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1341. Dragonfly Scout - in General Discussions [original thread]
STD Gal Scout BPO, looks something like this http://vignette2.wikia.nocookie.net/dust514/images/5/53/Dragonflydropsuit.jpg/revision/latest?cb=20120908105807 This is from Chromosome, but if memory serves me right the current dragonfly looks simi...
- by Cat Merc - at 2015.05.16 21:48:00
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1342. any footage of old dust? - in General Discussions [original thread]
https://www.youtube.com/watch?v=ED-YF-v7WCw Earliest footage of DUST 514, that's when it was still on the CARBON engine.
- by Cat Merc - at 2015.05.16 21:37:00
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1343. this is how we fix dust folks - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Cat Merc wrote: Dovallis Martan JenusKoll wrote: Skirmish 1.0 used a different game engine. That other engine also burnt out many PS3's. Likelihood of return is low to none. Closer to the negative side of...
- by Cat Merc - at 2015.05.16 21:13:00
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1344. how many would be for rr charge removal? - in General Discussions [original thread]
Golden Day wrote: Cat Merc wrote: Golden Day wrote: If caldari weaponry is suppost to be the ones with the longest range.... why can a scr or ar reach my optimal range when im using a ARR AR deals like 40% of its max damage at the max...
- by Cat Merc - at 2015.05.16 21:10:00
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1345. how many would be for rr charge removal? - in General Discussions [original thread]
Golden Day wrote: If caldari weaponry is suppost to be the ones with the longest range.... why can a scr or ar reach my optimal range when im using a ARR AR deals like 40% of its max damage at the max ARR optimal range (AKA 100% damage). I...
- by Cat Merc - at 2015.05.16 20:55:00
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1346. CCP Frame! - in General Discussions [original thread]
>Enters thread >Reaction >Clicks back
- by Cat Merc - at 2015.05.16 20:17:00
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1347. this is how we fix dust folks - in General Discussions [original thread]
Mobius Wyvern wrote: Breakin Stuff wrote: Cat Merc wrote: Dovallis Martan JenusKoll wrote: Skirmish 1.0 used a different game engine. That other engine also burnt out many PS3's. Likelihood of return is low to none. Closer to the nega...
- by Cat Merc - at 2015.05.16 15:53:00
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1348. this is how we fix dust folks - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Skirmish 1.0 used a different game engine. That other engine also burnt out many PS3's. Likelihood of return is low to none. Closer to the negative side of none. No it didn't, Skirmish 1.0 used the same engin...
- by Cat Merc - at 2015.05.16 14:07:00
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1349. [Video] 15 man corp q-syncs...#FREEDOM - in General Discussions [original thread]
The most Lucent of Echelon videos can be found here: https://www.youtube.com/user/jadkirk893
- by Cat Merc - at 2015.05.16 13:41:00
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1350. A statement to the proto haters and the core locus Q.Q.s - in General Discussions [original thread]
Excellent argument! Guess we should reverse every nerf ever because people skilled into that gear and earned it, right?
- by Cat Merc - at 2015.05.16 13:39:00
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1351. Never forget - in General Discussions [original thread]
Aero Yassavi wrote: Cat Merc wrote: Aero Yassavi wrote: You mean the system that unfairly created a snowball effect for the winning side? Perhaps the reason total victory hasn't happened since is because neither side ever truly earned tot...
- by Cat Merc - at 2015.05.16 04:11:00
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1352. Never forget - in General Discussions [original thread]
Aero Yassavi wrote: You mean the system that unfairly created a snowball effect for the winning side? Perhaps the reason total victory hasn't happened since is because neither side ever truly earned total victory. It's literally impossible. ...
- by Cat Merc - at 2015.05.16 03:50:00
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1353. Never forget - in General Discussions [original thread]
Songs of Seraphim wrote: Cat Merc lolol Rail Rifles OP? Guess I was balls deep in ACVD until they were nerfed. Since PSN is a twatbucket, I'll see you guys on the field another time. Good games all around. o7
- by Cat Merc - at 2015.05.16 03:28:00
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1354. Never forget - in General Discussions [original thread]
Songs of Seraphim wrote: Damn... That was WAYYY before my time. That was when everyone was 500% more FREEEEE!
- by Cat Merc - at 2015.05.16 03:21:00
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1355. Never forget - in General Discussions [original thread]
Sgt Kirk wrote: Freeeeeeeeeeeeeedom! http://i.imgur.com/YlZVCnH.jpg
- by Cat Merc - at 2015.05.16 01:55:00
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1356. Never forget - in General Discussions [original thread]
http://i.imgur.com/lEAuAiF.jpg Never forget the time when CCP changed the system so no one side could achieve total victory. *Waves Gallente E-peen back and forth*
- by Cat Merc - at 2015.05.16 01:50:00
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1357. You should not be able to stop cooking core locus nades - in General Discussions [original thread]
Scheneighnay McBob wrote: Hold on, you can do that? Wtf. Once the spoon drops, there's no turning back. ROFL, yeah, just press R2 and you undo the grenade.
- by Cat Merc - at 2015.05.16 00:53:00
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1358. You should not be able to stop cooking core locus nades - in General Discussions [original thread]
Eruditus 920 wrote: Cat Merc wrote: If you started cooking it, you must commit to it. You should not be able to constantly keep a core locus grenade at the ready. Hmmm....interesting. Would these changes also apply to scrambler rifes? ...
- by Cat Merc - at 2015.05.16 00:52:00
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1359. You should not be able to stop cooking core locus nades - in General Discussions [original thread]
Aeon Amadi wrote: Should make it to where you can't stop a reload either. Would make Sentinels think a hell of a lot more before committing to that long arse reload if they can't just sprint out of it. HMG ammo is not supposed to be a limi...
- by Cat Merc - at 2015.05.16 00:38:00
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1360. You should not be able to stop cooking core locus nades - in General Discussions [original thread]
knight guard fury wrote: Cat Merc wrote: knight guard fury wrote: Well this is the future, so It would seem possible that they found a way to deactivate the grenade it the situation is changed or is unnecessary Real life or lore argume...
- by Cat Merc - at 2015.05.16 00:24:00
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