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201. Amarr Energy Vampires - in General Discussions [original thread]
Statis Webs first!!! And I dont exactly like the idea of a health drain on the Nos. But then I really think that caps need to be introduced into Dust soon anyway.
- by Canari Elphus - at 2014.03.31 02:48:00
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202. Help me out, guys - in General Discussions [original thread]
Silver Strike44 wrote: I have an alt that I specced min scout on and I have a lot of fun on it. I have always played in a hitnrun style while stacking shields. I used regulators when plates were complete trash and ran dampeners when scanners we...
- by Canari Elphus - at 2014.03.31 02:29:00
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203. Help me out, guys - in General Discussions [original thread]
Only go scout if you are planning on being a hit and run type player who is used to picking his engagements instead of front line tank-n-gank. Suits are constantly going through adjustments to find happy mediums so do not base your decision upon w...
- by Canari Elphus - at 2014.03.31 01:58:00
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204. FUÇK Dust - in General Discussions [original thread]
what about the taco vs bacon balance? why doesnt anyone ever quit over that?
- by Canari Elphus - at 2014.03.31 01:17:00
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205. Wealth. What would you use it for? - in General Discussions [original thread]
Awww, cant reply? What about if we want stuff to spend money on other than proto suits in pubs? Here is a list of stuff that I would like to see added... - Pirate faction suits that can only be used in PC or high tier pub matches (ie, restriction...
- by Canari Elphus - at 2014.03.31 01:16:00
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206. The next weapons we'll get - in General Discussions [original thread]
Villanor Aquarius wrote: Atiim wrote: Auris Lionesse wrote: I'm not talking about a blaster lol. Mortars are artillery that's a minmatar weapon. Gallente use more than just blasters. We need rails and drones still. Where are the gallent...
- by Canari Elphus - at 2014.03.31 01:10:00
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207. Solution To Balancing Vehicle Modules: Capacitors - in General Discussions [original thread]
The Eristic wrote: Imo, dropsuits need 'em (and active modules), too. Agreed I would love to see rigs as well for vehicles and suits.
- by Canari Elphus - at 2014.03.31 00:46:00
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208. Solution To Balancing Vehicle Modules: Capacitors - in General Discussions [original thread]
Sgt Kirk wrote: CCP thinks console players are too stupid to grasp the concept of Capacitors. CCP also thought that the game was worth 'releasing' in May of last year.....
- by Canari Elphus - at 2014.03.31 00:25:00
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209. Solution To Balancing Vehicle Modules: Capacitors - in General Discussions [original thread]
da GAND wrote: I've seen this mentioned before, I also made a post about this and plenty of people agreed. +1 keep telling CCP this Of course this could all be moot if there are, indeed, radical changes to the game under Rogue's vision. The ...
- by Canari Elphus - at 2014.03.31 00:20:00
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210. Solution To Balancing Vehicle Modules: Capacitors - in General Discussions [original thread]
True Adamance wrote: SNIP In all honesty I have been through the ups and downs of HAV work since Chromosome..... and while I would like to see this..... my levels of performance have dropped initially at the introduction to each change, the ...
- by Canari Elphus - at 2014.03.30 23:43:00
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211. Solution To Balancing Vehicle Modules: Capacitors - in General Discussions [original thread]
True Adamance wrote: SNIP Well said....I also do understand cap mechanics having several EVE characters. Was never trying to make it seem otherwise. People are always going to complain about something, that is the nature of life. I am no...
- by Canari Elphus - at 2014.03.30 22:52:00
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212. Solution To Balancing Vehicle Modules: Capacitors - in General Discussions [original thread]
True Adamance wrote: Canari Elphus wrote: CCP needs to introduce capacitors to Dust once and for all.... For those not familiar with them, they are basically the powerplant of ships in EVE. All of your modules have a certain drain on your c...
- by Canari Elphus - at 2014.03.30 22:18:00
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213. RE need to be fixed - in General Discussions [original thread]
Chunky Munkey wrote: *decloaks* *cloaks* That is a valid tactic as long as you arent tossing it like football.. Ive had a guy sneak up behind me with an RE (and done it to others). I was pissed for a second at myself but the merc definit...
- by Canari Elphus - at 2014.03.30 22:12:00
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214. Solution To Balancing Vehicle Modules: Capacitors - in General Discussions [original thread]
CCP needs to introduce capacitors to Dust once and for all.... For those not familiar with them, they are basically the powerplant of ships in EVE. All of your modules have a certain drain on your capacitor. Things such as guns, reps, hardners an...
- by Canari Elphus - at 2014.03.30 21:58:00
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215. The Invincible Madrugar FIT - in General Discussions [original thread]
Ive seen this fit go down easily to other tanks that can alpha past its capability to rep but I can confirm that proto swarms are absolutely useless against it. It can rep past the damage done by one volley that is prof 4. Have not tested with for...
- by Canari Elphus - at 2014.03.30 21:49:00
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216. Making Assault suits a meaningful choice and how. - in General Discussions [original thread]
Here were my thoughts for changes based on what we currently have in 1.8 Assaults Role Bonus - 10% to effectiveness of damage modifiers per level (remember, this is a percentage of a percentage) Racial Bonuses - Current bonus to racial weapons S...
- by Canari Elphus - at 2014.03.30 21:04:00
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217. RE need to be fixed - in General Discussions [original thread]
I would be fine with the placement mechanic being changed to having to physically put them on the objective. Im sure the DEV team could make a quick action that allows for placement at different heights. There are definitely some abuses of REs th...
- by Canari Elphus - at 2014.03.30 20:42:00
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218. What happened to the old maps - in General Discussions [original thread]
Ydubbs81 RND wrote: JARREL THOMAS wrote: Like that old map murnus peak I loved that map I hated that map...but it would be cool to see some of them back for nostalgic purposes. There was also an old 5 point map that caused major framerate...
- by Canari Elphus - at 2014.03.30 20:30:00
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219. Someone tell me now - in General Discussions [original thread]
There is no hard information as of yet on jets in Dust other than that it is on CCP's radar and some models that have been created for the Caldari and Galente versions. CCP has not given any timeline for their implementation nor any further specif...
- by Canari Elphus - at 2014.03.30 20:06:00
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220. The scouts who are the FOTM - in General Discussions [original thread]
Nothing Certain wrote: I didn't thinks scouts were broken in 1.7 unless that meant as an assault suit. Now they can play that role better than assault suits, it doesn't bother me but that is not 'fixed'. Scouts became broken the moment CCP r...
- by Canari Elphus - at 2014.03.30 16:34:00
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