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21. CCP make termination cooldown 24+ to prevent daily team killing. - in General Discussions [original thread]
Mass Heals wrote: knight of 6 wrote: you do realize that CCP likes griefing right? and that they put measures into EvE that not only allow it but encourage it. Yeah I know, this kind of griefing seems really cheap. LIke say I'm being shot...
- by Cruell Grimsman - at 2013.12.04 16:21:00
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22. CCP make termination cooldown 24+ to prevent daily team killing. - in General Discussions [original thread]
I'd rather see it as a sliding scale. For example, first strike grants you a 24 hour account ban. (I'm sure CCP can track our ip addressess) Second strike is 72 hours Third Stike is a weeks ban Anything after that is a permenant ban. (Actual...
- by Cruell Grimsman - at 2013.12.04 16:07:00
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23. Let's talk dust: Scanners, scout only? - in General Discussions [original thread]
Good question. I'd like to see them for scout (not light frames) only, but as others have stated, how do you balance the other equipment modules? I'd rather have scanners for all frames that can carry them, but when used they should highlight on...
- by Cruell Grimsman - at 2013.12.04 15:40:00
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24. Put entrance barrier to FW - in General Discussions [original thread]
shaman oga wrote: Cruell Grimsman wrote: cut Your points are valid, but you still have 3 game mode, basically FW is a skirmish and you have much more probability to be stomped by stacked squads in FW than in a public contract. The absence...
- by Cruell Grimsman - at 2013.12.04 14:29:00
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25. Put entrance barrier to FW - in General Discussions [original thread]
I've been lurking on these forums for a while, but I'm going to pop my for cherry to reply to this. This is my first character in Dust, and I started the same day as 1.4 dropped. I would class myself as a casual player who occasionally have all ...
- by Cruell Grimsman - at 2013.12.04 13:31:00
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