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11581. Must... Stop... Checking.... Notifications! - in General Discussions [original thread]
God dammit! I can't stop checking my notifications, it's like cat nip for me! I check it again and again and again and it's just likes likes likes from spam bots!
- by Cat Merc - at 2013.07.08 01:20:00
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11582. Just 13 more likes to 2000! - in General Discussions [original thread]
Hey spam scripts! Here is your big meaty target! Get me!
- by Cat Merc - at 2013.07.08 01:06:00
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11583. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Logi Bro wrote: Cat Merc wrote: Logi Bro wrote: Lots of blah blah blah I really want people to read this Hmmph, your plate idea sounds better. You are forgetting that this kind of speed only happens when you get hit. After that, you...
- by Cat Merc - at 2013.07.08 01:05:00
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11584. LIKE FEST. WILL LIKE EVERY POST EXCEPT MINE. - in General Discussions [original thread]
meow
- by Cat Merc - at 2013.07.08 00:59:00
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11585. Holy **** I'm being spammed with likes! - in General Discussions [original thread]
DUST Fiend wrote: Me too lol. >_< Same guy. lol Can't say no to free likes :P
- by Cat Merc - at 2013.07.08 00:49:00
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11586. Holy **** I'm being spammed with likes! - in General Discussions [original thread]
http://i1110.photobucket.com/albums/h450/lolerk53/wtf_zps5a07563d.png Just to put it into prespective: I had around 1830 likes before he started. In 5 minutes I got 47 notifications.
- by Cat Merc - at 2013.07.08 00:47:00
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11587. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
DildoMcnutz wrote: Cat Merc wrote: DildoMcnutz wrote: In all fairness that grenade doesn't discriminate and kills any suit dead, i dont think i have seen anyone survive one of those, my corp mates chuck em all the time. 461.5 damage a...
- by Cat Merc - at 2013.07.08 00:41:00
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11588. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
SnakeSix wrote: Shields aren't as OP as most think.. I run with flux grenades ever game now, takes out Cal Logis like nothing. Flux grenades drops their shields. Locus grenades outright kills us. Would only be fair if Flux outright killed ...
- by Cat Merc - at 2013.07.08 00:40:00
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11589. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Logi Bro wrote: I have to say that I disagree with the majority of this. It has great ideas, but I have heard many ideas before it that make more sense. Regarding armor plates and their penalties, just scale the armor bonus to be equal with th...
- by Cat Merc - at 2013.07.08 00:38:00
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11590. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
DildoMcnutz wrote: In all fairness that grenade doesn't discriminate and kills any suit dead, i dont think i have seen anyone survive one of those, my corp mates chuck em all the time. 461.5 damage against shields. Not nearly the same as ar...
- by Cat Merc - at 2013.07.08 00:33:00
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11591. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
Mobius Wyvern wrote: BL4CKST4R wrote: Were is this list sir. It was a Blue Post last week. If you use the Dev Post finder, you should be able to locate it. I think it was Eterne or FoxFour who made the post. It wasn't FoxFour so I think...
- by Cat Merc - at 2013.07.08 00:29:00
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11592. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
BL4CKST4R wrote: DildoMcnutz wrote: DRDEEZENUTSZ TWOpointo wrote: TheGoebel wrote: BL4CKST4R wrote: CCP does not understand that what makes a good tactical game is giving everything small advantages against other things, not huge o...
- by Cat Merc - at 2013.07.08 00:22:00
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11593. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: Oh well, regardless of what we say and how good, or bad, our ideas are, the truth still stands that CCP isn't going to do anything, and if they do, it won't be now it will be SOON Gäó or about 6 months to 10 years from now. By ...
- by Cat Merc - at 2013.07.08 00:15:00
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11594. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: Mobius Wyvern wrote: BL4CKST4R wrote: Cat Merc wrote: And extenders extend your hit box. Forgot about that, carry-on, this seems to be a good fix. Although I still think damage should be increased :) What do you ...
- by Cat Merc - at 2013.07.08 00:06:00
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11595. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: Mobius Wyvern wrote: BL4CKST4R wrote: Cat Merc wrote: And extenders extend your hit box. Forgot about that, carry-on, this seems to be a good fix. Although I still think damage should be increased :) What do you ...
- by Cat Merc - at 2013.07.08 00:02:00
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11596. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: Cat Merc wrote: BL4CKST4R wrote: Cat Merc wrote: BL4CKST4R wrote: But what if a Shield suit gets a hold of these new modules? Since our HP is lost to repairers and we usually need 2 repairers to be good it means shi...
- by Cat Merc - at 2013.07.07 23:53:00
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11597. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: Cat Merc wrote: BL4CKST4R wrote: But what if a Shield suit gets a hold of these new modules? Since our HP is lost to repairers and we usually need 2 repairers to be good it means shield suits will have higher HP, again, l...
- by Cat Merc - at 2013.07.07 23:48:00
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11598. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: But what if a Shield suit gets a hold of these new modules? Since our HP is lost to repairers and we usually need 2 repairers to be good it means shield suits will have higher HP, again, like always. Unless the 2x increase is a...
- by Cat Merc - at 2013.07.07 23:42:00
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11599. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: But what if a Shield suit gets a hold of these new modules? Since our HP is lost to repairers and we usually need 2 repairers to be good it means shield suits will have higher HP, again, like always. Unless the 2x increase is a...
- by Cat Merc - at 2013.07.07 23:40:00
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11600. Shield-Armor Balance Proposal - in Feedback/Requests [original thread]
BL4CKST4R wrote: But what if a Shield suit gets a hold of these new modules? Since our HP is lost to repairers and we usually need 2 repairers to be good it means shield suits will have higher HP, again, like always. Unless the 2x increase is a...
- by Cat Merc - at 2013.07.07 23:35:00
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