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41. [SUGGESTION] Laser rifle dmg multiplyer - in Feedback/Requests [original thread]
Severus Smith wrote: gbghg wrote: ChromeBreaker wrote: As it stands the laser rifle cause's more damage the longer the trigger is held down. I would like to see it cause more damage the longer the beam is on target. This would involve m...
- by Canari Elphus - at 2013.03.08 21:28:00
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42. [SUGGESTION] Laser rifle dmg multiplyer - in Feedback/Requests [original thread]
I use a laser now and again and I agree with this. The suggestion benefits skill over just heating up the weapon and doing random swipes. Though I think that there should be a tad room for error between going off target and back on given the ter...
- by Canari Elphus - at 2013.03.08 15:53:00
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43. democracy is not fair - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: you're being stupid. this isn't war. this isn't new eden. this is ppl trying to DESIGN the best game possible. you assault rifleman complain about everything that kills you. you're whiners. COD-whiners. You have a thr...
- by Canari Elphus - at 2013.03.07 04:55:00
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44. [Request] Planet Terraforming in the Distant Future - in Feedback/Requests [original thread]
Aliens reference fail... going back into my cave
- by Canari Elphus - at 2013.03.06 22:29:00
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45. [Request] Planet Terraforming in the Distant Future - in Feedback/Requests [original thread]
Kain Spero wrote: Beren Hurin wrote: I'm taking this as a hint that this next build will contain atmospheric processors. And we will be able to terraform planets. This would be amazing and give a tangible benefit for owning a district or...
- by Canari Elphus - at 2013.03.06 22:04:00
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46. {{Feedback and Request}} Orbital Damage not shooting through roofs on levels?! - in Feedback/Requests [original thread]
Well, they cant blow up some tanks so it would make sense that a building that could arguably have thicker metal would protect someone. As long as Matobar said, as long as we dont have destructable environments, its just how it will be. If you co...
- by Canari Elphus - at 2013.03.06 21:29:00
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47. {{Feedback and Request}} Orbital Damage not shooting through roofs on levels?! - in Feedback/Requests [original thread]
I think it is fine the way it is. OS's are tactical and you should be smart in where/how you drop them and should not be insta-kills regardless of cover.
- by Canari Elphus - at 2013.03.06 20:13:00
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48. [Feedback] Response to [CCP]FoxFour: On the interface. - in Feedback/Requests [original thread]
Here are my requests/feedback (some of which has probably been said before) A Notification Screen in Merc Quarters: If you are in a Corp and we have accepted a contract for a corp battle, it would be nice to have a screen to notify people of t...
- by Canari Elphus - at 2013.03.06 16:09:00
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49. [REQUEST] - Expand Merc Missions (so everyone can play at least one game) - in Feedback/Requests [original thread]
Seriously, you basically screwed us Mercs that have jobs in the US from getting the new scout suit. 14:00-22:00 GMT That equals 9:00AM - 5:00PM EST 8:00AM - 4:00PM CST 6:00AM - 2:00PM PST That means that the West Coast folks may be lucky to get...
- by Canari Elphus - at 2013.03.06 15:33:00
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50. [Request] Faster active module switching - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: Canari Elphus wrote: I think you can actually 'hot swap' your weapons right now although it doesnt seem to work that reliably. I have just tapped R2 and had it switch between my main and my sidearm. The only problem is ...
- by Canari Elphus - at 2013.03.05 23:08:00
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51. [request] Ejection button - in Feedback/Requests [original thread]
CPL Bloodstone wrote: Eject with options, i could go for that. Though it would have to be simplified due to flying conditions. You could have it be just like the Weapon/Equip HUD. Hold the button, up comes the HUD of the dropship spots, cycl...
- by Canari Elphus - at 2013.03.05 22:31:00
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52. Name Change Option In Store - in Feedback/Requests [original thread]
Casius Hakoke wrote: Canari Elphus wrote: Thats fine and I understand your concern. I would offer three options then. a.) Allow a 'window' for people to change their names after starting the game. Say, within the first 30 days. That would c...
- by Canari Elphus - at 2013.03.05 21:43:00
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53. Name Change Option In Store - in Feedback/Requests [original thread]
Thats fine and I understand your concern. I would offer three options then. a.) Allow a 'window' for people to change their names after starting the game. Say, within the first 30 days. That would cancel out your concerns as anyone who is sub 30 ...
- by Canari Elphus - at 2013.03.05 21:01:00
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54. [Request] Faster active module switching - in Feedback/Requests [original thread]
I think you can actually 'hot swap' your weapons right now although it doesnt seem to work that reliably. I have just tapped R2 and had it switch between my main and my sidearm. The only problem is that it doesnt do it reliably enough for me to co...
- by Canari Elphus - at 2013.03.05 20:56:00
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55. Name Change Option In Store - in Feedback/Requests [original thread]
I have heard many people who would like to change the names of their characters. It can even be an AUR option (5000 or even 10000) and I still think people would do it.
- by Canari Elphus - at 2013.03.05 19:55:00
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56. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
I dont think we need to dumb it down too much.. what I think would be good is a few 'premade' suits up to 2nd tier (Type II) for the different classes. The info on the suits would explain their purpose and give some general ideas of what skills wo...
- by Canari Elphus - at 2013.03.05 19:46:00
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57. [Request] TK-70 Personal Drone - in Feedback/Requests [original thread]
I think the bigger point that was raised as to the viability of drones is going to be server load and how many objects the PS3/4 can handle at a given time alone with the game system itself. As long as it doesnt become a limiting factor for the am...
- by Canari Elphus - at 2013.03.01 22:09:00
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58. CCP Please, Please, Turn Mics ON by Default - in Feedback/Requests [original thread]
KEQ Harbinger wrote: For such a tactically rich game, the random noobs, need guidance. We need to ensure everyone has mics on from the beginning! It's not a big issue with corps, but seriously if you want he community to grow, you need to be ab...
- by Canari Elphus - at 2013.03.01 20:38:00
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59. Let Corps Join Rooms in Squads of 16 - in Feedback/Requests [original thread]
I think they should just add another option. 16 v 16 - Random PUB matches where you cant have more than a squad of 4 16 v 16 - Corp/Alliance PUB matches which would be the same as clan battles but not official and there is no contract, simply th...
- by Canari Elphus - at 2013.03.01 20:05:00
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60. [Suggestion] Make merc rooms for dust mercs to hang out - in Feedback/Requests [original thread]
That would be awesome.. We could hire interior decorators to pump our our cribz and then invite over our corp-mates to check out the digs. There should also be music in our quarters that you can change when we want to invite over a special clon...
- by Canari Elphus - at 2013.03.01 19:26:00
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