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Clone D
Grundstein Automation
104
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Posted - 2014.01.30 15:45:00 -
[1] - Quote
Does anybody else think this is a problem?
Dropsuit scan radius: 10 meters
Minimap radius: 100 meters
Interpretation: The edge of the minimap does not reflect the scan radius of your dropsuit. Dropsuit scan radius is only a tiny area in the center reticle.
Problem: Can't see jack that is happening near the center of the minimap, but that is the most critical information.
Resolution: Create enlarged view of tacnet screen.
Please vote this up: https://forums.dust514.com/default.aspx?g=posts&t=138359&find=unread
Grundstein Automation
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Nothing Certain
Villore Sec Ops Gallente Federation
112
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Posted - 2014.01.30 16:03:00 -
[2] - Quote
I'm not sure I understand what you are asking for, it seems like you are just asking for a map wide scanner. I don't think you should get intel that easily. |
Reav Hannari
Red Rock Outriders
2917
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Posted - 2014.01.30 16:07:00 -
[3] - Quote
If the range of the mini-map changes based on which suit I'm currently wearing it will cause confusion. I'd prefer to keep it a fixed range so range estimation is easier.
The mini-map also displays actively painted targets from myself and my squad mates so the larger range is preferred.
If anything I'd say make sure all red dots are prioritized and stacked on top of anything blue. Right now it seems some are buried underneath and are difficult to see.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2918
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Posted - 2014.01.30 16:08:00 -
[4] - Quote
Also, what myth are you busting?
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6197
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Posted - 2014.01.30 16:12:00 -
[5] - Quote
Not my work but it is accurate, http://s23.postimg.org/vzroe12fv/minimap_ranges.jpg
Unless you are a scout don't expect to get any use from passive scanning whatsoever.
ARC Commander
CPM Info and Q&A - Status: Open
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Clone D
Grundstein Automation
104
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Posted - 2014.01.30 16:16:00 -
[6] - Quote
Nothing Certain wrote:I'm not sure I understand what you are asking for, it seems like you are just asking for a map wide scanner. I don't think you should get intel that easily.
No, if you read the posts, I am asking to be able to toggle the minimap to full screen. It doesn't change any attributes of dropsuit scan ranges, just makes the view bigger so we can see what is goin on.
Grundstein Automation
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Clone D
Grundstein Automation
104
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Posted - 2014.01.30 16:17:00 -
[7] - Quote
Reav Hannari wrote:If the range of the mini-map changes based on which suit I'm currently wearing it will cause confusion. I'd prefer to keep it a fixed range so range estimation is easier.
The mini-map also displays actively painted targets from myself and my squad mates so the larger range is preferred.
If anything I'd say make sure all red dots are prioritized and stacked on top of anything blue. Right now it seems some are buried underneath and are difficult to see.
I am not asking to change the range. I just want to be able to toggle the minimap to a full screen view so that I can see what is going on near my merc.
Grundstein Automation
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Clone D
Grundstein Automation
104
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Posted - 2014.01.30 16:18:00 -
[8] - Quote
Reav Hannari wrote:Also, what myth are you busting?
Many people think that the edge of the minimap is the edge of the dropsuit scan radius. That belief is false.
Grundstein Automation
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Clone D
Grundstein Automation
104
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Posted - 2014.01.30 16:19:00 -
[9] - Quote
Dropsuit scan could be more effective if we could actually see the area around our merc on the scanner. Right now it's just so small that it is useless. My request is to be able to toggle the minimap to a full screen view.
Grundstein Automation
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Clone D
Grundstein Automation
104
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Posted - 2014.01.30 16:41:00 -
[10] - Quote
Yes and if the dots were rendered in the same size and the map were enlarged, then it would prevent the problem of aliasing near the center, where currently I can't tell what is going on.
Grundstein Automation
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Reav Hannari
Red Rock Outriders
2920
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Posted - 2014.01.30 17:02:00 -
[11] - Quote
I would think that a full screen radar would be lost in all the visual noise. Is there a game that has done this successfully?
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Clone D
Grundstein Automation
104
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Posted - 2014.01.30 17:15:00 -
[12] - Quote
Reav Hannari wrote:I would think that a full screen radar would be lost in all the visual noise. Is there a game that has done this successfully?
That's why I recommend the ability to toggle between a small minimap and a large overlay. Everyone can pick the one that suits their taste
Grundstein Automation
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knight of 6
SVER True Blood Public Disorder.
1274
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Posted - 2014.01.30 17:34:00 -
[13] - Quote
so if I read that right, you're complaining that shows too much area crowding the center of the mini map. your solution to this is to make the entire map larger to uncrowd it and give more detailed information.
that seems reasonable, but I would certainly want it to be an option in settings menu. because it also sounds godawful and confusing.
I just want to throw this out there for you own personal consideration, a ten meter scan range is absolutely pathetic and will be nearly useless no matter how big you make the mini map. a 25m range isn't all that good either, it's really once you get out to 35m that your scan range is long enough to becomes useful. though at 25ish meters you can scan ***** the roofs of buildings you're in and stair wells. the gallente socket set is really good for scan whoreing.
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout.
CLOSED BETA VET
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Clone D
Grundstein Automation
105
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Posted - 2014.01.30 17:50:00 -
[14] - Quote
knight of 6 wrote:that seems reasonable, but I would certainly want it to be an option in settings menu.
Yes, it should be a optional view. I was thinking that I would want to be able to toggle between the minimap and the large view during battle depending on the situation I'm in. For instance, while I'm hacking a CRU, it would be nice to see if someone just appeared in the nearby proximity, exposed within the constraints of my dropsuit scan range and precision of course. I can think of many other situations where I'd like the enlarged view. In open terrain, I'd toggle back to the minimap.
Grundstein Automation
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Reav Hannari
Red Rock Outriders
2922
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Posted - 2014.01.30 17:58:00 -
[15] - Quote
knight of 6 wrote:I just want to throw this out there for you own personal consideration, a ten meter scan range is absolutely pathetic and will be nearly useless no matter how big you make the mini map. a 25m range isn't all that good either, it's really once you get out to 35m that your scan range is long enough to becomes useful. though at 25ish meters you can scan ***** the roofs of buildings you're in and stair wells. the gallente socket set is really good for scan whoreing.
Passive on all suits except scouts is supposed to be crappy compared to active.
10 to 15 meters is enough to detect an ambush waiting on the other side of a wall. At this distance your precision becomes very important. The non-scouts can either rely on an active scanner or having a scout close-by to warn of enemies to scout for enemies. With all scouts starting at 20 meters in 1.8 and having a fair amount more than that in practice I think we're at decent ranges for passive.
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Clone D
Grundstein Automation
105
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Posted - 2014.01.30 18:27:00 -
[16] - Quote
Reav Hannari wrote:knight of 6 wrote:I just want to throw this out there for you own personal consideration, a ten meter scan range is absolutely pathetic and will be nearly useless no matter how big you make the mini map. ... Passive on all suits except scouts is supposed to be crappy compared to active. ...
I would like to rely heavily on my passive scanner, since I am constantly having to quickly look 360 to see if anyone is sneaking up on me and I may miss something. In my opinion, the scan abilities of the suits are pathetic. It's not like we have peripheral vision.
Why can they fit a 45db scanner on a scout, but not on a heavy? I understand it as part of the game design, but completely illogical. If you can fit a component on an ultralight suit, then you can put it on a heavy suit.
Why do active scans only get piped out to the squad level and not the team level? ... part of the game design (desired by the community?WTF), but completely illogical. Information wins battles. Any dumbnard knows this.
Why build a scanning device that cannot detect enemies as far as their weapon range? ... part of the design, but completely illogical. Thermographics are capable of taking measurements from hundreds of meters away.
However, the point of my request is to maximize the efficacy of the little information that we do have available. Hence, I want an optional enlarged view of the minimap
Grundstein Automation
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One Eyed King
Eyniletti Rangers Minmatar Republic
265
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Posted - 2014.01.30 18:46:00 -
[17] - Quote
I think the tacnet needs a fix in general. Running my minja scout, I got stealth murder taxied by an HAV. I only saw it on my tacnet after it speed past my lifeless corpse.
Someone please explain how THAT is possible...
This scout thanks you CCP!!!
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Clone D
Grundstein Automation
106
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Posted - 2014.01.30 19:11:00 -
[18] - Quote
+1 happens to me occasionally as well. Stealth tanks. Who knew?
Grundstein Automation
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voidfaction
Void of Faction
112
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Posted - 2014.01.30 19:53:00 -
[19] - Quote
I would love a full screen overlay of the 72m scan range I use most of the time. |
THUNDERGROOVE
ZionTCD Public Disorder.
483
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Posted - 2014.01.30 20:26:00 -
[20] - Quote
Clone D wrote:Reav Hannari wrote:Also, what myth are you busting? Many people think that the edge of the minimap is the edge of the dropsuit scan radius. That belief is false. No one who plays Dust more than 10 games thinks that...
Director of ZionTCD
Amarr Logi | Amarr Sentinel | Amarr Scout (SoonGäó)
TDBS
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