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21. Nanohive bugs. - in Technical Support/Bugs [original thread]
Still finding some deployed nanohives are turning invisible, yet if you stand where you know it is, it will replenish ammo. Also on one occasion so far I deployed a nanohive, this time I could see it, but it wasn't replenishing any ammo.
- by Captain Longhorn - at 2012.10.02 02:29:00
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22. Leg - in Technical Support/Bugs [original thread]
BUGSBUNNY LOONEY wrote: It is so leggy now I know what you mean, there's legs just literally everywhere, totally unplayable until they clean them up.
- by Captain Longhorn - at 2012.10.02 02:27:00
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23. Snipers allowed in the Danger Zone? - in General Discussions [original thread]
Typo Name wrote: prove you are awesome enough to kill him anyway! Last build, I ran into the red zone, killed a sniper like that, ran back out, hacked a turret, and blew up the other turrets with it. (the turret I hacked was outside the red zo...
- by Captain Longhorn - at 2012.10.02 01:45:00
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24. Would you like to know more? - in General Discussions [original thread]
Mobius Wyvern wrote: Shiro Mokuzan wrote: Such a terrible movie based on such a good book. At least a few people actually realize this. The book was excellent, and the movie was a deplorable shitheap. I really liked the movie.
- by Captain Longhorn - at 2012.10.02 01:16:00
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25. Snipers allowed in the Danger Zone? - in General Discussions [original thread]
ok yeah that didn't really occur to me till after I posted this lol But still it's a bit unfair, it can make a huge difference in the battle whether you control that null cannon or not.
- by Captain Longhorn - at 2012.10.02 00:55:00
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26. Snipers allowed in the Danger Zone? - in General Discussions [original thread]
I noticed this sniper camping one of the objectives so if you tried to hack it he would just kill you, so I spawned a LAV and went after him. When I got near him though it turned out he was in the danger area and it was impossible for me to get hi...
- by Captain Longhorn - at 2012.10.02 00:33:00
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27. Weird stuff happening while hacking null cannons - in General Discussions [original thread]
At one point I was unable to hack and was just bouncing around involuntarily and also it seems when more than one person is hacking everyone seems to bounce up and down a bit. lol
- by Captain Longhorn - at 2012.10.01 21:43:00
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28. Orbital Strike - in General Discussions [original thread]
Logi Bro wrote: Nope, wasn't me. hahaha Why is this titled orbital strike?
- by Captain Longhorn - at 2012.10.01 21:41:00
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29. now THIS is what im talking about - in General Discussions [original thread]
DUST Fiend wrote: I dunno, I'm getting some serious input lag on reloading and grenades, movement feels somehow off, and the graphics are off a bit too (enemies seem almost cartoony at a distance) Exactly This.
- by Captain Longhorn - at 2012.10.01 21:07:00
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30. Amazing build - in General Discussions [original thread]
JoshuaEvil666 wrote: not liking the sounds so far :( Agree with this, they just sound empty.
- by Captain Longhorn - at 2012.10.01 21:00:00
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31. Assigning the passive SP thing. - in General Discussions [original thread]
crazy space wrote: I thought passive sp gained was going into a pool that could be spent on any character? Well when you select your character at the beginning it gives the option to assign the passive SP to it, I don't wanna do it now and t...
- by Captain Longhorn - at 2012.10.01 19:21:00
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32. The tutorial makes me feel like i'm in starship troopers! - in General Discussions [original thread]
Would you like to know more?
- by Captain Longhorn - at 2012.10.01 19:20:00
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33. Assigning the passive SP thing. - in General Discussions [original thread]
Is this a permanent thing that cannot be changed?
- by Captain Longhorn - at 2012.10.01 19:18:00
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34. Interesting.... - in General Discussions [original thread]
Needless Sacermendor wrote: Maybe they're testing the reset button ! Haha I think you're right.
- by Captain Longhorn - at 2012.10.01 18:50:00
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35. Interesting.... - in General Discussions [original thread]
crazy space wrote: Captain Longhorn wrote: http://games.chruker.dk/eve_online/server_status.php why look at status?
- by Captain Longhorn - at 2012.10.01 18:47:00
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36. Interesting.... - in General Discussions [original thread]
http://games.chruker.dk/eve_online/server_status.php
- by Captain Longhorn - at 2012.10.01 18:46:00
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37. No longer closed, but not quite open? - in General Discussions [original thread]
Rykenth Drekk wrote: Captain Longhorn wrote: When is a beta neither open nor closed? When its ajar. Ajar... Means... Open... Lol... Yeah, but only slightly open.
- by Captain Longhorn - at 2012.10.01 18:41:00
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38. No longer closed, but not quite open? - in General Discussions [original thread]
When is a beta neither open nor closed? When its ajar.
- by Captain Longhorn - at 2012.10.01 18:33:00
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39. Update from CCP Frame - in General Discussions [original thread]
crazy space wrote: nope, update was CCP Cmdr Wang look at the edit tag Blahhh, since when have details ever been important on these forums?
- by Captain Longhorn - at 2012.10.01 18:30:00
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40. Yet another pointless thread. - in General Discussions [original thread]
Ima Leet wrote: i wish they wouldn't tell us a time they know they can't make. instead of 18:00 GMT they should of just said 19:00GMT. it gives them more time and less posts like this But it's funny when people get angry.
- by Captain Longhorn - at 2012.10.01 18:25:00
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