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21. [Ideas] Making LAVs Battle Worthy - in Feedback/Requests [original thread]
Godin Thekiller wrote: Chosokabe Ite wrote: Figures. If you folks have such grand ideas, voice them in your own damn threads. Don't wait for someone else to bring up a subject for you. It's not like we're competing for who's idea CCP will l...
- by Chosokabe Ite - at 2015.05.04 20:53:00
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22. [Ideas] Making LAVs Battle Worthy - in Feedback/Requests [original thread]
Breakin Stuff wrote: Chosokabe Ite wrote: Figures. If you folks have such grand ideas, voice them in your own damn threads. Don't wait for someone else to bring up a subject for you. It's not like we're competing for who's idea CCP will lis...
- by Chosokabe Ite - at 2015.05.04 15:53:00
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23. [Ideas] Making LAVs Battle Worthy - in Feedback/Requests [original thread]
Figures. If you folks have such grand ideas, voice them in your own damn threads. Don't wait for someone else to bring up a subject for you. It's not like we're competing for who's idea CCP will listen to.
- by Chosokabe Ite - at 2015.05.04 12:52:00
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24. [Ideas] Making LAVs Battle Worthy - in Feedback/Requests [original thread]
To do this, we're going to have to work on rail turrets, the gunner's seat, and the owner's control over the vehicle. Let's tackle control. Each LAV is an investment as is everything in this game. The last thing you want is some ass hat driving o...
- by Chosokabe Ite - at 2015.05.04 05:03:00
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25. (suggestion) Reworking The Cloak A Little - in Feedback/Requests [original thread]
Bumping just once, don't want this thread to overstay its welcome.
- by Chosokabe Ite - at 2015.05.01 22:13:00
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26. What in the actual **** - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: So which muppet at CCP managed to mess this up? CCP Bork?
- by Chosokabe Ite - at 2015.04.29 18:44:00
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27. (suggestion) Reworking The Cloak A Little - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Lightning35 Delta514 wrote: How about, if you walk you can't be seen (as if you are not moving) and if you run you will be spotted as it currently is. Surprisingly, this actually seems like an easy to do middle ground...
- by Chosokabe Ite - at 2015.04.28 21:25:00
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28. (suggestion) Reworking The Cloak A Little - in Feedback/Requests [original thread]
Thank you all for your time. After looking over your views on the subject, I've gotten the point that even though my suggestions sound reasonable, they could still have more negative effects than positive. Which is why I scraped in favor of someth...
- by Chosokabe Ite - at 2015.04.28 15:44:00
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29. (suggestion) Reworking The Cloak A Little - in Feedback/Requests [original thread]
People who are cloaked aren't that hard to spot when on the move, in fact they might be easier to spot with that shiny silhouette. I was able the snipe a shimmering spook from across the map, nail one with a bolt pistol who tried to "sneak" past m...
- by Chosokabe Ite - at 2015.04.14 12:41:00
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30. Waepon & Suit Tiers, Is There A Better Way? - in Feedback/Requests [original thread]
With the current setup, every suit and weapon type has a Standard, Advanced, and Prototype tier. The two questions that I ask myself often we I'm looking at this is, "Do all these things need all three tiers? And is this a balance Issue within its...
- by Chosokabe Ite - at 2015.01.23 18:42:00
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31. [Ideas/suggestions] My thoughts on drop ships and thier uses. - in Feedback/Requests [original thread]
When I look at drop ships and their special variants, I see a vehicle classes being stretched just a few feet over the borders of fields they really don't belong in. The Assault variant would be the best example of this intrusion. What I mean by t...
- by Chosokabe Ite - at 2014.03.29 18:58:00
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32. Improving Scouts. Roles, Bonuses, And Abilities. - in Feedback/Requests [original thread]
Since CCP is going to give the Scout suits a look over, I figure I'd toss up my ideas. I think there's a way for each suit to relay some sort of useful/helpful info that justifies it's "Scout" label. We need to give each scout a role that will mak...
- by Chosokabe Ite - at 2013.12.21 06:21:00
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33. [Request] Putting Bite Back Into The Swarmers - in Feedback/Requests [original thread]
I understand what CCP is trying to do, but this direction hasn't convinced players to branch out to other anti-vehicle options. With the lock on range cut that short, we might as well go back to the closed beta days of dumb fire. BUT...at the same...
- by Chosokabe Ite - at 2013.12.16 19:25:00
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34. [Idea] Balancing Large Turrets To Balance HAVs. - in Feedback/Requests [original thread]
In my opinion, part of the problem with tanks in 1.7 is that they are all very effective at killing anything no matter what turret is equipped. What could fix this is giving each race two large turrets to choose from. One turret is better at kill...
- by Chosokabe Ite - at 2013.12.14 17:03:00
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35. [Request] A Couple Small Tweeks To The Nova Knives - in Feedback/Requests [original thread]
The damage output and charge times are well balanced between the three grades, there's no need to change that. But if one is to depend on knifing to keep the wallet fat, then one thing has to change. At first, I wanted to suggest that knives shou...
- by Chosokabe Ite - at 2013.12.13 16:53:00
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36. [Weapon Idea] The Stinger Pistol - in Feedback/Requests [original thread]
medomai grey wrote: So what makes this weapon Caldari? If I remember correctly, CCP already has a Caldari pistol in the works that's akin to a magnum. Well, I was thinking since the Minmatar have two sidearms (Flaylock & SMG), the othe...
- by Chosokabe Ite - at 2013.06.29 10:53:00
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37. [Weapon Idea] The Stinger Pistol - in Feedback/Requests [original thread]
The Caldari State's answer to the Minmatar Flaylock Pistol. A weapon that fires three tiny(weaker) missiles either at once in a triangle spread or one at a time in a burst shot (Depending on the variant). The missiles have no splash damage, they a...
- by Chosokabe Ite - at 2013.06.29 05:47:00
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38. [Request] Active Scanner - Spotter Points - in Feedback/Requests [original thread]
This tool is pretty useful to keep tabs on enemies but I feel there should be points involved. Not for scanning them down, no that would result in point farming and overuse of the item. Rather, we get points for enemies killed while revealed thro...
- by Chosokabe Ite - at 2013.05.27 17:34:00
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39. Spawning points in Ambush!!! - in Feedback/Requests [original thread]
A while back i said I was done with ambush, I came back to it to try out Ambush OMS to see if things got any better... At the start of the match, I spawned in front of an enemy...with my back facing him. So yeah, not coming back to Amb
- by Chosokabe Ite - at 2013.02.01 19:41:00
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40. [Request] More speed - in Feedback/Requests [original thread]
Icy Tiger wrote: Yeah, I'm not going to spend a million SP to activate something that needs to be available by default. +1 to increased speed of everything. Agreed. Even when I'm sprinting in a scout suit (with speed enhancing moduals), it ...
- by Chosokabe Ite - at 2013.01.19 20:46:00
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