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221. Switch fitting costs of shield hardener and shield booster - in General Discussions [original thread]
The booster is not nearly as potent as a hardener and should be switched.
- by Charlotte O'Dell - at 2014.03.18 23:14:00
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222. Concern that Vehicle Damage WP will change nothing - in General Discussions [original thread]
Berserker007 wrote: Charlotte O'Dell wrote: Hey friends, I'm a tanker and tanks are OP. I honestly believe that more people shooting at tanks will do nothing to even half competing scrub tankers. I have bested highly coordinated teams of AV...
- by Charlotte O'Dell - at 2014.03.18 23:13:00
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223. Give us Medium Attack Vehicle to balance tanks - in General Discussions [original thread]
New turret class: median turrets. High ROF. DPS on par with current large turrets but with a DMG reduction of 80% to DS+TANKS New vehicle: MAV(APC,lab) equips medium and small turrets as hard infantry and soft lav counter. High speed, limited fitt...
- by Charlotte O'Dell - at 2014.03.18 21:53:00
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224. Concern that Vehicle Damage WP will change nothing - in General Discussions [original thread]
Baal Omniscient wrote: Those of us who have been here long enough know that unless an item is considered OP by half of the people in Dust and UP by the other half for at least a month, the item is not balanced. No one has complained the RR is U...
- by Charlotte O'Dell - at 2014.03.18 21:46:00
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225. Buff Proxy Mine Damage to 2000, 2500, and 2900. - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Charlotte O'Dell wrote: AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add...
- by Charlotte O'Dell - at 2014.03.18 21:43:00
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226. Buff Proxy Mine Damage to 2000, 2500, and 2900. - in General Discussions [original thread]
True Adamance wrote: Atiim wrote: Godin Thekiller wrote: Atiim wrote: Godin Thekiller wrote: He has a point, you shouldn't be able to just lay a trap and get a free kill, especially since they cost way lower than said vehicle. T...
- by Charlotte O'Dell - at 2014.03.18 21:41:00
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227. Buff Proxy Mine Damage to 2000, 2500, and 2900. - in General Discussions [original thread]
No. It is perfect damage. They are easily visible and beep when you get close. Plus, even with that much damage, a triple hardened gunlogi will just sneeze at it. Active AV sucks so it should be used to funnel dumb tanks into traps.
- by Charlotte O'Dell - at 2014.03.18 21:39:00
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228. Buff Proxy Mine Damage to 2000, 2500, and 2900. - in General Discussions [original thread]
AV weapons may not kill tanks, but they sure can move them. If a few mines OHK a tanker who isn't paying attention, then he deserves to die no matter how many hardeners he is running. Also add Flux Mines for shield tanks.
- by Charlotte O'Dell - at 2014.03.18 19:19:00
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229. AV in 1.8 has been buffed - in General Discussions [original thread]
Until 6 tanks are deployed. Av needs DMG buff
- by Charlotte O'Dell - at 2014.03.18 19:14:00
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230. The Truth About Tank/Dropship Balance - in Feedback/Requests [original thread]
Tailss Prower wrote: Charlotte O'Dell wrote: Lt Royal wrote: Its the elevation that tank turrets can do, the redline and maybe the stacking of damage modules but CCP is sorting that out with the reduction of damage mods in 1.8 DMG mods...
- by Charlotte O'Dell - at 2014.03.18 19:07:00
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231. The Truth About Tank/Dropship Balance - in Feedback/Requests [original thread]
Lt Royal wrote: Its the elevation that tank turrets can do, the redline and maybe the stacking of damage modules but CCP is sorting that out with the reduction of damage mods in 1.8 DMG mods are fine. Without them, hardened tanks will never ...
- by Charlotte O'Dell - at 2014.03.18 18:40:00
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232. Concern that Vehicle Damage WP will change nothing - in General Discussions [original thread]
Hey friends, I'm a tanker and tanks are OP. I honestly believe that more people shooting at tanks will do nothing to even half competing scrub tankers. I have bested highly coordinated teams of AV in complex attacks due to 2 hardeners and a nitro...
- by Charlotte O'Dell - at 2014.03.18 18:38:00
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233. The Truth About Tank/Dropship Balance - in Feedback/Requests [original thread]
Rails are not OP; maps are imbalanced. In an ambush, 1 tank will never beat 1 ADS due to the advantage of being able to stay in the 90-¦ cone above a tank (a vertical red line, if you will) In Dom or skirm, tank always wins BC he can keep the dro...
- by Charlotte O'Dell - at 2014.03.18 18:26:00
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234. (request) fix the f*cking red line rail tank - in Feedback/Requests [original thread]
Bat Shard0 wrote: By my opinion it is simple. Nerf range of rail tanks. Tank in red line zone cannot hit center of the map. If tanker want kills - let him take a risk to enter battlefield. It is the simple way. And in most of the cases is the b...
- by Charlotte O'Dell - at 2014.03.18 18:17:00
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235. Large Blaster turrets 20% less to infantry more to vehicles - in Feedback/Requests [original thread]
No, decrease ROF 50% and increase DMG by 50%.
- by Charlotte O'Dell - at 2014.03.18 18:11:00
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236. I've made my decision: - in General Discussions [original thread]
Who needs tank when you have lows full of range enhancers and dampeners and highs full of damage mods. Yeah, damage mods suck, but if the creodron does 520 DMG, then 2x5% mods gives a bonus of 8.7% for a total of 565. Still relatively good.
- by Charlotte O'Dell - at 2014.03.17 22:53:00
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237. I've made my decision: - in General Discussions [original thread]
Gallente Scout with shotgun. It will be the anti-heavy. The cal scout is cool, but it really is meant to be the anti-scout. I just can't say no to my cal assault with rail rifle BC it is the ultimate shield tanked suit. Its recharge is only rival...
- by Charlotte O'Dell - at 2014.03.17 22:39:00
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238. Gallente Heavy Weapon - in General Discussions [original thread]
the ghw should be to the blaster turret as the forge is to the rail.
- by Charlotte O'Dell - at 2014.03.17 22:30:00
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239. Missing Long Rifles - in General Discussions [original thread]
Paladin Sas wrote: the gallente sniper would prolly be more of a scout-rifle, mid range, high damage, with a slowcaped semi-auto and an ACOG. think something along the lines of the DMRs in BF4 I can see it as being to the blaster turret what ...
- by Charlotte O'Dell - at 2014.03.17 22:28:00
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240. The Migration (RP) - in General Discussions [original thread]
Many mercs are leaving the nation which the once called home due to changes in their industry standards. Explain why you are migrating to another nation this month. Back stories encouraged!
- by Charlotte O'Dell - at 2014.03.17 21:13:00
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