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21. [BUG] weird borders/ unexplainable(pictures) - in Technical Support/Bugs [original thread]
Vin Vicious wrote: Chances Ghost wrote: Vin Vicious wrote: So I was just shuffling through PC looking for districts to attack and this strange border appeared. http://imgur.com/HGwD85D It also was on these menus and the pre log in s...
- by Chances Ghost - at 2013.09.12 02:02:00
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22. [BUG] weird borders/ unexplainable(pictures) - in Technical Support/Bugs [original thread]
Vin Vicious wrote: So I was just shuffling through PC looking for districts to attack and this strange border appeared. http://imgur.com/HGwD85D It also was on these menus and the pre log in screen. http://imgur.com/7c6mFvR this is...
- by Chances Ghost - at 2013.09.11 23:21:00
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23. bug when queuing for battle - in Technical Support/Bugs [original thread]
my newest theory is that it involves squad changes. if you change squad leader, leave a que but someone in your squad gets sucked in anyways, if someone leaves... its something to do with your squad changing in some way.
- by Chances Ghost - at 2013.09.10 08:15:00
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24. bug: customer-unfriendly booster effects - in Technical Support/Bugs [original thread]
Quil Evrything wrote: Oh! I see that passive SP is indeed still increasing. Thanks for pointing that out! However.. I think there is still a loss involved, albeit a smaller one. passive SP can go OVER the cap.. but doesnt it still contribute...
- by Chances Ghost - at 2013.09.10 06:55:00
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25. bug: customer-unfriendly booster effects - in Technical Support/Bugs [original thread]
if you want to see evidence of this check your SP write down the number of your SP and your remaining cap (updates screen will tell you your cap and show your your daily bponus wich is also seperate from your cap) wait till you get 10 more SP pa...
- by Chances Ghost - at 2013.09.10 02:05:00
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26. bug: customer-unfriendly booster effects - in Technical Support/Bugs [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=74943&find=unread you dont understand how the SP cap works and thats why your upset. the cap you mentioned is just for your ACTIVE SP passive SP is seperate and never caps out, it just...
- by Chances Ghost - at 2013.09.10 02:00:00
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27. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
Draco Cerberus wrote: AR (Burst and Tactical versions), Scrambler, Laser Rifle, Shotgun, Mass Driver, Sniper Rifle , Forge Gun, Flaylock Pistols Did I forget any? The grenades too thats right. you forgot SMGs, nova knives, pistols, vehicl...
- by Chances Ghost - at 2013.09.03 15:18:00
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28. Nova Knife hit detection - in Technical Support/Bugs [original thread]
i stabbed a heavy in the face 8 times.... no damage he eventually killed me after i resorted to trying to melee him instead
- by Chances Ghost - at 2013.09.03 15:16:00
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29. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
this problem is even worse now just joined a scrim and my missle turret had a visual range of less than 50m there wasnt a such thing as a visable swarm, all were invisable had to practically run over infantry to see them
- by Chances Ghost - at 2013.09.03 15:08:00
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30. Aparently they cant repoduce rendering issues - in Technical Support/Bugs [original thread]
also all small turrets render infantry farther than the large turrets despite having a much shorter range
- by Chances Ghost - at 2013.08.22 12:37:00
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31. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
@ angels the timestamp of that quote is from #9 Posted: 2013.05.10 01:54 however the timestamp from [BUG] Railguns stop rendering after about 300 meters https://forums.dust514.com/default.aspx?g=posts&t=92472&find=unread Status: Accor...
- by Chances Ghost - at 2013.08.22 11:58:00
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32. Aparently they cant repoduce rendering issues - in Technical Support/Bugs [original thread]
[BUG] Railguns stop rendering after about 300 meters https://forums.dust514.com/default.aspx?g=posts&t=92472&find=unread Status: According to our local tests turrets do render further than 300m. We were not able to reproduce this issue t...
- by Chances Ghost - at 2013.08.22 05:46:00
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33. [Bug] Cannot see player models on the field. - in Technical Support/Bugs [original thread]
last we heard from any blue on this is that its done on purpose in order to privide graphics improvments. so wont be reverted back due to it requireing a reset back to the old graphics. aka were stuck with crappy rendering untill ps4
- by Chances Ghost - at 2013.08.22 05:22:00
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34. People STILL Abusing Invisible Player Glitch - in Technical Support/Bugs [original thread]
you realise that 99.999% of the time they arnt doing it on purpose right? and that once invisable your perma invisable even if you die...
- by Chances Ghost - at 2013.08.01 10:19:00
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35. [Bug] Temporary Invincibility - in Technical Support/Bugs [original thread]
thats to prevent people from using supply depos to become invisable, trust me this is better than the alturnatives
- by Chances Ghost - at 2013.08.01 07:26:00
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36. [Bug] Militia and Basic Afterburner have same stats and fitting, but different c... - in Technical Support/Bugs [original thread]
it FEELS like the non militia variant gives you more thrust. that could all be psychological though
- by Chances Ghost - at 2013.08.01 04:23:00
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37. Remote/Prox explosives problem + a fix using exsisting code - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: Previously stated by Devs, deploying anything must be done on a flat surface. There is one unfortunate side effect of the new level of graphics regarding this. Several of the maps are not detailed at a level that the user ...
- by Chances Ghost - at 2013.07.08 06:28:00
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38. Remote/Prox explosives problem + a fix using exsisting code - in Technical Support/Bugs [original thread]
there is about a 15-20% chance that when you drop an explosive it will tumble and end up in an invalad position and disapear. standing still doesnt eliminate this issue and it seems it stems from the tumble mechanic that applys only to the explos...
- by Chances Ghost - at 2013.07.07 20:29:00
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39. [BUG?] Railguns stop rendering after about 300 meters - in Technical Support/Bugs [original thread]
its sad when the whole not rendering thing was justifyed by them saying that we dont need to see people that far away, but then you get into your small blaster turret and suddenly have super sight
- by Chances Ghost - at 2013.07.07 19:09:00
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40. x3 SP - in Technical Support/Bugs [original thread]
https://forums.dust514.com/default.aspx?g=posts&m=1010932#post1010932 thread with all the dev post confirmations we can find in it. rage here and coax a dev post out of them to explain how they intend to fix this problem
- by Chances Ghost - at 2013.07.04 12:33:00
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