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9661. Judge Rhadamanthus - in General Discussions [original thread]
You humans are silly. However, this time you are correct. Judge would fit right in. As the overlord of all humans, I will force CCP to accept him to the CPM. So said the mighty Cat - Overlord of all humans.
- by Cat Merc - at 2013.11.29 22:29:00
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9662. [Idea] New module: Armor pump - in Feedback/Requests [original thread]
Cosgar wrote: Cat Merc wrote: Cosgar wrote: Buff rechargers, energizers, regulators, and reduce base shield delay by 2 seconds on all suits and we have a deal. Maybe when armor is actually OP as people say Hint: I have a suit with 50...
- by Cat Merc - at 2013.11.29 21:47:00
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9663. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Tank Missile wrote: I totally agree. Can we get a blue post in here? Blue posts are too holy for us forum scrubs.
- by Cat Merc - at 2013.11.29 21:23:00
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9664. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Cat Merc wrote: Aeon Amadi wrote: Proposed this a while back but instead of a percentage it was a multiple. Easier to work with and reflects more on the use of Scan Precision modules. Wouldn't mind seeing it tie into sca...
- by Cat Merc - at 2013.11.29 19:39:00
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9665. [Idea] New module: Armor pump - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Cat Merc wrote: Mordecai Sanguine wrote: Cat Merc wrote: Increases efficiancy of armor repair modules by a %. High slot module Medium CPU usage, no / very low PG usage. Is armor's version of the regulator. ...
- by Cat Merc - at 2013.11.29 18:00:00
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9666. [Idea] New module: Armor pump - in Feedback/Requests [original thread]
Cosgar wrote: Buff rechargers, energizers, regulators, and reduce base shield delay by 2 seconds on all suits and we have a deal. Maybe when armor is actually OP as people say Hint: I have a suit with 500 shield HP, 45~ shield regen and 2 ...
- by Cat Merc - at 2013.11.29 15:48:00
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9667. [Idea] New module: Armor pump - in Feedback/Requests [original thread]
Dr3K wrote: Cat Merc wrote: Mordecai Sanguine wrote: Cat Merc wrote: Increases efficiancy of armor repair modules by a %. High slot module Medium CPU usage, no / very low PG usage. Is armor's version of the regulator. Should be ...
- by Cat Merc - at 2013.11.29 15:46:00
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9668. [Suggestion] How to solve brick tanking - CPU/PG requirements rebalance - in Feedback/Requests [original thread]
Cosgar wrote: I was getting ready to write something like this, but this was my idea: Caldari/Minmatar = More CPU less PG Gallente = More PG less CPU Amarr = Moderately high CPU/PG Shield Modules = High CPU, lower PG Armor Modules = Low CPU, ...
- by Cat Merc - at 2013.11.29 15:44:00
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9669. [Suggestion] How to solve brick tanking - CPU/PG requirements rebalance - in Feedback/Requests [original thread]
murrow
- by Cat Merc - at 2013.11.29 15:02:00
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9670. Logis aren't OP - in General Discussions [original thread]
So... Let's say that there are 5 weapons. Four of them are more or less equal, but one beats them all. You could say the four of them are underpowered. Or you could say the one is overpowered. You saying "Logi isn't OP, Assault, scout and heavy...
- by Cat Merc - at 2013.11.29 14:48:00
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9671. ****** Reacts to Logi Nerf - in General Discussions [original thread]
Hah My strategic assault on the NormanForums cost many lives, but it was a success. Down with the assault logis! Rise with the True Logis!
- by Cat Merc - at 2013.11.29 14:38:00
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9672. Adjust shields on a mechanical level so they take less damage over distance. - in Feedback/Requests [original thread]
It's only worse when you SUCK at fitting your suit. A shield tanking Caldari suit can still EASILY beat an armor tanking Gallente suit in every aspect.
- by Cat Merc - at 2013.11.29 13:17:00
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9673. [Suggestion] How to solve brick tanking - CPU/PG requirements rebalance - in Feedback/Requests [original thread]
Fixed stats, I used stats for ferro plates rather than reactive plates.
- by Cat Merc - at 2013.11.29 13:16:00
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9674. [Suggestion] How to solve brick tanking - CPU/PG requirements rebalance - in Feedback/Requests [original thread]
Make tanking modules that add a flat HP rate cost a fuckton of PG, while not costing a lot of CPU.
Make tanking modules that support the tank, rather than add HP (armor reps, regulators, rechargers, etc') cost medium - high CPU, while not cos...
- by Cat Merc - at 2013.11.29 13:08:00
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9675. [Idea] New module: Armor pump - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Essentially what you're asking for, feline overlord, is to move reactive plates over to high slots. I like it. The feline overlord would like to point out that: Reactives add a flat HP/s regen rate, rather than % Reactives ...
- by Cat Merc - at 2013.11.29 13:01:00
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9676. If you were gonna start a corp, what would you name it? - in General Discussions [original thread]
Oculus Felis Semper Vigilant
- by Cat Merc - at 2013.11.29 10:31:00
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9677. I just picked up 2800 sets of 'Vapor' Core Locus Grenades... - in General Discussions [original thread]
I now declare you as the enemy of the Federation. *Pats his armor suit* It's going to be ok, I won't let the grenades touch you
- by Cat Merc - at 2013.11.29 10:06:00
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9678. Future Vision Giveaway [Templar Set & ISK] - in General Discussions [original thread]
Cats. Very very fluffy cats.
- by Cat Merc - at 2013.11.29 10:02:00
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9679. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
Aeon Amadi wrote: Proposed this a while back but instead of a percentage it was a multiple. Easier to work with and reflects more on the use of Scan Precision modules. Wouldn't mind seeing it tie into scan range as well. Aeon, come back to th...
- by Cat Merc - at 2013.11.29 09:58:00
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9680. [Idea] New module: Armor pump - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Cat Merc wrote: Increases efficiancy of armor repair modules by a %. High slot module Medium CPU usage, no / very low PG usage. Is armor's version of the regulator. Should be low PG usage but high CPU usage to...
- by Cat Merc - at 2013.11.29 09:57:00
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