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21. Mercenary Contracts in Uprising? - in General Discussions [original thread]
Has CCP stated anything about the availability of or changes to mercenary contracts in the new build?
- by Chaffe97 - at 2013.04.19 23:59:00
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22. Apps for Dust514 - in General Discussions [original thread]
I have no idea if CCP is considering making an app for Dust514 in the future or not, but I really think one could be a great tool for players, especially those in corporations. For example, leaders could set up the infastructure of a corporation i...
- by Chaffe97 - at 2013.03.18 01:22:00
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23. Dropship Frustrations - in General Discussions [original thread]
I would really like for my passengers not operating turrets to be able to fire their weapons. I feel like this would improve dropping troops in a hostile area since they could hopefully clear out enemies before landing (along with improving aiming...
- by Chaffe97 - at 2013.02.19 01:10:00
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24. Damage Based on Angle of Fire - in General Discussions [original thread]
Icy Tiger wrote: I disagree, because this would enforce the "CoD" style of gameplay, where the first person to see an enemy is guaranteed the kill 95% of the time. In Dust right now its more around 60-75% depending on suit type and modules. I...
- by Chaffe97 - at 2013.02.12 00:46:00
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25. Drop ships and the universal code - in General Discussions [original thread]
I love flying dropships and I would even be so conceited as to say I believe I'm not too bad of a pilot. I get exactly what you're saying as a result and feel the same way. You'd think some cues would be obvious, such as hovering right in front ...
- by Chaffe97 - at 2013.02.12 00:40:00
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26. Damage Based on Angle of Fire - in General Discussions [original thread]
So yesterday I created a topic suggesting the idea that the amount of damage a player recieves could be based on the angle from which he or she is being hit from. The problem is, I used the case of heavies as my primary example and worded the subj...
- by Chaffe97 - at 2013.02.12 00:30:00
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27. Possible "fix" to heavies - in Feedback/Requests [original thread]
Lance 2ballzStrong wrote: Chaffe97 wrote: Lance 2ballzStrong wrote: People really need to stfu about heavies getting "fixed". You propose taking more dmg from behind...really? It's not enough for you that heavies have the slowest moveme...
- by Chaffe97 - at 2013.02.11 01:51:00
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28. Possible "fix" to heavies - in Feedback/Requests [original thread]
Lance 2ballzStrong wrote: People really need to stfu about heavies getting "fixed". You propose taking more dmg from behind...really? It's not enough for you that heavies have the slowest movement, AND the biggest hitbox after a tank? You w...
- by Chaffe97 - at 2013.02.11 01:28:00
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29. Possible "fix" to heavies - in Feedback/Requests [original thread]
Brigitte Newt wrote: I dont see a problem with heavies and their longevity. We do die, and we will die even more often as players get their better dropsuits and modules, since heavies have worst adv/proto dropsuits. As for taking more damage ...
- by Chaffe97 - at 2013.02.10 23:21:00
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30. Possible "fix" to heavies - in Feedback/Requests [original thread]
Tarsious Jones wrote: Full Metal Kitten wrote: Would be cool if kill points scaled with the amount of damage inflicted. I actually like this idea! I think the issue atm is that ppl running militia gear feel underpowered when facing a h...
- by Chaffe97 - at 2013.02.10 23:18:00
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31. Possible "fix" to heavies - in Feedback/Requests [original thread]
To start out with, I'm not claiming I know everything there is to know about this game (only playing for about 2 weeks), nor am I trying to complain about a certain aspect and wishing for a nerf. Also, there very well may be a much simpler solutio...
- by Chaffe97 - at 2013.02.10 22:59:00
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32. All the towers! - in General Discussions [original thread]
Zekain Kade wrote: Yes, lets add more ladders to stupidly high areas. what ever happened to the concept of elevators? I think elevators would be cool, or maybe an extremely long staircase with little to no reward at the end besides a view.
- by Chaffe97 - at 2013.02.04 03:54:00
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33. All the towers! - in General Discussions [original thread]
Does anyone else want more interaction with all of those pretty towers? They look awesome, I just wish I could climb to the tippy top and look around.
- by Chaffe97 - at 2013.02.04 03:51:00
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34. So when do we get rivers and lakes and stuff? - in General Discussions [original thread]
Gunner Needed wrote: Chaffe97 wrote: Just recently I watched a youtube video where a developer was flying some sort of jet vehicle. Getting to the point, when he flew around you could see a body of water and small lake near the buildings he ...
- by Chaffe97 - at 2013.02.03 16:46:00
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35. So when do we get rivers and lakes and stuff? - in General Discussions [original thread]
Just recently I watched a youtube video where a developer was flying some sort of jet vehicle. Getting to the point, when he flew around you could see a body of water and small lake near the buildings he took off from. He then pressed start and th...
- by Chaffe97 - at 2013.02.03 16:31:00
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36. R.I.f.t - 1 million isk for our 200th merc - JOIN NOW and WIN - in Corporation Recruitment [original thread]
How do you send in an application?
- by Chaffe97 - at 2013.02.02 00:30:00
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37. Weapon Models - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: gbghg wrote: SoonTM Whenever someone brings it up, someone always says this, or that its coming in the future. Never ant sources to prove it. Its wishful thinking. Unless you're talking about weapon customizat...
- by Chaffe97 - at 2013.02.02 00:18:00
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38. Weapon Models - in General Discussions [original thread]
So far, as far as I've looked, most of the different weapon types have variations that change the properties of the weapon but not the in game model. Is it always going to be that way? Like, are all of the assualt rifles always going to look the s...
- by Chaffe97 - at 2013.02.02 00:12:00
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39. Questions regarding the maps. - in General Discussions [original thread]
Ok, thanks for the info. I heard somewhere that Dust technically in EVE, but that for the moment we were "cut off" from the EVE players.
- by Chaffe97 - at 2013.01.30 23:17:00
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40. Questions regarding the maps. - in General Discussions [original thread]
Are were supposed to get new maps when Dust is integrated with EVE? Also, is there going to be a higher amount of maps when it does happen? And on a side note, does anyone happen to know when CCP plans to open Dust to the EVE universe?
- by Chaffe97 - at 2013.01.30 23:08:00
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