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2581. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Breakin Stuff wrote: Missile and blaster DPS will be normalized around 1000-1100 each with missiles being single fire. The rail baselines at 870 DPS at proto. So it sucked a nerf too. What is each turrets current DPS?
- by DUST Fiend - at 2015.02.14 16:03:00
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2582. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: Also, ADS's are not acting in a support role at all as of current, more like a assaulting platform and nothing else (to be fair, that's about the same with the HAV, which I've said many times, but that's a problem with ...
- by DUST Fiend - at 2015.02.14 15:59:00
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2583. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
Breakin Stuff wrote: DUST Fiend wrote: I haven't seen Aeon so butthurt since he lost the CPM election. Its refreshing :3 Anyways, I wish we could get some proposed numbers from Rattati for dropship progression like he's provided for HAVs (a...
- by DUST Fiend - at 2015.02.14 15:53:00
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2584. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Large missiles are great anti DS turrets as is. Any more elevation without lowering damage or RoF will be an overbuff. Missile tanks with skilled pilots are a serious threat to dropships, even pythons
- by DUST Fiend - at 2015.02.14 15:48:00
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2585. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
I haven't seen Aeon so butthurt since he lost the CPM election. Its refreshing :3 Anyways, I wish we could get some proposed numbers from Rattati for dropship progression like he's provided for HAVs (at least in concept) so we have a better idea ...
- by DUST Fiend - at 2015.02.14 15:44:00
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2586. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Missile tanks actually seem to be the anti DS tank right now. They kill me the most often because they have great damage application at range if youre distracted and or hovering, plus their elevation is actually quite nice. I had one guy today pro...
- by DUST Fiend - at 2015.02.13 18:24:00
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2587. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
I think anti ahield AV needs to be introduced, so yes, I do feel that buffing AV without compensating will be a problem. Most people struggle with shield vehicles, then call for AV buffs, not realizing how much damage they currently do to armor. ...
- by DUST Fiend - at 2015.02.13 15:33:00
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2588. How Much Isk Would You Pay - in General Discussions [original thread]
For: 'Covenant' Assault C-1 BPO 'Skinweave' Militia Gallente Light BPO Militia Assault Rifle BPO Militia Sniper Rifle BPO Militia SMG BPO I dont have any idea what these are worth to people, so im just asking out of curiosity, and will conti...
- by DUST Fiend - at 2015.02.13 05:28:00
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2589. [Idea] Destroyer Class HAV Turrets - in Feedback/Requests [original thread]
Lowered damage Lowered range Increased RoF Increased Tracking Increased Elevation Basically the idea is to give HAVs some more options for how to approach the battle. Do they focus on high damage longer range weapons to deal mainly with ground un...
- by DUST Fiend - at 2015.02.13 04:46:00
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2590. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
DRT 99 wrote: DUST Fiend wrote: Should vehicles take 1000% damage from small arms fire to compensate for that teams lack of preparedness? How does the enmy not spawning AV factor into a V vs AV discussion? Vehicles are already immune to ...
- by DUST Fiend - at 2015.02.13 04:06:00
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2591. HAV bring back initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: DUST Fiend wrote: I feel like logistics ships should have the most fitting options, but only if logistics modules are added. Or, if you must have them have less fitting options, make it so they can ONLY fit infantry repai...
- by DUST Fiend - at 2015.02.13 03:43:00
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2592. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
Ok Godin Lower the alpha damage of large railguns and missiles a little and tone back the optimal range of large blasters a bit, and you can have your increased elevation for HAV turrets. I feel bad killing helpless targets. So long as they cant...
- by DUST Fiend - at 2015.02.13 03:33:00
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2593. Officer BPO's!?!?!! - in General Discussions [original thread]
CCP Rattati wrote: dy5t0pia wrote: It's not as hard as it sounds. LOL, no offense to CCP Devs but they suck at their own game! (and yes that was a challenge put towards you CCP Devs!) Not that terrible, reckless yes, but yeah, happier t...
- by DUST Fiend - at 2015.02.13 02:58:00
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2594. HAV bring back initiative - in Feedback/Requests [original thread]
I feel like logistics ships should have the most fitting options, but only if logistics modules are added. Or, if you must have them have less fitting options, make it so they can ONLY fit infantry repair turrets, while giving the LDS a strong, me...
- by DUST Fiend - at 2015.02.12 22:45:00
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2595. swarm guidance. - in Feedback/Requests [original thread]
Breakin Stuff wrote: DUST Fiend wrote: Ive actually expressed interest for swarms to move faster but have much less turn radius. In theory this could lead to actually being able to evade swarms, but it might make close range alpha too quick ...
- by DUST Fiend - at 2015.02.12 22:42:00
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2596. HAV bring back initiative - in Feedback/Requests [original thread]
The additional slot is mainly for utility in my mind. We could use some more v3hicle modules to spice thingd up, but im not sure what off the top of my head. ABs being mandatoryon armor ships is my main reason for wanting a second high slot. The s...
- by DUST Fiend - at 2015.02.12 22:35:00
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2597. HAV bring back initiative - in Feedback/Requests [original thread]
Pokey Dravon wrote: DUST Fiend wrote: To be perfectly honest, im actually sort of against increasing dropship mobility, as ill probably never die to forge guns ever again haha. I would love to see 2% resitance to armor (incubus) and 2% resis...
- by DUST Fiend - at 2015.02.12 22:25:00
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2598. swarm guidance. - in Feedback/Requests [original thread]
Ive actually expressed interest for swarms to move faster but have much less turn radius. In theory this could lead to actually being able to evade swarms, but it might make close range alpha too quick to actually dodge ****, this game needs a te...
- by DUST Fiend - at 2015.02.12 22:23:00
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2599. HAV bring back initiative - in Feedback/Requests [original thread]
To be perfectly honest, im actually sort of against increasing dropship mobility, as ill probably never die to forge guns ever again haha. I would love to see 2% resitance to armor (incubus) and 2% resistance to shield (python) added per level to ...
- by DUST Fiend - at 2015.02.12 22:17:00
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2600. CCP Rattati: A Plea For Caution - in Feedback/Requests [original thread]
Ku Shala wrote: correct me if im wrong but the higher level vehicles were removed to make balancing av easier? so the vehicles we have now must be treated as basic because that is what they are. balance them so they act as proto and that will l...
- by DUST Fiend - at 2015.02.12 21:58:00
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