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321. FPS player retention, SP cap help or hurt? - in General Discussions [original thread]
Crm234 wrote: See that's the problem you hate that customization that is what FPS players crave the most, its not just a COD thing its a FPS thing that this game truly fails to realize and might get bitten in the butt for . You can call it what...
- by DEADPOOL5241 - at 2013.01.08 21:51:00
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322. FPS player retention, SP cap help or hurt? - in General Discussions [original thread]
Crm234 wrote: Its bad enough you have SVER in your name ha ha just kidding as a Raven player for over a year but please stop with the MMOFPS with 72 players and boarders. If this game didnt classify itself as a MMOFPS i think that would be amaz...
- by DEADPOOL5241 - at 2013.01.08 21:12:00
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323. FPS player retention, SP cap help or hurt? - in General Discussions [original thread]
Crm234 wrote: I meant there not truly needed and if we cut from Eve that were not we would be fine. Im going to try and type slower because two people have commented that im going broken english when i rapid reply. I understand the 7 year proce...
- by DEADPOOL5241 - at 2013.01.08 20:21:00
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324. FPS player retention, SP cap help or hurt? - in General Discussions [original thread]
Crm234 wrote: 2 mil only in SP i didnt sit with passive on when i had finals for a month and had a fracture hand before that . its not a MMOFPS at all its a match base 48 player game with a closed environment. It doesnt matter if 100 games are ...
- by DEADPOOL5241 - at 2013.01.08 19:04:00
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325. SI accepting corp matches all day - in General Discussions [original thread]
Darky Kuzarian wrote: this going to be interesting i'll try to be there, damn RL I get off late tonight, (Dang real life work) but if not today then tomorrow for sure.
- by DEADPOOL5241 - at 2013.01.08 18:11:00
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326. FPS player retention, SP cap help or hurt? - in General Discussions [original thread]
Crm234 wrote: DEADPOOL5241 wrote: Crm234 wrote: ok so one day i will get a decent return but 6 days will be pointless to play other than i like my corp mates. Also that doesnt address the ISK bs either ill stay in militia for 200,000isk a...
- by DEADPOOL5241 - at 2013.01.08 17:56:00
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327. SI accepting corp matches all day - in General Discussions [original thread]
The dark cloud wrote: due to the downtime i wont know if we will be aible to play. Well wait and see i suggest. Ok, Ill contact you after I get off work or have MK II Sparten get in touch with you.
- by DEADPOOL5241 - at 2013.01.08 17:08:00
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328. FPS player retention, SP cap help or hurt? - in General Discussions [original thread]
Crm234 wrote: ok so one day i will get a decent return but 6 days will be pointless to play other than i like my corp mates. Also that doesnt address the ISK bs either ill stay in militia for 200,000isk a match thank you with high SP instead . ...
- by DEADPOOL5241 - at 2013.01.08 16:57:00
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329. SI accepting corp matches all day - in General Discussions [original thread]
I or someone from STB will contact you for a match or two. Thanks for posting times.
- by DEADPOOL5241 - at 2013.01.08 16:45:00
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330. FPS player retention, SP cap help or hurt? - in General Discussions [original thread]
Crm234 wrote: Sentient Archon wrote: The funny thing is you get 5 SP for every 1 second of Battle. This means that every minute of battle you can get 300 SP. Which means if you play a skirmish game of 30 minutes you get 9000 SP per game. 3 s...
- by DEADPOOL5241 - at 2013.01.08 16:44:00
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331. FPS player retention, SP cap help or hurt? - in General Discussions [original thread]
Rasatsu wrote: There's no issue with there being a cap on SP, what is the issue is that CCP went with the most mentally challenged implementation of it. Logarithmically decreasing function with a 2 week quota that is filled up by 1/14 per day ...
- by DEADPOOL5241 - at 2013.01.08 16:40:00
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332. FPS player retention, SP cap help or hurt? - in General Discussions [original thread]
Sentient Archon wrote: DEADPOOL5241 wrote: 30 day booster is what will be the most invested in if this is the case of daily cap. Buying Merc packs will be essential to keeping up the pace on Skill points. IMO the move to daily was for the...
- by DEADPOOL5241 - at 2013.01.08 16:38:00
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333. FPS player retention, SP cap help or hurt? - in General Discussions [original thread]
Cyn Bruin wrote: I am on the fence with THE core system in DUST514. IMO the SP system will be the biggest thing that either retains or pushes away everyday FPS players, regardless of whatever SP system they put in (daily, weekly, no cap). Wh...
- by DEADPOOL5241 - at 2013.01.08 16:36:00
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334. FPS player retention, SP cap help or hurt? - in General Discussions [original thread]
Cyn Bruin wrote: One thing about this daily cap I'm wondering if CCP considered. I used to spend 2k aurum on a 1-day Active Booster for my alt character and just grind his weekly SP out over that period. With this daily cap, I won't be using a ...
- by DEADPOOL5241 - at 2013.01.08 16:27:00
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335. My Mass Driver kills all the boys in the yard, because its better then yours. - in General Discussions [original thread]
Skihids wrote: DEADPOOL5241 wrote: Skihids wrote: DEADPOOL5241 wrote: So with some new SP's I got MD to Prof 3 and working towards 4, man this makes a HUGE difference in the damage output on the MD. The additional 9% is basically a dam...
- by DEADPOOL5241 - at 2013.01.07 20:20:00
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336. My Mass Driver kills all the boys in the yard, because its better then yours. - in General Discussions [original thread]
Skihids wrote: DEADPOOL5241 wrote: So with some new SP's I got MD to Prof 3 and working towards 4, man this makes a HUGE difference in the damage output on the MD. The additional 9% is basically a damage module added to the gun. I have made ...
- by DEADPOOL5241 - at 2013.01.07 19:56:00
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337. My Mass Driver kills all the boys in the yard, because its better then yours. - in General Discussions [original thread]
Enji Elric wrote: DEADPOOL5241 wrote: So with some new SP's I got MD to Prof 3 and working towards 4, man this makes a HUGE difference in the damage output on the MD. The additional 9% is basically a damage module added to the gun. I have ma...
- by DEADPOOL5241 - at 2013.01.07 19:40:00
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338. My Mass Driver kills all the boys in the yard, because its better then yours. - in General Discussions [original thread]
What suit are you Mass Driver Players using an Assault or Logi? What level and if you can why that suit.
- by DEADPOOL5241 - at 2013.01.07 19:40:00
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339. My Mass Driver kills all the boys in the yard, because its better then yours. - in General Discussions [original thread]
So with some new SP's I got MD to Prof 3 and working towards 4, man this makes a HUGE difference in the damage output on the MD. The additional 9% is basically a damage module added to the gun. I have made a few loadouts without the damage mod (10...
- by DEADPOOL5241 - at 2013.01.07 18:00:00
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340. We need grenade repellent modules - in General Discussions [original thread]
Alldin Kan wrote: DEADPOOL5241 wrote: Alldin Kan wrote: All I get hit by is grenades that blow up in one second. Now that everyone knows about this broken timer, every 1v1 encounter has some guy throwing it at the feet to easily get kills...
- by DEADPOOL5241 - at 2013.01.05 21:24:00
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