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7741. A comparison of a Gallente Assault and Caldari Assault suit - in General Discussions [original thread]
Here is a comparison of my best Gallente Assault against my best Caldari Assault. These suits are min maxed for pub matches, and there is literally no better way I can think of to fit these suits after months of trying out stuff. Gallente Assault...
- by Cat Merc - at 2013.12.04 21:21:00
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7742. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Cosgar wrote: Cat Merc wrote: Cosgar wrote: Cat Merc wrote: Cosgar wrote: Move damage mods to low slots and armor/shield will be balanced then. How exactly will it be balanced? Why should armor get the highest HP ceiling and acc...
- by Cat Merc - at 2013.12.04 21:04:00
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7743. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Sephirian Fair wrote: Cat Merc wrote: Sephirian Fair wrote: Cat Merc wrote: Sephirian Fair wrote: Stopping brick tanking? This hits the pure Shield tankers far more than the dual tanks. I've been running pure Shield Extenders and Re...
- by Cat Merc - at 2013.12.04 21:04:00
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7744. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Cosgar wrote: How about we stop telling each other how to fit our suits? This is why we have the problems we have now. And this is coming from a logi that uses proto equipment, despite any incentive to do so. Also? Who had a better release? B...
- by Cat Merc - at 2013.12.04 21:03:00
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7745. Right so shield ext nerf.... - in General Discussions [original thread]
Eldest Dragon wrote: Arkena Wyrnspire wrote: Sana Rayya wrote: Buff shield HP values to equal the HP values of armor plates, and I'm fine with the nerf :) This is a stupid idea. Armour plates do not get inherent regen. Shield extenders ...
- by Cat Merc - at 2013.12.04 20:59:00
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7746. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Sana Rayya wrote: Why would an armor tanker care about having no inherent regen when a logi will gladly rep them for 40-175 HP/sec to farm WP? Or when multiple beams make them unkillable by anything except except cores, a forge gun direct hit, ...
- by Cat Merc - at 2013.12.04 20:58:00
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7747. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Cosgar wrote: Cat Merc wrote: Cosgar wrote: Move damage mods to low slots and armor/shield will be balanced then. How exactly will it be balanced? Why should armor get the highest HP ceiling and access to damage mods too? The only rea...
- by Cat Merc - at 2013.12.04 20:57:00
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7748. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Sephirian Fair wrote: Cat Merc wrote: Sephirian Fair wrote: Stopping brick tanking? This hits the pure Shield tankers far more than the dual tanks. I've been running pure Shield Extenders and Regulators since the start of Chromosome. My p...
- by Cat Merc - at 2013.12.04 20:55:00
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7749. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Zero Harpuia wrote: Cat Merc wrote: Zero Harpuia wrote: Local Armor reps are actually meant more for Shield Tankers, so they can patch up the small amount of damage that might leak through when they're abit too slow on getting to cover....
- by Cat Merc - at 2013.12.04 20:52:00
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7750. Right so shield ext nerf.... - in General Discussions [original thread]
Karl Marx II wrote: Cat Merc wrote: Sana Rayya wrote: Buff shield HP values to equal the HP values of armor plates, and I'm fine with the nerf :) As soon as suits have a base armor repair of 10. As soon as there are hives that regen ...
- by Cat Merc - at 2013.12.04 20:50:00
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7751. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Sephirian Fair wrote: Stopping brick tanking? This hits the pure Shield tankers far more than the dual tanks. I've been running pure Shield Extenders and Regulators since the start of Chromosome. My primary fit doesn't even use a proto weapon s...
- by Cat Merc - at 2013.12.04 20:49:00
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7752. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Zero Harpuia wrote: Cat Merc wrote: Parson Atreides wrote: Magnus Amadeuss wrote: Cat Merc wrote: It's a step. You now need to fit regulators in your low slots to have quickly regenerating shields, no more armor plates. I can see...
- by Cat Merc - at 2013.12.04 20:48:00
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7753. Right so shield ext nerf.... - in General Discussions [original thread]
Sana Rayya wrote: Buff shield HP values to equal the HP values of armor plates, and I'm fine with the nerf :) As soon as suits have a base armor repair of 10.
- by Cat Merc - at 2013.12.04 20:46:00
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7754. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Zero Harpuia wrote: Cat Merc wrote: Cyrius Li-Moody wrote: Because Minmatar assaults and scouts are doing a lot of brick tanking. They were hit wrongly. Which is why I think they need a reduced base recharge delay. Don't scouts alrea...
- by Cat Merc - at 2013.12.04 20:43:00
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7755. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Parson Atreides wrote: Magnus Amadeuss wrote: Cat Merc wrote: It's a step. You now need to fit regulators in your low slots to have quickly regenerating shields, no more armor plates. I can see your point, but aren't even the caldari n...
- by Cat Merc - at 2013.12.04 20:41:00
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7756. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Cyrius Li-Moody wrote: Because Minmatar assaults and scouts are doing a lot of brick tanking. They were hit wrongly. Which is why I think they need a reduced base recharge delay.
- by Cat Merc - at 2013.12.04 20:39:00
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7757. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Cosgar wrote: Move damage mods to low slots and armor/shield will be balanced then. How exactly will it be balanced?
- by Cat Merc - at 2013.12.04 20:38:00
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7758. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
It's a step. You now need to fit regulators in your low slots to have quickly regenerating shields, no more armor plates.
- by Cat Merc - at 2013.12.04 20:01:00
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7759. Added shield extender penalty - stacking slows down the depleted shield recharge... - in General Discussions [original thread]
It's not the FoTM. Caldari suits are still the most common suits in PC. You know why? Because they are superior, even after the armor buff, that's why.
- by Cat Merc - at 2013.12.04 20:00:00
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7760. A shoulder to cry on... - in General Discussions [original thread]
*Jumps on GJR's shoulder* I am now a cat parrot.
- by Cat Merc - at 2013.12.04 19:58:00
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