]
THUNDERGROOVE wrote: Your fix won't do crap but ruin the gun even worse. They need to completely remove all turn caps and it'll be perfect. the idea is that the damage is increased, the ROF is decreased and the accuracy is increased. doing ...
- by D legendary hero - at 2013.07.21 08:24:00
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1069. [QUICK FIX] HMGs - in General Discussions [original thread]
ER-Bullitt wrote: You know what, Im just gonna say it. We need our B-Series back.. I think I would like... 1100 Shields, 400 armor, 5/8 recharge delay. Holler. yes^^
- by D legendary hero - at 2013.07.21 08:17:00
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1070. [QUICK FIX] HMGs - in General Discussions [original thread]
Lance 2ballzStrong wrote: D legendary hero wrote: Lance 2ballzStrong wrote: Django Quik wrote: I really don't see a problem with the HMGs. They're currently the 3rd most killing weapon in the game after only ARs and snipers and used a ...
- by D legendary hero - at 2013.07.21 08:15:00
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1071. [QUICK FIX] HMGs - in General Discussions [original thread]
xSir Campsalotx wrote: True add that in with bad turn speed and the effects are compounded, on paper it sounds good but real life dispersion, damage of other guns, slow movement speed, giant hit box and only marginally higher HP than medium sui...
- by D legendary hero - at 2013.07.21 08:13:00
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1072. [QUICK FIX] HMGs - in General Discussions [original thread]
calvin b wrote: The HMG is flawed, those of us who use it make it work. I have been a heavy for a long time so I can use it very well. The hit detection, the dispersion of the bullets will make you want to quit. I keep coming back because I lov...
- by D legendary hero - at 2013.07.21 08:08:00
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1073. [QUICK FIX] HMGs - in General Discussions [original thread]
xSir Campsalotx wrote: True, just give it a slight damage buff it should be fine or just make it do basic sub machine gun damage at proto level makes sense lore wise (sounds like something the Minmatars would do, have the same bullet for multip...
- by D legendary hero - at 2013.07.21 08:04:00
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1074. [QUICK FIX] Flaylocks - in General Discussions [original thread]
people use what they can spam. spam in FPS often is high rate of fire, high damage...etc if you reduce the ROF and the reload people would have to aim... so most would swich over to proto SMGs.
- by D legendary hero - at 2013.07.20 18:03:00
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1075. [QUICK FIX] HMGs - in General Discussions [original thread]
ER-Bullitt wrote: turning speed is the suit issue. the same turn speed is used for the light weapons, and side arms the heavy suit uses. as far as DPS is concerned fire rate and damage per shot dnt matter. but in practice they make a world o...
- by D legendary hero - at 2013.07.20 18:00:00
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1076. [QUICK FIX] HMGs - in General Discussions [original thread]
Severance Pay wrote: The HMG isn't bad, it's just you. No seriously. Get gud scrub. **** you im nice. i've been using HMGs since chromosome and i still had a high K/D even when the HMG did 12 damage per shot. then one broken thing after anot...
- by D legendary hero - at 2013.07.20 17:54:00
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1077. [QUICK FIX] HMGs - in General Discussions [original thread]
ER-Bullitt wrote: Dont have a problem with the damage. I personally have never been comfortable with the slow tracking/turn speed of the heavy suit, and most of my failed 1v1 gun fights are because my enemy out strafed me (or was using explosi...
- by D legendary hero - at 2013.07.20 17:50:00
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1078. [QUICK FIX] HMGs - in General Discussions [original thread]
Lance 2ballzStrong wrote: Django Quik wrote: I really don't see a problem with the HMGs. They're currently the 3rd most killing weapon in the game after only ARs and snipers and used a hell of a lot less than either of those. flaylocks an...
- by D legendary hero - at 2013.07.20 17:42:00
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1079. [QUICK FIX] HMGs - in General Discussions [original thread]
Severance Pay wrote: Wait. I wanna stop you here before CCP thinks they have to stop something that isn't broken. when a submachine gun can out gun an HMG there is a problem
- by D legendary hero - at 2013.07.20 17:39:00
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1080. [QUICK FIX] HMGs - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: I like the trying but your fixes are bad. I'm not judging as I couldn't do it any better but let people who know their role do this in more than 5 sentences. but i use HMGs and i know what the problem here i...
- by D legendary hero - at 2013.07.20 17:35:00
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