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101. [Proposal] Changes to PC timers. - in Feedback/Requests [original thread]
Sextus Hardcock wrote: Don't see any need to make things more complicated than they already are. We already all operate under the same rules, if your guys are burning out, you don't have enough players for the amount of districts you have. And ...
- by Cerebral Wolf Jr - at 2013.04.06 22:18:00
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102. AWOX Players ... Is This An Exploit? - in General Discussions [original thread]
Maken Tosch wrote: Temba Fusrodah wrote: Maken Tosch wrote: By the way, OP, if you think this is an exploit, then you will definitely go raging mad once you hear that your corp got robbed of all of it's assets and ISK while CCP does nothi...
- by Cerebral Wolf Jr - at 2013.04.06 22:06:00
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103. [Proposal] Turret type changes. - in Feedback/Requests [original thread]
Psychotic Shooter wrote: One do not nerf tanks Two Nerf AV it is to powerful three all are weapons are just right They dont have specific roles so no they are not ok.
- by Cerebral Wolf Jr - at 2013.04.06 18:58:00
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104. [Proposal] Changes to PC timers. - in Feedback/Requests [original thread]
Yeah it's certainly something to open up to and bring that sandbox mechanic to Dust.
- by Cerebral Wolf Jr - at 2013.04.06 16:51:00
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105. AWOX Players ... Is This An Exploit? - in General Discussions [original thread]
I think it's safe to say we enjoy this more than the TK'ing. I'm looking forward to the next major release we give.
- by Cerebral Wolf Jr - at 2013.04.06 16:42:00
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106. [Proposal] Changes to PC timers. - in Feedback/Requests [original thread]
CCP Nullarbor wrote: Cerebral Wolf Jr wrote: Actually, how about 50% clone production so they still get a trickle of income but limit how long something can be put off for. Beat me to it Yeah, we're on the same wave lenght here. I ...
- by Cerebral Wolf Jr - at 2013.04.06 16:07:00
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107. [Proposal] Changes to PC timers. - in Feedback/Requests [original thread]
Actually, how about 50% clone production so they still get a trickle of income but limit how long something can be put off for.
- by Cerebral Wolf Jr - at 2013.04.06 16:00:00
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108. [Proposal] Changes to PC timers. - in Feedback/Requests [original thread]
I'm not sure about sacrificing clones for it, because that could seriously impact smaller corps by leaving them with no isk... but it's an excellent thought.
- by Cerebral Wolf Jr - at 2013.04.06 15:57:00
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109. Announcement:Dev Blog: Planetary Conquest: An Update - in Announcement and Events [original thread]
DoomLead wrote: I think planetary conquest should work like rush on battlefield 3 (since skirmish is basically conquest from battlefield 3). think about it they drop a couple CRUs as an insertion point and you steadily move up the planet hack...
- by Cerebral Wolf Jr - at 2013.04.06 15:54:00
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110. [Proposal] Changes to Orbital strike mechanics in PC. - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Cerebral Wolf Jr wrote: Well the thread is for discussion, i'm not saying my suggestion has to be set in stone but there has to be a clear difference between small and large strike timers. Keep in mind maps will get ...
- by Cerebral Wolf Jr - at 2013.04.06 15:42:00
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111. Corporation Tax - in Feedback/Requests [original thread]
Dexter Peabody wrote: SKYPE LEAK [9:56:58 AM] Cerebral Wolf: Tell CCP we need corp tax please ok cw, ok edit: what we really need though are jetpacks Jetpacks would be better.
- by Cerebral Wolf Jr - at 2013.04.06 15:25:00
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112. [Proposal] Changes to PC timers. - in Feedback/Requests [original thread]
You could tweak your timers though so that if you held 2-3 districts you could have one timer set for one day and another timer for another day. You're not going to get every district attacked every day but forcing people play every day is a very...
- by Cerebral Wolf Jr - at 2013.04.06 15:24:00
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113. [Proposal] Changes to Orbital strike mechanics in PC. - in Feedback/Requests [original thread]
Well the thread is for discussion, i'm not saying my suggestion has to be set in stone but there has to be a clear difference between small and large strike timers. Keep in mind maps will get much bigger, you're only thinking about what we curren...
- by Cerebral Wolf Jr - at 2013.04.06 15:20:00
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114. [Proposal] Turret type changes. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Less effective against infantry? No -1 As an AV guy I can tell you that nerfing tanks even more would be unsporting. Nothing would be less effective against infantry other than missile tanks which are not meant to be a...
- by Cerebral Wolf Jr - at 2013.04.06 15:18:00
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115. [Proposal] Turret type changes. - in Feedback/Requests [original thread]
Currently tanks and instillation's seem a little jack of all trades to me, has anyone at any point considered specialising them somewhat more? Reduce range considerably on blaster turrets and improve damage even more: This would make them pivota...
- by Cerebral Wolf Jr - at 2013.04.06 15:10:00
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116. [Proposal] Changes to Orbital strike mechanics in PC. - in Feedback/Requests [original thread]
Then you're mistaken and more interested in your own holdings than the escalation this will bring and the content it will provide for both lots of players, this is about content, not you keeping your districts safe.
- by Cerebral Wolf Jr - at 2013.04.06 15:01:00
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117. Corporation Tax - in Feedback/Requests [original thread]
Nuillabor, theoretically how long would this take to switch on?.. I'm not asking for time line, just a rough ball park idea. 3 months? 2 weeks? 6 years?
- by Cerebral Wolf Jr - at 2013.04.06 14:56:00
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118. [Proposal] Changes to Orbital strike mechanics in PC. - in Feedback/Requests [original thread]
slypie11 wrote: But handing out OBs every 5 minutes isn't going to fix anything. This will just be throwing more OBs into the mix that you don't have to work for. OBs are supposed to be earned, not given. They will be earnt. If you can't ge...
- by Cerebral Wolf Jr - at 2013.04.06 14:54:00
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119. [Proposal] Changes to PC timers. - in Feedback/Requests [original thread]
It's well known that PC is going to bring single hourly long timers into play each day. I have great concerns about this and think that something great has been passed up on too. Imagine if you're a small corp of 20 members for example, having to...
- by Cerebral Wolf Jr - at 2013.04.06 14:52:00
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120. [Proposal] Changes to Orbital strike mechanics in PC. - in Feedback/Requests [original thread]
slypie11 wrote: I'm not really for the whole timer thing. A more interesting solution would be if a corp holds a district and has control of the space over head. It costs half as much WP to call in an OB Again, the whole point is that WP's ...
- by Cerebral Wolf Jr - at 2013.04.06 14:35:00
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