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241. [Request] Prone - in Feedback/Requests [original thread]
This is an excellent point, actually. +1
- by Charlotte O'Dell - at 2013.04.01 03:28:00
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242. [ Proposal ] Gunship - in Feedback/Requests [original thread]
Farsund Solheim wrote: I would say keep them similar to dropships in many regards, but give them a light bump to either shields or armor (depending on the type) as well as PG/CPU, and give them 4 small hard points for turrets: 2 door gunners, 1...
- by Charlotte O'Dell - at 2013.03.29 18:18:00
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243. [Feedback] Tanks Vs Forge Gun - in Feedback/Requests [original thread]
CPL Bloodstone wrote: So i had a little extra cash and bought some of those fancy tanks (80 of them lol) so that i can see what the fuss is all about with tanking. Normally i am one that truly truly loves blowing tanks up with my forge gun. I m...
- by Charlotte O'Dell - at 2013.03.29 17:57:00
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244. This game is not worth playing. - in Feedback/Requests [original thread]
Kiltak Warstar wrote: nope I know how to play the game and where to spawn. The maps are to big way to big. Yes some times you get lucky enemy stays in one place but other times every one is all over the place and finding combat is damn near imp...
- by Charlotte O'Dell - at 2013.03.29 17:55:00
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245. Returning Vehicles - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Would have to be more of a garage where you part it inside then the door closes and then your HAV list comes up and you pick the HAV you want then you wait like 5sec and when you come out you will have the new HAV fit ...
- by Charlotte O'Dell - at 2013.03.29 17:53:00
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246. Returning Vehicles - in Feedback/Requests [original thread]
Daedric Lothar wrote: I would support this, but I can already see how I would troll it. 1. Blue calls down HAV 2. Steal HAV 3. Send HAV back to Headquarters 4. ???? 5. Profit. hmmm....if a blue dot steals ur tank u can just recall it imme...
- by Charlotte O'Dell - at 2013.03.29 17:46:00
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247. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Jason Pearson wrote: As a fellow Tanker, I feel your pain, at 6000 shields with two 15% resists, watching my Tank get 3 shotted by a proto forge is ******* awful, but then again, when I bring out my rail I can three shot a bolas and one shot ev...
- by Charlotte O'Dell - at 2013.03.28 20:24:00
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248. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Texs Red wrote: My only question is how someone is able to carry and shoot a gun who's damage is equal to that of those mounted on tanks. How would you be able to even shoot one? "For every action there is an equal and opposite reaction" so if ...
- by Charlotte O'Dell - at 2013.03.28 20:23:00
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249. missile turrets - in Feedback/Requests [original thread]
Buff missiles- a lot.
- by Charlotte O'Dell - at 2013.03.27 18:04:00
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250. [Request] Only tank mode with HUGE payouts - in Feedback/Requests [original thread]
AFK wont work bc 0 kills = 0 isk. And it'd be fun for the elite tankers.
- by Charlotte O'Dell - at 2013.03.27 18:03:00
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251. (Request) "Mass Driver" Artillery Turrent for Tanks - in Feedback/Requests [original thread]
Bump the only counter to railguns!!!! +1
- by Charlotte O'Dell - at 2013.03.27 18:00:00
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252. Large Missile Turrets - Small Discrepancies - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Just noticed something when compiling turret information: There are two AT-201 Missile Launchers, and one of them should be the Accelerated variant. Also, I noticed both the ST-201 Accelerated Missile Launcher and the stand...
- by Charlotte O'Dell - at 2013.03.27 17:57:00
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253. [Request] Only tank mode with HUGE payouts - in Feedback/Requests [original thread]
No objectives. Red line cannot be crossed without a tank or fired through. Each tank killed is worth 250,000 isk. This way it is profitable.
- by Charlotte O'Dell - at 2013.03.27 17:45:00
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254. Swarms: Quit Whining and Lets Compromise - in Feedback/Requests [original thread]
Im a tanker and id be happy if they couldnt do 90-¦ turns.
- by Charlotte O'Dell - at 2013.03.27 17:31:00
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255. Idea for Vehicles Later On [Feedback] - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Lighter HAVs (assault HAVs if you will) armed with 1 or 2 less small turrets and maybe a medium turret. Move much faster than the MBTs. Speeders - 1 man hover bikes. Gunships - 2 man attack ground pounding aircraft, ba...
- by Charlotte O'Dell - at 2013.03.27 14:58:00
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256. Idea for Vehicles Later On [Feedback] - in Feedback/Requests [original thread]
+1
- by Charlotte O'Dell - at 2013.03.27 14:57:00
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257. (Request) "Mass Driver" Artillery Turrent for Tanks - in Feedback/Requests [original thread]
Piercing Serenity wrote: I think it would be cool if there was a module infantry could carry that would send coordinates to any tanker using the Artillery turret. The targeting system would show a large reticule with an altimeter, and holding t...
- by Charlotte O'Dell - at 2013.03.27 03:44:00
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258. [ Proposal ] Gunship - in Feedback/Requests [original thread]
I like the idea of a two man crew, but the pilot should still have his own firepower and control over modules, but the gunner should have command over the really big guns.
- by Charlotte O'Dell - at 2013.03.26 17:29:00
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259. (Request) "Mass Driver" Artillery Turrent for Tanks - in Feedback/Requests [original thread]
I love it but with one change: increased range over railgun but no special map for use by driver. Instead boots on the ground can use their Mark 1 eyeball or map to observe impact and adjust fire.
- by Charlotte O'Dell - at 2013.03.26 17:15:00
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260. Corporations and District Delegation - in Feedback/Requests [original thread]
Shadowswipe wrote: When districts come out, it would be really nice if we could assign individual people control of X number of districts. This would allow new commanders a way to prove themselves by controlling a small planet without stressing...
- by Charlotte O'Dell - at 2013.03.26 17:10:00
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