Pages: 1 [2] 3 |
21. [Request] Squad/Team status HUD (Consolidating from others' ideas) - in Feedback/Requests [original thread]
Lexotican Fury wrote: Since its the same topic, but taken a different route, it should be valid to post in this thread, if not: sorry. My idea for mercenary helmet HUD is based on what would one would likely actually see and what one would lik...
- by CaptBuckle - at 2012.12.25 05:59:00
|
22. [Request] Squad/Team status HUD (Consolidating from others' ideas) - in Feedback/Requests [original thread]
Avoll Trestous wrote: I would like to have an indicator on the minimap when I am down that shows who has triage units. The current, "Triage unit in your area" message on the HUD is not enough information. I'm still not sure if I like this su...
- by CaptBuckle - at 2012.12.25 02:34:00
|
23. [Request] Squad/Team status HUD (Consolidating from others' ideas) - in Feedback/Requests [original thread]
Soulskulptor wrote: Quote: As for the controller...you already have a "command tree" of sorts, initiated with the R2 button...which will either select equipment, or if R3 is pressed, will then allow an objective to be set. Maybe R2->L1 co...
- by CaptBuckle - at 2012.12.25 02:30:00
|
24. Dust communication *facepalm*: part 2: the radio man/logistics? - in Feedback/Requests [original thread]
Isaa Quade wrote: We haven't had a designated radio element since VIetnam. Then the army field manuals published between 2001 and 2006 are wrong.
- by CaptBuckle - at 2012.12.15 07:15:00
|
25. [Idea] Spawning system (Eliminating spawn camping and adds new tactics) - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: Change of tactics =/= Bad You sound like the bitter veterans in the EVE forums that hate every single change, because they have to adapt to it. Not that I'm saying you are one, but it just reminds me of those. If t...
- by CaptBuckle - at 2012.12.15 05:33:00
|
26. Dust communication *facepalm*: part 2: the radio man/logistics? - in Feedback/Requests [original thread]
more discussion here: https://forums.dust514.com/default.aspx?g=posts&t=47410&find=unread (R F Gyro copied a link to this thread into a more recent thread related to the same topic, figured I would copy a link to that topic, here, to "c...
- by CaptBuckle - at 2012.12.15 03:11:00
|
27. [Idea] Spawning system (Eliminating spawn camping and adds new tactics) - in Feedback/Requests [original thread]
ArMaGeDoN The Cat wrote: What, no comments? OK, here's some comments. I'm not sold on the "drop anywhere you want" idea. In my opinion, this is a primary role for dropships. Everyone spawns in, maybe into a CRU on the dropship itself, but...
- by CaptBuckle - at 2012.12.14 20:42:00
|
28. [req] Dual Comms for Squad Leaders - in Feedback/Requests [original thread]
Jos Shinobi wrote: Right now, it is very hard to retain cohesion among the team in a match because of the comms system. You either have the squads talking in independent squad chats isolated from each other or every one on one chat trying to ta...
- by CaptBuckle - at 2012.12.14 19:16:00
|
29. Flux grenades - in Feedback/Requests [original thread]
I-Shayz-I wrote: Getting through enemy shields is tough sometimes, especially when facing a group, so I use them for take out all the shields at once (say, around a heavily controlled area) and then fire a bunch of mass driver rounds to deal ma...
- by CaptBuckle - at 2012.12.12 00:05:00
|
30. Getting Internal Errors When trying To access my corp. - in Technical Support/Bugs [original thread]
Velvet Overkill wrote: CaptBuckle wrote: Velvet Overkill wrote: I found a solution: On your PS3 go to the Saved Data Utility folder and delete the save data for Dust 514. You won't get disconnected when going to the corp menu again :D. ...
- by CaptBuckle - at 2012.12.09 22:01:00
|
31. Getting Internal Errors When trying To access my corp. - in Technical Support/Bugs [original thread]
Velvet Overkill wrote: I found a solution: On your PS3 go to the Saved Data Utility folder and delete the save data for Dust 514. You won't get disconnected when going to the corp menu again :D. So Velvet, what else is lost when deleting tha...
- by CaptBuckle - at 2012.12.09 16:26:00
|
32. (Feed Back) mass Driver - in Feedback/Requests [original thread]
DarkShadowFox wrote: CaptBuckle wrote: Also, wish we had something like the M203 40mm 'nade launcher to attach to the ARs. Going further, it would be fun to be able to pop smoke or flashbangs, as well. CODs for that. CODs? "Call of...
- by CaptBuckle - at 2012.12.07 21:28:00
|
33. (Feed Back) mass Driver - in Feedback/Requests [original thread]
Dezus 1000 wrote: I agree they are a lot of fun. But the damage output is inconsistent. All though they should be able to kill/damage anything, their specific purposes in terms of game balancing would be to counter Heavies, flush out snipers, a...
- by CaptBuckle - at 2012.12.07 21:16:00
|
34. Calling Vehicles... - in Rookie Training Grounds [original thread]
Right on d-pad, choose vehicles, I believe...then LAV, HAV, or dropship...then chose the fit that you want.
- by CaptBuckle - at 2012.12.06 21:49:00
|
35. Missiles: a simple solution - in Feedback/Requests [original thread]
Would think you could still have a limited clip _and_ a built in nanohive. But reloading should take time. (Not rich enough to buy a tank, yet...but I assume the problem is no reload time, at all.) My shotgun takes a few seconds to reload. Larger ...
- by CaptBuckle - at 2012.12.06 01:06:00
|
36. (Request) New Race Idea.. - in Feedback/Requests [original thread]
Vermaak Doe wrote: It's not gonna happen, why add on to this thread? I dunno. Trolls gotta eat, too. Someone's gotta feed 'em, right?
- by CaptBuckle - at 2012.12.06 01:02:00
|
37. (Request) New Race Idea.. - in Feedback/Requests [original thread]
DarkShadowFox wrote: RECON BY FIRE wrote: DarkShadowFox wrote: RECON BY FIRE wrote: Just....... no. Please dear baby Jesus....... no. why not? got a problem with seeing something new? This isnt The Twilight of Dust Saga. Or Unde...
- by CaptBuckle - at 2012.12.06 00:33:00
|
38. (Request) New Race Idea.. - in Feedback/Requests [original thread]
DarkShadowFox wrote: Necrodermis wrote: DarkShadowFox wrote: problem with something someone hasnt done before? people injecting their horrible fetish into games? people have tried it before, and it failed. mmmmmmmmmmmmmmmmmmmmmmm...
- by CaptBuckle - at 2012.12.05 20:30:00
|
39. Slaughter Rule - in Feedback/Requests [original thread]
SickJ wrote: Mister Hunt wrote: But then you would have the tactically superior teams just not cap the final one in order to keep the killing going. Trust me, that would happen. There would be no way to stop the farming. Unless you can come ...
- by CaptBuckle - at 2012.12.05 18:36:00
|
40. profile dampener in low and high slots - in Feedback/Requests [original thread]
Necrodermis wrote: CaptBuckle wrote: A valid point, but I see that as a completely different issue: the various maps provide cover, but fail to provide concealment. And for any hope at having a "covert ops" mode of play, there needs to be s...
- by CaptBuckle - at 2012.12.04 20:26:00
|
Pages: 1 [2] 3 |
First page | Previous page | Next page | Last page |