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21. Changing AR proficiency - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: Aeon Amadi wrote: I'm still convinced that the problem lies with it's underwhelming damage bonus comparative to the reduced range it gets. Between the AR and the ARR there is a 30 DPS difference and a 30m range dif...
- by Carmine Lotte - at 2015.08.09 17:12:00
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22. Changing AR proficiency - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: The proficiency bonus is 3% per level, not 5%. You are effectively proposing a skill-gated damage buff to armour. There are better ways of buffing the AR, I feel. If you really want the proficiency changed, a sensible c...
- by Carmine Lotte - at 2015.08.08 23:28:00
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23. Changing AR proficiency - in Feedback/Requests [original thread]
The Assault Rifle, as the most balanced set of weapons in the game it is at the moment the weakest. I would like to change the effect of its proficiency instead of 5% per level to Shield's I would try changing that to 5% raw damage per level. Yes?
- by Carmine Lotte - at 2015.08.08 22:30:00
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24. Mid-range Heavy Weapons - in Feedback/Requests [original thread]
But the Sentinels heavy resistance to damage high EHP and now more mid-range options would be trouble for everyone especially the Gallente due to the AR range being matched by the current Heavy weapons. But I will concede if the old Sentinel rotat...
- by Carmine Lotte - at 2015.08.08 22:20:00
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25. Making AR weaker and stronger - in Feedback/Requests [original thread]
No more AR ideas? How about Plasma residue as the target is hit by a a percentage of Plasma shots damage increases with a three second reset if target is not hit, well?
- by Carmine Lotte - at 2015.08.07 02:59:00
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26. Making AR weaker and stronger - in Feedback/Requests [original thread]
That sounds like fun AR 1 or 2 feet Plasma splash
- by Carmine Lotte - at 2015.08.06 19:59:00
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27. Making AR weaker and stronger - in Feedback/Requests [original thread]
Forever ETC wrote: So have it do 24 damage to shields and 16 damage to armor at the same time? Sorry bud but that's not how "health" works in this game. Shields are an exterior protection out of our clones main body, they must be destroyed befo...
- by Carmine Lotte - at 2015.08.06 18:27:00
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28. Making AR weaker and stronger - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: Give it splash damage. Not much, but enough to cause secondary burns to targets that bunch up too close in tight spaces. It is meant to be the CQC king of Lights, after all. These ideas would be best is it works only ...
- by Carmine Lotte - at 2015.08.06 18:03:00
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29. Making AR weaker and stronger - in Feedback/Requests [original thread]
I would like to increase base damage to 40 at militia and have the AR do 60 damage to Shield's and 40% damage to Armor at the same time.(p.s. increase structure to 100points) Ideas?
- by Carmine Lotte - at 2015.08.06 17:11:00
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30. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
Bump?
- by Carmine Lotte - at 2015.07.27 23:51:00
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31. MagSec Scope - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Wait what? Are you asking for a scope that looks like a gallente one but shares the magnification of the bolt pistol, and all of this on a magsec? What would a gallente scope be doing on a caldari weapon? Produced by Is...
- by Carmine Lotte - at 2015.07.25 05:57:00
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32. MagSec Scope - in Feedback/Requests [original thread]
can we get a gallente scope with bolt pistol zoom? No reason it just seemed nice.
- by Carmine Lotte - at 2015.07.25 04:55:00
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33. [Idea] Explosive weapons unrestockable at nanohives - in Feedback/Requests [original thread]
An easier fix would be giving shield's a 50% damage resistance to explosive weapons as in EVE and/or lowering core nade damage to 500( as its spammed the most)
- by Carmine Lotte - at 2015.07.25 04:27:00
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