Pages: 1 2 [3] |
41. [Feedback] Legion HUD - in General Discussions [original thread]
Aeon Amadi wrote: CCP MC Peanut wrote: shade emry3 wrote: You sir have been quoted in the wikia im maintaining, can we get a general background of yourself so we can hyperlink you on our wiki? e,g. technical background, whats your likes ...
- by CCP MC Peanut - at 2014.05.18 15:10:00
|
42. [Feedback] Legion HUD - in General Discussions [original thread]
shade emry3 wrote: You sir have been quoted in the wikia im maintaining, can we get a general background of yourself so we can hyperlink you on our wiki? e,g. technical background, whats your likes and dislikes, if you like long walks on the b...
- by CCP MC Peanut - at 2014.05.18 13:44:00
|
43. CCP Blowout? Sure but what about CCP MC Peanut - in General Discussions [original thread]
CCP Blowout wrote: Spectral Clone wrote: I am also interested in this, what does Dust 514 offer me in the current state, that other games such as Mechwarrior Online, HAWKEN, Planetside 2 doesn-Št offer? Playstation 3 gaming and an excus...
- by CCP MC Peanut - at 2014.05.16 12:57:00
|
44. CCP Blowout? Sure but what about CCP MC Peanut - in General Discussions [original thread]
843 Epidemic wrote: I mean come on. MC peanut? That's hilarious. I think they should have a duel. To the death But um, to make this some sort of constructive post uh... I believe that... we should... be able to play the space-radio when w...
- by CCP MC Peanut - at 2014.05.16 11:07:00
|
45. [Feedback] Legion HUD - in General Discussions [original thread]
Thanks for the reference. I wasn't aware of other 'sonar' attempts. I poked around for real sonar maps and found an interesting article: http://www.zmescience.com/other/great-pics/shipwreck-sonar-pictures/ Based on this pic, an effect like this...
- by CCP MC Peanut - at 2014.05.16 01:27:00
|
46. [Feedback] Legion HUD - in General Discussions [original thread]
Ace Starburst wrote: Throwing out a few ideas here that are user interface related. 1. Modules that affect display visualization, such as sonar, x-ray, infrared. Could even have new module slots on the helmet with scouts having the most and he...
- by CCP MC Peanut - at 2014.05.15 12:37:00
|
47. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Maken Tosch wrote: Himiko Kuronaga wrote: I kinda get the feeling that he just doesn't believe us or something. Is this going to be a situation where the community is all going to say something and Z is just going to say screw it and do thi...
- by CCP MC Peanut - at 2014.05.15 07:28:00
|
48. [Feedback] Legion HUD - in General Discussions [original thread]
CCP Saberwing wrote: Rumour has it he was meant to be McPeanut, but do to his insane turntabling and beat-spitting skills he became MC Peanut. Let's just say it was serendipitous that I hit the spacebar too much.
- by CCP MC Peanut - at 2014.05.15 06:43:00
|
49. [Feedback] Legion HUD - in General Discussions [original thread]
I-Shayz-I wrote: One of the coolest things about the Dust 514 HUD is TacNet. I absolutely love how much of the gameplay is scanning, hiding from scans, and e-war in general. One of my favorite things is the detailed information given when you ...
- by CCP MC Peanut - at 2014.05.15 00:48:00
|
50. [Feedback] Legion HUD - in General Discussions [original thread]
Monkey MAC wrote: Would it be possible to cheat? Instead of being absolute black, make it dark enough the human eye can't discern shapes or colours, then invert the brightness like a negative image, then make interactable objects, like infan...
- by CCP MC Peanut - at 2014.05.14 13:08:00
|
51. [Feedback] Legion HUD - in General Discussions [original thread]
Monkey MAC wrote: CCP MC Peanut wrote: Monkey MAC wrote: I think instead of these kind of things being customizable, we just have them react to the enviroment. So say your on a Thermonically Active Planet, there is soot and particulat...
- by CCP MC Peanut - at 2014.05.14 11:59:00
|
52. [Feedback] Legion HUD - in General Discussions [original thread]
Bragoltur Valaruina wrote: Hey CCP MC Peanut, I have a few questions about vehicles, and especially dropships. Is there a possibility of, A. Getting a pitch/roll meter when in a dropship? B. Dropships in general but especially assault dropship...
- by CCP MC Peanut - at 2014.05.14 11:40:00
|
53. [Feedback] Legion HUD - in General Discussions [original thread]
Monkey MAC wrote: I think instead of these kind of things being customizable, we just have them react to the enviroment. So say your on a Thermonically Active Planet, there is soot and particulates everywhere, your DOF is limited to say 20m...
- by CCP MC Peanut - at 2014.05.14 01:14:00
|
54. [Feedback] Legion HUD - in General Discussions [original thread]
Maken Tosch wrote: @CCP MC Peanut Since you're here, I like to point out something that has gotten me a disoriented (literally) when I was playing Dust. Every time I spawn in at any location whether it's an uplink, objective, default spawn, o...
- by CCP MC Peanut - at 2014.05.13 12:42:00
|
55. [Feedback] Legion HUD - in General Discussions [original thread]
The feedback continues to be great.. As awesome as you guys find Dev responses, the feedback you are posting is super stellar (space themed games deserve space themed adjectives). The shield-armor ideas for the targeting info are absolutely possi...
- by CCP MC Peanut - at 2014.05.13 12:37:00
|
56. [Feedback] Legion HUD - in General Discussions [original thread]
Monkey MAC wrote: Yeah that is what he means, especially now a days in DUST brick tanking is all the rage. You will see caldari's with more armour than my Minmatar has EHP. It would be useful knowing if this is the case, so I can make a more ...
- by CCP MC Peanut - at 2014.05.12 12:02:00
|
57. [Feedback] Legion HUD - in General Discussions [original thread]
IgniteableAura wrote: MC Peanut, Is it possible to make the health bars more dynamic based on shields vs armor? So that when you are shooting someone you have an idea where their "tank" is? So for example the armor bar would be red and the s...
- by CCP MC Peanut - at 2014.05.12 11:27:00
|
58. [Feedback] Legion HUD - in General Discussions [original thread]
Monkey MAC wrote: You could use an abstract method to set up all bars the same, then wrap dynamically created classes. I.e Class name: Armour Bar (contains instances of Armour Bar Segement) This way with a little clever logic you can 1) Stan...
- by CCP MC Peanut - at 2014.05.11 12:13:00
|
59. [Feedback] Legion HUD - in General Discussions [original thread]
Ryder Azorria wrote: First things first, great dev name. Second, thanks for basically writing out a dev blogs worth of cool info. Thanks, and thank you for the great welcome (to everyone) Vaux Karn wrote: Customizable opacity for indiv...
- by CCP MC Peanut - at 2014.05.11 09:45:00
|
60. [Feedback] Legion HUD - in General Discussions [original thread]
Hey Everybody, CCP MC Peanut here--new to the forums (and this is my first post). I'm a Technical Artist here in Shanghai and was mostly involved in the HUD upgrade for the Project Legion Prototype you saw at Fanfest. I'm excited you guys noticed ...
- by CCP MC Peanut - at 2014.05.10 08:59:00
|
Pages: 1 2 [3] |
First page | Previous page | Next page | Last page |