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141. 1.7, WELCOME TO THE WORLD OF TANKS! - in Feedback/Requests [original thread]
SLADE8U wrote: $hit, either I was real pissed when I wrote that or I need to stop shooting herion. I think its awesome nobody caught that until now, good job. *bows* and ummm I'd say a lil column A, lil column B... prob more A since everyo...
- by Cyzad4 - at 2013.12.17 18:53:00
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142. 1.7, WELCOME TO THE WORLD OF TANKS! - in Feedback/Requests [original thread]
Umm... didn't road runner run away from Wiley(?) coyote not bugs bunny?
- by Cyzad4 - at 2013.12.16 23:35:00
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143. Sniper rifle hit detection and ranging issues - in Feedback/Requests [original thread]
I used to play 99% w the SR then it got so messed as to be almost unplayable, gave it a rest then just tried it now... HOLY **** that's absolutely terrible. I got taken out by a guy w an RR standing still because my none of my hits did anything, j...
- by Cyzad4 - at 2013.12.11 22:52:00
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144. What if each class suit had a special slots? - in Feedback/Requests [original thread]
Maybe a bonus mod/equipment specific slot (on top of what's already there) for each type/lvl of suit HVY=Armour repair SCT=Dampener... or maybe an uplink LOGI=Rep tool Assault=...??? dunno
- by Cyzad4 - at 2013.11.24 14:22:00
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145. New Player Friendly (or returning player) - in Feedback/Requests [original thread]
This has been brought up A LOT of times and never really addressed. higher lvl equipment = higher sp/isk pay out admittedly won't really stop vet's from jumping into MLT matches and stomping anyway, but would even the playing field some.
- by Cyzad4 - at 2013.11.24 14:15:00
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146. Request: include weapon range in their description - in Feedback/Requests [original thread]
+1 It's basic weapon stat, no reason why it isn't there already.
- by Cyzad4 - at 2013.11.24 14:09:00
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147. [Request] Variable sniper zoom - in Feedback/Requests [original thread]
Variable zoom has been brought up on a number of occasions (by myself at least once), fingers crossed someone notices
- by Cyzad4 - at 2013.11.13 00:30:00
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148. [Reques] Deployable Drones - in Feedback/Requests [original thread]
**** son got this up quick lol I'm thinking maybe equipment/recon drone would be handy zip around behind enemy lines figure out where they're at and maybe wreck an uplink or two for good measure low shield/armour but low signature too
- by Cyzad4 - at 2013.10.08 02:13:00
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149. ISK SLOT MACHINES IN MERC QUARTERS - in Feedback/Requests [original thread]
I'm all for the gambling... don't really care what lol just something to spend money on
- by Cyzad4 - at 2013.10.08 02:02:00
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150. R2 problems? - in Feedback/Requests [original thread]
I keep swapping to equipment rather than my sidearm. Doesn't happen all the time but often enough to take notice, was just wondering if anyone else has said problem or just me, might just be my ds3's they're getting old.
- by Cyzad4 - at 2013.10.03 22:28:00
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151. 2 Game Requests (War Barge and Capture The Flag) - in Feedback/Requests [original thread]
+1 for CTF always a good time
- by Cyzad4 - at 2013.09.24 12:44:00
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152. (Request) Proto gear, price for effectiveness - in Feedback/Requests [original thread]
pretty much why I don't bother running proto anything, I mean basic SR - 209 damage - 1200 isk Ishukone SR - 229 damage - 27,000 isk prices are a bit off i think but theyre around there anyway, and assuming vehicles prices are even more inflated.
- by Cyzad4 - at 2013.09.23 12:52:00
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153. **** these developers. im uninstalling. - in Feedback/Requests [original thread]
blue skink wrote: Kid, I have money to burn but not patience. When you have zero debt and your house, motorcycles, and vehicles are paid off $800 for entertainment is nothing. But when the entertainment stops its time to move on. **** you too. ...
- by Cyzad4 - at 2013.09.04 22:25:00
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154. Perfecting the Roles - Grinding - (WARNING: SUPER POST) - in Feedback/Requests [original thread]
This is a really great thread... too bad it's likely to get the tl;dr from most. Don't really have much to add other than "FOR **** SAKES YES!!" Some other interaction possibilities are a must, as much fun as shooting people in the face over and...
- by Cyzad4 - at 2013.08.14 01:34:00
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155. (suggestion) dense urban/city based warfare - in Feedback/Requests [original thread]
Sounds like fun... might havta put some points into shotty
- by Cyzad4 - at 2013.08.11 21:47:00
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156. *request* Reticule colouration - in Feedback/Requests [original thread]
*BOOM* problem solved lol Not that i wouldn't like the render issue fixed but this would just be nice to have anyway, AND having the max range colour would actually help everyone as well. anyone else got ideas?
- by Cyzad4 - at 2013.08.11 21:39:00
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157. *request* Reticule colouration - in Feedback/Requests [original thread]
So I've got an idea that might help a bit w objects outside of render distance blocking shots. If there's an object in between you and your target have the reticule go green? Obviously the colour doesn't matter, hell it could even be a tiny "X' or...
- by Cyzad4 - at 2013.08.09 12:16:00
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158. Scout feedback - in Feedback/Requests [original thread]
Coordinate system is a great idea and yeah the whole health bar blocking shots is aggravating as hell. Type-II were sweet pretty much all i ran, been hoping they would bring them back (not holding my breath tho lol)
- by Cyzad4 - at 2013.08.09 00:21:00
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159. A proposal for ending AFK in the MCC - in Feedback/Requests [original thread]
I've always thought the MCC should be more of a literal dropship... 30 secs in MCC = you get dropped out (like the turd player you are) 1-2 min afk = get booted from the match afk in consecutive matches = start losing random fits 1 game = booted...
- by Cyzad4 - at 2013.08.08 12:21:00
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160. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
Your Absolut End wrote: Weapon balance should look like this Specific weapons->Allrounder What people don't understand is that a specific weapon has to be OP in it's specific role. Look at the LR: The LR ONLY(!!) does nice dmg on its op...
- by Cyzad4 - at 2013.08.08 12:09:00
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