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5881. if dust was perfecty balanced - in General Discussions [original thread]
Gallente Assault Suit with Gallente Plasma Rifle with Gallente Ion Pistol with Gallente Flux Grenade with Gallente (Allotek) Nanohive
- by Cat Merc - at 2014.03.03 04:13:00
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5882. What do you think will balance shields and armor modules? - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Cat Merc wrote: Gavr1lo Pr1nc1p wrote: Cat Merc wrote: Base plates nerf. That's about it really, shields are going to get insane regen speeds in 1.8. I believe that that is only on caldari suits, minmitar suit...
- by Cat Merc - at 2014.03.03 04:05:00
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5883. This is what happens CCP Logibro locks your topic. - in General Discussions [original thread]
I don't know why, but I got a chill down my spine reading this
- by Cat Merc - at 2014.03.03 03:52:00
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5884. Shield v Armour re: damage mods - in General Discussions [original thread]
Sinboto Simmons wrote: Cat Merc wrote: Sinboto Simmons wrote: Damage mods still need to have their slot swapped to low damage+tank is insanity, swap the damage mods and bring out more highslot mods already. Then every utility module in ...
- by Cat Merc - at 2014.03.03 03:46:00
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5885. Shield v Armour re: damage mods - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Cat Merc wrote: Sinboto Simmons wrote: Damage mods still need to have their slot swapped to low damage+tank is insanity, swap the damage mods and bring out more highslot mods already. Then every utility module in ...
- by Cat Merc - at 2014.03.03 03:42:00
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5886. Leaving Dust 514 is no respec registry!! - in General Discussions [original thread]
wat
- by Cat Merc - at 2014.03.03 03:35:00
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5887. What do you think will balance shields and armor modules? - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Cat Merc wrote: Base plates nerf. That's about it really, shields are going to get insane regen speeds in 1.8. I believe that that is only on caldari suits, minmitar suits are still screwed. But, like i said, input ...
- by Cat Merc - at 2014.03.03 03:33:00
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5888. Should we go back to suits having different base turn speeds? - in General Discussions [original thread]
Meeko Fent wrote: Vegetation Monster wrote: Duran Lex wrote: Godin Thekiller wrote: Always wondered why it was changed. Also, plates should nerf turn speed. Plates do reduce turn speed. To the OP : No. There's no reason for it. H...
- by Cat Merc - at 2014.03.03 03:31:00
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5889. Lets have a scout event CCP - in General Discussions [original thread]
But... There was a scout event
- by Cat Merc - at 2014.03.03 03:30:00
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5890. Roll in Gold - in General Discussions [original thread]
True Adamance wrote: Cat Merc wrote: Aisha Ctarl wrote: I'm no ordinary cat, Cat. Yes, you're above peasant cats. (Which are still better than human kings) But you're not the overlord. Hahahha foolish felines I am overlord, overlord...
- by Cat Merc - at 2014.03.03 03:29:00
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5891. What's the first thing you're going to do once 1.8 drops? - in General Discussions [original thread]
First thing I shall do is scratch my head. There's bound to be something that makes me go "huh?" about 1.8.
- by Cat Merc - at 2014.03.03 03:27:00
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5892. 3 months w/out update? - in General Discussions [original thread]
liek f u hav nou klu wat hi s sey1ng
- by Cat Merc - at 2014.03.03 03:26:00
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5893. What do you think will balance shields and armor modules? - in General Discussions [original thread]
Base plates nerf. That's about it really, shields are going to get insane regen speeds in 1.8. (30hp/s on heavies, 40hp/s on assaults, 50hp/s on scouts)
- by Cat Merc - at 2014.03.03 03:24:00
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5894. Roll in Gold - in General Discussions [original thread]
Aisha Ctarl wrote: I'm no ordinary cat, Cat. Yes, you're above peasant cats. (Which are still better than human kings) But you're not the overlord.
- by Cat Merc - at 2014.03.03 03:23:00
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5895. Shield v Armour re: damage mods - in General Discussions [original thread]
Sinboto Simmons wrote: Damage mods still need to have their slot swapped to low damage+tank is insanity, swap the damage mods and bring out more highslot mods already. Then every utility module in the low slot should move to high slot. Can't...
- by Cat Merc - at 2014.03.03 03:21:00
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5896. Shield v Armour re: damage mods - in General Discussions [original thread]
Vegetation Monster wrote: If DMG mods are getting nerfed, they better fking increase the dmg of the sniper rifles!! and Tac Ars!! It's part of a TTK increase. Doing that would achieve nothing now would it?
- by Cat Merc - at 2014.03.03 03:21:00
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5897. Magsec vs AR - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Patrick57 wrote: The MagSec is semi automatic. The current SMG's description says semi-automtic, but it isn't, so don't trust it. Also, this stat sheet from CCP says magsec is automatic.
- by Cat Merc - at 2014.03.03 03:13:00
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5898. Roll in Gold - in General Discussions [original thread]
True Adamance wrote: Arkena Wyrnspire wrote: True Adamance wrote: Arkena Wyrnspire wrote: *pours molten gold on Aisha* Heat and fire do not harm a Dragon. Shame he isn't one, then. *looks at molten goop* Aisha is a dragon...ca...
- by Cat Merc - at 2014.03.03 03:01:00
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5899. MASTERS OF THE FLAYOCK - in General Discussions [original thread]
uhhh... It may be fun, but it's far from being viable, even if you can land every shot.
- by Cat Merc - at 2014.03.03 01:47:00
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5900. CCP are you buffing the Flaylock in 1.8? - in General Discussions [original thread]
ROMULUS H3X wrote: although i think the Flaylock can ONLY be buffed at this point :) /me points at Breach AR
- by Cat Merc - at 2014.03.03 01:44:00
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