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1281. Tron = Dust - in General Discussions [original thread]
What?
- by Chunky Munkey - at 2014.03.10 22:42:00
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1282. will every character on one psn account get 1 mill if I play 10 matc... - in General Discussions [original thread]
Ansiiis The Trustworthy wrote: One PSN. Three characters on that PSN. Will I receive 1 mill on all of them or 3 mill? Probably all three. Items rewards are always assignable, but SP rewards have always been character specific. But if you ha...
- by Chunky Munkey - at 2014.03.10 22:31:00
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1283. To all those who are saying this event means no respec - in General Discussions [original thread]
Vulpes Dolosus wrote: I'm calling a Dropsuit and Weapon refund. My presence in this game is dependant upon the former at the very least.
- by Chunky Munkey - at 2014.03.10 22:23:00
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1284. How will YOU help the community hit 1 miiiiillion clones - in General Discussions [original thread]
EXPLOOOSSIIIIIOOOOOOOOOOOOOONS!!!!!!!!!!!!!!
- by Chunky Munkey - at 2014.03.10 22:20:00
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1285. Why use damage mods (even pre 1.8) - in General Discussions [original thread]
Bones McGavins wrote: Looking at the numbers, it makes very little sense to use damage mods. Even currently. Complex shield extenders give you 99 shield. Which means for any suit less than 990 ehp, this gives you more than 10% boost to health...
- by Chunky Munkey - at 2014.03.10 22:17:00
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1286. Instead of crap damage mods . . . - in General Discussions [original thread]
Reav Hannari wrote: Chunky Munkey wrote: Reav Hannari wrote: The reduced damage module spread is a good thing. You can cry about short TTK or reduced damage modules but you can't have both. Personally I wasn't too fussed about TTK, but...
- by Chunky Munkey - at 2014.03.10 18:17:00
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1287. Million clone event strategery! - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Chunky Munkey wrote: Quick tip: if you roll an LAV and jump out at the right time, the momentum can fling you into the air. Great for splash damage weapons, and for accidentally scoring killstreaks when you land beh...
- by Chunky Munkey - at 2014.03.10 18:01:00
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1288. Instead of crap damage mods . . . - in General Discussions [original thread]
Reav Hannari wrote: The reduced damage module spread is a good thing. You can cry about short TTK or reduced damage modules but you can't have both. Personally I wasn't too fussed about TTK, but if damage mods made a difference to it, then c...
- by Chunky Munkey - at 2014.03.10 18:00:00
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1289. Million clone event strategery! - in General Discussions [original thread]
Terry Webber wrote: What should you do if you only have two characters? Spam whichever has the worst stats.
- by Chunky Munkey - at 2014.03.10 17:55:00
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1290. Million clone event strategery! - in General Discussions [original thread]
Quick tip: if you roll an LAV and jump out at the right time, the momentum can fling you into the air. Great for splash damage weapons, and for accidentally scoring killstreaks when you land behind a squad. Also great for squashing yourself.
- by Chunky Munkey - at 2014.03.10 17:54:00
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1291. Instead of crap damage mods . . . - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: You have the skill tree for what your asking for. There's a skill tree for petitioning CCP to replace damage mods?
- by Chunky Munkey - at 2014.03.10 17:49:00
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1292. Instead of crap damage mods . . . - in General Discussions [original thread]
Kigurosaka Laaksonen wrote: I would like to see this implemented as a weapon rigging system (analogous to EVE's jury rigging of space ships.) Weapons would have a number of rig slots, rigs would use up their own unique fitting resource called ...
- by Chunky Munkey - at 2014.03.10 17:46:00
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1293. so the weekly kills, well, this week, we have.... - in General Discussions [original thread]
jerrmy12 kahoalii wrote: 527k kills for the top 14 corps, thats just the top 14, now imagine the evwnt making kill count higher, and expanding past 14 corps on keaderboard....I tnink we can do this. I like those figures. I looks challenging...
- by Chunky Munkey - at 2014.03.10 17:41:00
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1294. Instead of crap damage mods . . . - in General Discussions [original thread]
Arkena Wyrnspire wrote: RoF can effectively function as a damage mod, though. Ammo efficiency drops, but it still effectively increases your damage output. With any luck, a recoil system that actually works would also serve as a penalty to s...
- by Chunky Munkey - at 2014.03.10 17:39:00
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1295. Well, I hate to admit it, but I was completely wrong. - in General Discussions [original thread]
If CCP sets a date, take it to mean the latest opportunity within that date. "March" = 24th.
- by Chunky Munkey - at 2014.03.10 17:37:00
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1296. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
CCP Logibro wrote: Due to the excesive spamming of topics related to the possibility of a respec, all discussion about respecs must take place in this thread. This includes any posts in support or against a respec. Any other topics anywhere els...
- by Chunky Munkey - at 2014.03.10 17:11:00
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1297. Instead of crap damage mods . . . - in General Discussions [original thread]
. . . why not give us actual weapon mods? Ammo capacity Clip size Reload speed ROF I can't speak for the rest of the community, but I'd happily give up ALL damage mods in favour of, say, a reload mod for my HMG, or more ammo for my pistols.
- by Chunky Munkey - at 2014.03.10 16:57:00
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1298. Bye Bye Jove - in General Discussions [original thread]
John Demonsbane wrote: Introduction of reworked Jovian assets as user-playable vessels confirmed for next patch. That, or the Jove are gonna start screwing with the factions :P
- by Chunky Munkey - at 2014.03.10 16:37:00
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1299. The dual tanking conundrum - What is it, problems, and how to solve ... - in General Discussions [original thread]
I think the real issue is not lack of diversity in dual tanking, but lack of diversity in high slots. Kin cats & Armour reps would be far more suited to high slots, and would have helped address the damage mod "issue" that now sees us punishe...
- by Chunky Munkey - at 2014.03.10 16:30:00
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1300. So the new rifles aren't actually getting a nerf!? - in General Discussions [original thread]
Pvt Numnutz wrote: Chunky Munkey wrote: Pvt Numnutz wrote: Chunky Munkey wrote: No they won't, that's my point. The -10% to shields will be felt by RR users with the proficiency changes. There will be much more skill involved, y...
- by Chunky Munkey - at 2014.03.10 15:34:00
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