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81. Bribes - in Feedback/Requests [original thread]
"Cant let my men do all my fighting for me..." Hoping next build we can get selling items up and running, along with money transfers of some kind. Mercs can do business too
- by Carilito - at 2012.07.28 17:17:00
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82. Heavy weapons need to be more role specific - in Feedback/Requests [original thread]
Avenger 245 wrote: The forge gun is a AV weapon it shouldnt be used as a anti infintry weapon, and it shouldnt be able to accuractly hit a small target at medium range. So im asking that it gets does less damage vs infintry and it get a small a...
- by Carilito - at 2012.07.28 17:06:00
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83. don't end maps untill everyone is dead - in Feedback/Requests [original thread]
Bresker Veyne wrote: Carilito wrote: Chao Wolf wrote: Objective based matches are were staying in could mean the most plus I can see it now... Setting the attackers have been wiped out with the exception of one grunt and the battlefield ...
- by Carilito - at 2012.07.28 04:39:00
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84. Heavy weapons need to be more role specific - in Feedback/Requests [original thread]
Avenger 245 wrote: The forgegun is a mini railgun firing plasma in a magnetic field, on impact the field breacks venting plasma onto a target. The rail gun would fire a large mass of plasma not a pinpoint dot of it, now this against vehicle doe...
- by Carilito - at 2012.07.28 04:34:00
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85. Heavy weapons need to be more role specific - in Feedback/Requests [original thread]
Icy Tiger wrote: Carilito wrote: Forge guns are mini rail guns, it takes two shots to take down a proto heavy with a proto forge dead on and 4 to take down a maurader HAV. The Forge gun has to be aimed from the hip so no zoom in and a very s...
- by Carilito - at 2012.07.28 04:25:00
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86. Losing Ambush - Clone reserves depleted - with boots still on the ground - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I think part of the reasoning behind this is the assumption that players won't want to be stuck spectating a match until the last player on their team dies. If you do the loss condition based solely on the clone count deple...
- by Carilito - at 2012.07.28 03:47:00
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87. Request - put Structure back into New Eden vehicles. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Carilito wrote: UP there with sliced bread BUMPED Structure is the hp of the un armored and unshielded motor vehicle; its the part that drives and what not, if it gets in crash its done. HAVS, LAVS and infantry in the r...
- by Carilito - at 2012.07.28 01:06:00
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88. don't end maps untill everyone is dead - in Feedback/Requests [original thread]
Chao Wolf wrote: Objective based matches are were staying in could mean the most plus I can see it now... Setting the attackers have been wiped out with the exception of one grunt and the battlefield commander. Currently all objectives are cap...
- by Carilito - at 2012.07.28 00:38:00
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89. don't end maps untill everyone is dead - in Feedback/Requests [original thread]
I believe hes talking about ambush and I agree you dont pull out with boots on the ground in mid combat.
- by Carilito - at 2012.07.28 00:36:00
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90. Request - put Structure back into New Eden vehicles. - in Feedback/Requests [original thread]
UP there with sliced bread BUMPED Structure is the hp of the un armored and unshielded motor vehicle; its the part that drives and what not, if it gets in crash its done. HAVS, LAVS and infantry in the real world have a base model. Shields and ar...
- by Carilito - at 2012.07.28 00:26:00
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91. Module Ideas - in Feedback/Requests [original thread]
Deadman switch - low slot - High PG High CPU -remote explosive like explosion on going down resulting in death no chance for a revive; given the low slot and a high cpu and pg requirement can limit this to high end suits or militia heavies. This m...
- by Carilito - at 2012.07.28 00:16:00
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92. Losing Ambush - Clone reserves depleted - with boots still on the ground - in Feedback/Requests [original thread]
Then it appears we need some sort of objective in ambush to give pre text as to why we just pull out once the clone reserves are gone. I honest cant think of any real reason as to why that would occur, any eve corp will be glad to have some guy st...
- by Carilito - at 2012.07.27 23:53:00
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93. Heavy weapons need to be more role specific - in Feedback/Requests [original thread]
Forge guns are mini rail guns, it takes two shots to take down a proto heavy with a proto forge dead on and 4 to take down a maurader HAV. The Forge gun has to be aimed from the hip so no zoom in and a very small splash radius. Granted if you are ...
- by Carilito - at 2012.07.27 23:45:00
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94. Losing Ambush - Clone reserves depleted - with boots still on the ground - in Feedback/Requests [original thread]
Why wouldnt we fight to the last man? If we run out of clones but my team mate an I are still alive why would we lose? One sniper can win a game and get tons of sp and keep the district. We shouldnt lose with troops still on the ground; just becau...
- by Carilito - at 2012.07.27 23:33:00
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95. Give Tanks a weak spot. - in Feedback/Requests [original thread]
Its called a forge gun or swarm launcher
- by Carilito - at 2012.07.27 21:58:00
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96. Damage mods - in Feedback/Requests [original thread]
Is there any particular reason damage mods for dropsuits go in medium slots and damage mods for vehicles go in low slots? It seems to me an oversight of consistency due to damage mods make more sense as medium slot modules. Thoughts?
- by Carilito - at 2012.07.27 21:56:00
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97. Feedback for a better game - in Feedback/Requests [original thread]
Newer players have the benifit of Militia Gear until you level up which is free which alows for alot of dying; players using high end gear cant use their proto gear more then 5 times in a match if the cost to restock is more than 75k to restock or...
- by Carilito - at 2012.07.21 05:40:00
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98. [REQUEST] Space Transit (Taxi rides like Clear Sky's) - in Feedback/Requests [original thread]
Sounds like an offshoot of the hauler class in eve could be a fun or terrible way to get around the galaxy Makes battles into wars of attrition if the goals arent met; another real world mechanic that could be indirectly implimented
- by Carilito - at 2012.07.21 05:13:00
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99. Salvage - in Feedback/Requests [original thread]
Is it coming in the future? I know its a niche role in a fps but at the end of matchs the a little box for salvage found(?) from he match. Would be fun if low on cash you hopped into a logi suit decked out in sensors and proto slavager for "phat l...
- by Carilito - at 2012.07.21 05:12:00
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100. [Request] Visual Dropsuit Differentiation, & Complete Racial Dropsuit Groups - in Feedback/Requests [original thread]
I am expecting EVe like variation for everything at release; althought they might make it so certain races develop certain weapons such as the minmatar HMG, the gallente AR, Amarr laser guns and caldari rockets
- by Carilito - at 2012.07.21 04:47:00
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