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1. Math error in Tanks vs AV - in General Discussions [original thread]
Quote: There's a big logical fallacy there, and its the assumption that people will keep calling more tanks in like they're militia dropsuits. 4-5 av players killing tanks will make any vehicle players seriously reconsider putting their expens...
- by Cdy Wrath - at 2013.10.21 22:21:00
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2. Math error in Tanks vs AV - in General Discussions [original thread]
May I ask why you took the time to read this thread an reply if you are tired of tank vs AV threads?
- by Cdy Wrath - at 2013.10.21 21:57:00
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3. Math error in Tanks vs AV - in General Discussions [original thread]
People like to say if tanks required multiple people to kill (3 for example) multiple tanks would require an entire team to take down, i.e. 4 tanks takes 12 people to kill. This is incorrect. If it took 3 people to kill a tank 4 tanks would still ...
- by Cdy Wrath - at 2013.10.21 21:30:00
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4. question for tanker community - in General Discussions [original thread]
Modules are vastly more important than turrets for tanks, and this is here most of your sp so should go. Also I'd recommend either missle or rail turrets for a new tanker, as you don't have the modules necessary to survive as a blaster tank. Stand...
- by Cdy Wrath - at 2013.09.23 05:43:00
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5. Is there any point to skilling into Vehicle Active Scanners? - in Feedback/Requests [original thread]
The "advanced" level scanner has a longer range and higher precision 100m, and 40db respectively. The wavelength scanner unlocked with level 1 in vehicle sensors has a reduced cost compared to the militia scanner, 18 CPU vs 25.
- by Cdy Wrath - at 2013.09.14 18:54:00
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6. Incorrect Killfeed display when destroying tanks - in Technical Support/Bugs [original thread]
Killing a tank with any weapon results in the killfeed displaying [Roadkill] instead of the weapon used to kill the tank and it's occupants
- by Cdy Wrath - at 2013.09.14 18:43:00
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7. 2 ideas for HAV's - in General Discussions [original thread]
Blaze Ashra wrote: I actually would prefer having the AI in charge of my turrets. They target the damage source rather than what I target and have inhuman turning speed and accuracy. Heheh it would be fun to equip small rails and watch the ...
- by Cdy Wrath - at 2013.09.14 09:34:00
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8. 2 ideas for HAV's - in General Discussions [original thread]
Blaze Ashra wrote: 1.5 will make small turrets optional. That's boring though. I'm going to remove turrets from my rail tank and probably add a damage mod instead, and maybe put a different rep on my blaster tank, nothing really changes. I'...
- by Cdy Wrath - at 2013.09.14 09:07:00
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9. 2 ideas for HAV's - in General Discussions [original thread]
1. Give HAV pilots the ability to control all turrets on HAV's simultaneously. Thus when I fire as the HAV operator, the large turret fires and both the small turrets fire. When I look left, my large turret rotates left and the small turrets do as...
- by Cdy Wrath - at 2013.09.14 08:47:00
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