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21. Melee Damage - in Rookie Training Grounds [original thread]
Hand to hand I feel is worth investing in but melee seems sketchy at best on this game, perhaps if we could change the melee button
- by Coleman Gray - at 2013.02.16 23:04:00
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22. Destructive Beam - in Rookie Training Grounds [original thread]
It's an orbital strike made by an EVE player. When a squad earns enough WP in a battle the squad leader can call for a orbital strike if a friendly EVE player is in range.
- by Coleman Gray - at 2013.02.16 22:59:00
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23. Question on Drop suits - in Rookie Training Grounds [original thread]
Do the higher level suits take less damage? I find myself firing my HMG at point blank range at people in assault armour yet they barely take damage yet my life drops down in moments at most? Any reason for this? just high skills in shields ect?
- by Coleman Gray - at 2013.02.16 16:59:00
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24. Should I bother with an Armor Repairer module? - in Rookie Training Grounds [original thread]
Fo heavies who can take a beating yeah, I play heavy and use Armour repair systems and with patience I get like 20/1. But for other classes I myself would pick other modules since I don't feel they have the armour to justify using them.
- by Coleman Gray - at 2013.02.08 20:27:00
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25. Sorry to ask - in Rookie Training Grounds [original thread]
Pje2512 wrote: Not much difference in the weapons seeing as the difference was patched in Chromosone. the dropsuits though only add extra CPU and PG also extra slots for equipment and H/L modules. Thanks for the clarification ^^
- by Coleman Gray - at 2013.02.06 00:55:00
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26. I'd Like to Not Be Terrible. - in Rookie Training Grounds [original thread]
You just need to find the play style that suits you, wanna stay out the action and support players? go AV and use Swarm launchers and sit back on a roof or mountain and scan the skies for incoming vehicles and take them out before they land, or ha...
- by Coleman Gray - at 2013.02.05 22:26:00
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27. Sorry to ask - in Rookie Training Grounds [original thread]
But what are the differences between the dropsuits and weapon tiers? when I compare stats they all look the same in terms of stats, is there something I'm missing?
- by Coleman Gray - at 2013.02.05 22:19:00
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28. Heavy HMG lifetime expectancy? - in Rookie Training Grounds [original thread]
Speaking as a heavy I find by hugging cover and trying to flank people is a good way to rack up kills and assists, if you spot a fire fight, try get around them while your team keeps their attention. No one likes being caught between a heavy and a...
- by Coleman Gray - at 2013.02.05 18:35:00
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29. Heavy HMG lifetime expectancy? - in Rookie Training Grounds [original thread]
Speaking as a HMG heavy myself I find it is case of 'oh shi- heavy HMG! take him down or he will mow us down" it's a case of tactics, aim for the bigger threat. Plus you gotta think, your slower moving than other people so your less likely to get ...
- by Coleman Gray - at 2013.02.04 04:09:00
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30. What kind of Logi are you bro? - in Rookie Training Grounds [original thread]
Logistic units helps us Heavies to keep going, keep up the good work those of you who play their role.
- by Coleman Gray - at 2013.02.04 04:07:00
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31. Do headshots matter? - in Rookie Training Grounds [original thread]
Oh god do head shots make a differnce XD I've stood infront of a HMG heavy with my triage char in the starting kit and too them out cos all my hits was headshots
- by Coleman Gray - at 2013.02.04 04:06:00
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32. Should I bother with an Armor Repairer module? - in Rookie Training Grounds [original thread]
I play a heavy and use repair system. If your a patient player and don't mind keeping your head down while you wait for back up and for your Armour to repair itself then yes use them, saves lives and helps you get that high K/D. If your not patien...
- by Coleman Gray - at 2013.02.04 04:05:00
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