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41. Skill/Module Build for Heavy Machine Gun - in Rookie Training Grounds [original thread]
I'm a dedicated Logibro looking for heavies to play with. I helped a guy from my corp's ALT heavy go 29/3 in ambush a few days ago. Just send me a message in game and I'll try to squad up if I'm not doing corp stuff.
- by Cosgar - at 2013.04.19 10:41:00
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42. Heavy?! - in Rookie Training Grounds [original thread]
All these posts and nobody mentioned flux grenades? Forums, I am disappoint... Despite what anyone claims or counter claims, the HMG is a solid ammunition Minmatar weapon. What that boils down to is that there's a slight damage reduction vs shiel...
- by Cosgar - at 2013.04.19 10:35:00
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43. Skirmish Scout Loadout - in Rookie Training Grounds [original thread]
0 Try Harder, I'm seriously worried about how much you're going to have fun with this game in the longrun once more and more encouraged diversity and roles in combat become prevalent in the future. In fact, indirect combat or non combat support co...
- by Cosgar - at 2013.04.18 23:34:00
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44. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
Where to you find room for shield modules when your high slots are full of stacked damage mods? Armor isn't inferior to shields, just different. For example, my laser build. Since I know I'm going to spend more time melting people from a distance ...
- by Cosgar - at 2013.04.18 06:49:00
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45. New player issues - in Rookie Training Grounds [original thread]
Yeah, even coming from a vast FPS background and on and off 5 EVE, I'll admit Dust is even more unforgiving than it's source. Everything you've listed are sound issues that shouldn't be ignored and should have been addressed in the past. Unlike EV...
- by Cosgar - at 2013.04.18 06:11:00
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46. Skirmish Scout Loadout - in Rookie Training Grounds [original thread]
I've never invested points into shotguns or scout suits but I'll attest that they have their place. With sufficient skill in sharpshootng, a shotgun has a very deceptive range paired off with spike damage that matches or surpasses anything in the ...
- by Cosgar - at 2013.04.18 05:58:00
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47. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
Excellent theories OP! Once uprising comes out, your point of view on Armor vs Shields will be even more relevant with the passive HP regen on armor and rumored resistance modules.
- by Cosgar - at 2013.04.17 05:28:00
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48. Skills for A Heavy? - in Rookie Training Grounds [original thread]
As far as armor vs shield, it's up to personal choice and how dependent you want to be on logistics. Shields will make you more mobile at the cost of a HP buffer, they take longer to restore when fully depleted, need a cooldown after taking damage...
- by Cosgar - at 2013.04.17 04:53:00
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49. Skill build advise for Mass Driver and Laser - in Rookie Training Grounds [original thread]
Contrary to what people claim, light weapon sharpshooting is useless for MD. Their effective range is already good enough to bombard from a safe distance. Those skill points wold be more useful for increasing ammo capacity and reload speed. And fo...
- by Cosgar - at 2013.04.17 03:37:00
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50. Skirmish Scout Loadout - in Rookie Training Grounds [original thread]
You could probably try dual Assault SMGs (with complex damage mod) of your choice instead of the AR if they don't get nerfed to hell next build. Having the ability to unload up to 160 rounds into something before having to worry about reload is pr...
- by Cosgar - at 2013.04.17 03:29:00
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51. Proximity Mines: An Alternate Use. - in Rookie Training Grounds [original thread]
ladwar wrote: Cosgar wrote: Already beat you to it: The Demoman: Type-I, or B-Series Logistics Dropsuit High Slots- Shield Extenders Low Slots- Armor Plate and armor repper Weapon - Assault Mass Driver, Flux Grenade Equipment- Remote Explo...
- by Cosgar - at 2013.04.16 07:15:00
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52. Proximity Mines: An Alternate Use. - in Rookie Training Grounds [original thread]
Already beat you to it: The Demoman: Type-I, or B-Series Logistics Dropsuit High Slots- Shield Extenders Low Slots- Armor Plate and armor repper Weapon - Assault Mass Driver, Flux Grenade Equipment- Remote Explosives, Remote Explosives, Gauged N...
- by Cosgar - at 2013.04.16 06:41:00
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