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10121. Forge guns are bullshit - in General Discussions [original thread]
Krom Ganesh wrote: Cat Merc wrote: Going side to side. In a scout suit. Jumping. Side to side as in switching direction back and forth? If so, just stick with one direction against forge heavies. If you can get within 5 or so meters, yo...
- by Cat Merc - at 2013.11.18 14:15:00
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10122. Forge guns are bullshit - in General Discussions [original thread]
Foundation Seldon wrote: No I don't see a problem with the situation you've listed. You either screwed up or the Forge was a stellar shot. You had all the advantage in the world in this situation, he wasn't on a tower accessible only by Drops...
- by Cat Merc - at 2013.11.18 13:19:00
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10123. [Suggestion] Cat Merc's AR rebalance - in Feedback/Requests [original thread]
Korvin Lomont wrote: Cat Merc wrote: Korvin Lomont wrote: Cat Merc wrote: If Rail Rifle gets to be effective in CQC then AR gets to be effective at long range. Besides, 70m might seem like a lot, but try to take a weapon, look at some...
- by Cat Merc - at 2013.11.18 13:18:00
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10124. Forge guns are bullshit - in General Discussions [original thread]
Chunky Munkey wrote: Cat Merc wrote: Tech De Ra wrote: Yeah, you ran directly at him Going side to side. In a scout suit. Jumping. You took a gamble, it didn't pay off. Sorry buddy. It shouldn't be a gamble... It should be a landsl...
- by Cat Merc - at 2013.11.18 13:16:00
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10125. [Suggestion] Make targets that were detected with passive scanning glow - in Feedback/Requests [original thread]
You know how when you detect people with active scanners they glow? Passive scanners should do that too. That way we will know if passive scanners are broken, and give more feedback to the few who actually use it.
- by Cat Merc - at 2013.11.18 13:15:00
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10126. Forge guns are bullshit - in General Discussions [original thread]
Rei Shepard wrote: Cat Merc wrote: Rei Shepard wrote: Cat Merc wrote: Tech De Ra wrote: Yeah, you ran directly at him Going side to side. In a scout suit. Jumping. Either he had solid aim, or luck on his side or both. Props fo...
- by Cat Merc - at 2013.11.18 13:14:00
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10127. Forge guns are bullshit - in General Discussions [original thread]
Rei Shepard wrote: Cat Merc wrote: Tech De Ra wrote: Yeah, you ran directly at him Going side to side. In a scout suit. Jumping. Either he had solid aim, or luck on his side or both. Props for FG guy to be on the ground and not half...
- by Cat Merc - at 2013.11.18 13:10:00
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10128. Forge guns are bullshit - in General Discussions [original thread]
LT SHANKS wrote: Cat Merc wrote: Tech De Ra wrote: Yeah, you ran directly at him Going side to side. In a scout suit. Jumping. This makes the Heavy seem even more badass if he managed to keep up with your jumping and strafing. That'...
- by Cat Merc - at 2013.11.18 13:08:00
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10129. Forge guns are bullshit - in General Discussions [original thread]
Tech De Ra wrote: Yeah, you ran directly at him Going side to side. In a scout suit. Jumping.
- by Cat Merc - at 2013.11.18 13:05:00
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10130. Forge guns are bullshit - in General Discussions [original thread]
So I see a forge gunner. I close the distance since I have a shotgun... And he turns around. I think "Ok, I'm just 5 meters away, I'll start firing" 1 Shot, shields down. 2nd shot, 1/2 armor down 3rd shot... nope, forge gun charged and kills me. ...
- by Cat Merc - at 2013.11.18 13:02:00
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10131. [Suggestion] Buff Nova Knives damage - in Feedback/Requests [original thread]
Unless you have nova knives maxed to 100%, nova knives are too weak. If you get someone from behind, charge your knives, and strike twice into his back, and he SURVIVES, something is wrong. It was a Minnie Logi if anyone wonders.
- by Cat Merc - at 2013.11.18 12:31:00
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10132. [Suggestion] Add a weapon safety when cloaked - in Feedback/Requests [original thread]
Aeon Amadi wrote: Cat Merc wrote: It's maddening how many times I get insta killed from someone who just spawned, and since there is a delay from when they fire their weapon and when they get uncloaked, I had no chance to react. Make it so t...
- by Cat Merc - at 2013.11.18 11:55:00
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10133. [Suggestion] Add a weapon safety when cloaked - in Feedback/Requests [original thread]
It's maddening how many times I get insta killed from someone who just spawned, and since there is a delay from when they fire their weapon and when they get uncloaked, I had no chance to react. Make it so that they can't fire while cloaked, please?
- by Cat Merc - at 2013.11.18 11:42:00
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10134. Need scouting tips - in General Discussions [original thread]
Oswald Rehnquist wrote: Cat Merc wrote: Sinboto Simmons wrote: Depends on the scout. Which you running. Gal. Gallente for life biatch. Scan radius + a high alpha damaging weapon + dampening = an 11k fit that works decently ok
- by Cat Merc - at 2013.11.18 10:10:00
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10135. Need scouting tips - in General Discussions [original thread]
Harry Bawlss wrote: Cat Merc wrote: So uhhh.... I decided to waste my SP and go scouts. I am currently using advanced scouts and I want to rage quit. How do you guys function? You dont run into a group of them. I already do that. But e...
- by Cat Merc - at 2013.11.18 10:04:00
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10136. Need scouting tips - in General Discussions [original thread]
Sinboto Simmons wrote: Depends on the scout. Which you running. Gal. Gallente for life biatch.
- by Cat Merc - at 2013.11.18 10:04:00
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10137. Is DUST becoming Heavy-centric? - in General Discussions [original thread]
Because heavies aren't that slow compared to the HP. Scouts lose 135 HP and gain 0.6 sprint speed. Heavies gain 700+ HP and lose 1.9 m/s. Put some kin cats on it, and my heavy is faster than most armor tanking medium frames, and still has more e...
- by Cat Merc - at 2013.11.18 10:03:00
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10138. Need scouting tips - in General Discussions [original thread]
So uhhh.... I decided to waste my SP and go scouts. I am currently using advanced scouts and I want to rage quit. How do you guys function?
- by Cat Merc - at 2013.11.18 10:00:00
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10139. The top 10 most............... you decide - in General Discussions [original thread]
1. Cat Merc 2. Cat Merc 3. Cat Merc 4. Cat Merc 5. Cat Merc 6. Cat Merc 7. Cat Merc 8. Cat Merc 9. Cat Merc 10. Cat Merc
- by Cat Merc - at 2013.11.18 09:38:00
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10140. [Suggestion] Cat Merc's AR rebalance - in Feedback/Requests [original thread]
Korvin Lomont wrote: Cat Merc wrote: If Rail Rifle gets to be effective in CQC then AR gets to be effective at long range. Besides, 70m might seem like a lot, but try to take a weapon, look at something and see at the lower left corner what...
- by Cat Merc - at 2013.11.18 09:20:00
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