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2181. Leave Menus Open During Transitions - in Feedback/Requests [original thread]
Squagga wrote: Long sotry short, yes a lot more complicated coding. Multithreading and presentation layering? Proper UI/manager design from the start would make this a quick implementation.
- by Clone D - at 2014.01.31 14:16:00
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2182. Add Chat Rooms To Reduce Crap In This Forum - in General Discussions [original thread]
DeadlyAztec11 wrote: Pretty sure that you are describing the Locker Room. I'm talking about old school text chat rooms hosted here on the site to avoid 20 forum topics springing up about how peeps are about to stop playing dust due to imbala...
- by Clone D - at 2014.01.31 06:18:00
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2183. Add Chat Rooms To Reduce Crap In This Forum - in General Discussions [original thread]
DeadlyAztec11 wrote: You mean where people talk by mic? IRC channel? Anything to allow people to get stuff off of their chest. Mic, video, text, whatever it takes.
- by Clone D - at 2014.01.31 06:09:00
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2184. Add Chat Rooms To Reduce Crap In This Forum - in General Discussions [original thread]
Yo Admin Please add some chat rooms to reduce garbage in here. Thanks
- by Clone D - at 2014.01.31 05:57:00
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2185. I've almost left dust... - in General Discussions [original thread]
Cenex Langly wrote: I've now pretty much decided that I would only play only on the weekend after all the big boys and tank squads have finished capping out during the week. I can't seem to find an ounce of enjoyment anymore while playing. I'...
- by Clone D - at 2014.01.31 05:53:00
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2186. People Who Ask For ISK - in General Discussions [original thread]
I have been known to give 1 million ISK to people who kindly respond to my posts and provide sound insight into the game and ideas for enhancements.
- by Clone D - at 2014.01.31 05:41:00
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2187. People Who Ask For ISK - in General Discussions [original thread]
DUST Fiend wrote: **** your face. This game is too boring to spawn on the ground anymore. Fly or die, or fly and die, that's the rule I live by. Besides, once I run out of ISK (down to 13 mil from 30 since 1.7), I can finally set down this g...
- by Clone D - at 2014.01.31 05:39:00
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2188. People Who Ask For ISK - in General Discussions [original thread]
NK Scout wrote: Its boring because cheap suits are crap I can do some massive damage with a pair of militia scrambler pistols and a Militia Minmitar Light Frame for about 3k. If you use BPO wisely, then you can add a rail rifle to just abou...
- by Clone D - at 2014.01.31 05:34:00
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2189. People Who Ask For ISK - in General Discussions [original thread]
Seriously, is it that hard to earn? Make a budget for each battle. x1 vehicle (~30k each) x5 cheap dropsuits (~3k each) x2 intermediate dropsuits (~15k each) You will have fun and still make a boatload of ISK. Occasionally splurge on something...
- by Clone D - at 2014.01.31 05:29:00
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2190. Leave Menus Open During Transitions - in Feedback/Requests [original thread]
While I'm waiting for deployment, I often use the start and select menus. The menu is closed automatically when the screen changes to the transition image before battle. I propose that menus be able to remain open during transition screens. If I'...
- by Clone D - at 2014.01.31 05:22:00
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2191. Redline Module - in General Discussions [original thread]
1st Lieutenant Tiberius wrote: Um no, that would mean keeping the redline. Instead; remove the redline or complete change how it works Agreed. I would prefer removal of the redline, but since it's still a part of the EVE universe, I'd sett...
- by Clone D - at 2014.01.30 21:34:00
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2192. Redline Module - in General Discussions [original thread]
I just had a blast running a scout deep into the redline and taking out snipers. I would certainly use a low-slot module that allowed me to survive longer behind the redline. Hazard Suspension Module Basic 25% longer Enhanced 45% longer Comple...
- by Clone D - at 2014.01.30 21:14:00
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2193. Mythbusters: Minimap Info Makes a Difference - in General Discussions [original thread]
+1 happens to me occasionally as well. Stealth tanks. Who knew?
- by Clone D - at 2014.01.30 19:11:00
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2194. Mythbusters: Minimap Info Makes a Difference - in General Discussions [original thread]
Reav Hannari wrote: knight of 6 wrote: I just want to throw this out there for you own personal consideration, a ten meter scan range is absolutely pathetic and will be nearly useless no matter how big you make the mini map. ... Passive o...
- by Clone D - at 2014.01.30 18:27:00
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2195. Mythbusters: Minimap Info Makes a Difference - in General Discussions [original thread]
knight of 6 wrote: that seems reasonable, but I would certainly want it to be an option in settings menu. Yes, it should be a optional view. I was thinking that I would want to be able to toggle between the minimap and the large view during ...
- by Clone D - at 2014.01.30 17:50:00
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2196. Mythbusters: Minimap Info Makes a Difference - in General Discussions [original thread]
Reav Hannari wrote: I would think that a full screen radar would be lost in all the visual noise. Is there a game that has done this successfully? That's why I recommend the ability to toggle between a small minimap and a large overlay. Ever...
- by Clone D - at 2014.01.30 17:15:00
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2197. Mythbusters: Minimap Info Makes a Difference - in General Discussions [original thread]
Aero Yassavi wrote: Not my work but it is accurate, http://s23.postimg.org/vzroe12fv/minimap_ranges.jpg Unless you are a scout don't expect to get any use from passive scanning whatsoever. Yes and if the dots were rendered in the same si...
- by Clone D - at 2014.01.30 16:41:00
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2198. Mythbusters: Minimap Info Makes a Difference - in General Discussions [original thread]
Aero Yassavi wrote: Not my work but it is accurate, http://s23.postimg.org/vzroe12fv/minimap_ranges.jpg Unless you are a scout don't expect to get any use from passive scanning whatsoever. Dropsuit scan could be more effective if we coul...
- by Clone D - at 2014.01.30 16:19:00
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2199. Mythbusters: Minimap Info Makes a Difference - in General Discussions [original thread]
Reav Hannari wrote: Also, what myth are you busting? Many people think that the edge of the minimap is the edge of the dropsuit scan radius. That belief is false.
- by Clone D - at 2014.01.30 16:18:00
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2200. Mythbusters: Minimap Info Makes a Difference - in General Discussions [original thread]
Reav Hannari wrote: If the range of the mini-map changes based on which suit I'm currently wearing it will cause confusion. I'd prefer to keep it a fixed range so range estimation is easier. The mini-map also displays actively painted targets ...
- by Clone D - at 2014.01.30 16:17:00
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