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21. [Clarification] Scanning for Battles? - in General Discussions [original thread]
steadyhand amarr wrote: CCP MC Peanut wrote: I'm a little depressed that I can't find any Kombucha to drink here in China, so I'll get my detox in by posting another daily Starmap update: Today I hooked up the scanning effect using an event...
- by CCP MC Peanut - at 2014.05.23 01:39:00
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22. [Clarification] Scanning for Battles? - in General Discussions [original thread]
Captain Crutches wrote: CCP MC Peanut wrote: The integer (0-1) is how close it is to being done (then it will switch to another random point and so on until scanning completes). I hate to sound nit-picky, but that sounds like a range in be...
- by CCP MC Peanut - at 2014.05.23 00:35:00
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23. [Feedback] Legion HUD - in General Discussions [original thread]
Maken Tosch wrote: Foehammerr wrote: MC Peanut, when I watched the clip of the compass, I noticed that (to me at least) the rotation of the compass feels unnatural and counter intuitive. Having the compass act static and behave as if the use...
- by CCP MC Peanut - at 2014.05.23 00:34:00
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24. [Clarification] Scanning for Battles? - in General Discussions [original thread]
I'm a little depressed that I can't find any Kombucha to drink here in China, so I'll get my detox in by posting another daily Starmap update: Today I hooked up the scanning effect using an event that CCP BaoZi has setup to fire in kismet. It was...
- by CCP MC Peanut - at 2014.05.22 13:00:00
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25. [Feedback] Legion HUD - in General Discussions [original thread]
CEOPyrex CloneA wrote: Assume this compass can be interfered with via EW modules? perhaps it also doesnt work on certain planets due to interference / no magnetic fields (if powered that way) How about making this a module that has to be setu...
- by CCP MC Peanut - at 2014.05.22 12:37:00
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26. [Feedback] Legion HUD - in General Discussions [original thread]
CCP MC Peanut has a youtube channel now I got permission to upload some footage of the compass. The texture is still a work in progress and will be updated later by artists, but you can see it moving with the camera. https://www.youtube.com/wa...
- by CCP MC Peanut - at 2014.05.22 08:33:00
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27. [Feedback] Legion HUD - in General Discussions [original thread]
We do have a separate FOV control on the HUD geometry. So changing the game FOV would not affect this. Thank you smart engineer who thought to do this in advance.
- by CCP MC Peanut - at 2014.05.21 14:20:00
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28. [Clarification] Scanning for Battles? - in General Discussions [original thread]
While I seem to be giving daily updates, I can't promise I will be able to keep with it, but so far, the responses.. the feedback--it is just exciting. Today CCP BaoZi told me he read someone post (I checked but couldn't find--maybe it was another...
- by CCP MC Peanut - at 2014.05.21 14:16:00
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29. [Clarification] Scanning for Battles? - in General Discussions [original thread]
Monkey MAC wrote: Damn, you use python code? Awsome, can I come and work with you guys for the summer? As for the starmap, I like the iteration shown in the keynote, however a few view modes would be useful. I've been a big fan of python ev...
- by CCP MC Peanut - at 2014.05.21 13:55:00
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30. [Feedback] Legion HUD - in General Discussions [original thread]
Oswald Rehnquist wrote: I like the helmet idea as well, I've dome something similar to this already a while ago (I'm not an artist) https://drive.google.com/file/d/0B7OdomK1wfBOOWFWTUhiTTNzTk0/edit?usp=sharing It doesn't take a whole lot, t...
- by CCP MC Peanut - at 2014.05.21 02:04:00
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31. [Feedback] Legion HUD - in General Discussions [original thread]
501st Headstrong wrote: That sounds swell. How possible would it be to add curvature to the Hud, so it actually looks like an helmet? Even though this isn't reality, in life you can glance to your left or right and see area to your ears without...
- by CCP MC Peanut - at 2014.05.21 00:58:00
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32. [Clarification] Scanning for Battles? - in General Discussions [original thread]
This week I am looking at transition effects in and out of the starmap, as well as a scan effect. The transition should fade between the current Station Level (you saw a 'possible but not final' representation at fanfest) and the starmap (the leve...
- by CCP MC Peanut - at 2014.05.20 15:33:00
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33. [Feedback] Legion HUD - in General Discussions [original thread]
Bragoltur Valaruina wrote: Fox Gaden wrote: This is one of my classic rants, but I donGÇÖt think I have posted it in here yet. Each squad member should have a number on their dot on the mini map which corresponds to their position in the Sq...
- by CCP MC Peanut - at 2014.05.20 15:18:00
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34. [Clarification] Scanning for Battles? - in General Discussions [original thread]
Lady MDK wrote: steadyhand amarr wrote: No shooter fan wants to spend 30 minutes to an hour going from system to system. In EvE you stay to local area long hauls are rare in dust you will be flying around all over the place Agreed. As I ...
- by CCP MC Peanut - at 2014.05.20 00:56:00
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35. [Feedback] Legion HUD - in General Discussions [original thread]
ANON Cerberus wrote: CCP MC Peanut wrote: Maken Tosch wrote: KAGEHOSHI Horned Wolf wrote: Thank you for the reply, what HUD features are among your goals for Legion by release? What do you foresee the HUD being like? This I like to ...
- by CCP MC Peanut - at 2014.05.20 00:46:00
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36. [Feedback] Legion HUD - in General Discussions [original thread]
Sole Fenychs wrote: So, what about making things pretty? I played all of the Metroid Prime games, which do some really awesome HUD effects to add to the immersion. Like, if a map has valves that blow steam into a room and you walk into that ste...
- by CCP MC Peanut - at 2014.05.20 00:45:00
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37. [Clarification] Scanning for Battles? - in General Discussions [original thread]
I noticed this post and since it is a little relevant to what I am currently engaged in at work, I just had to jump in. We are in the early stages of prototyping a new Starmap (woot). Like the HUD change, this Starmap is pretty much all in 3D. Pri...
- by CCP MC Peanut - at 2014.05.19 08:40:00
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38. [Feedback] Legion HUD - in General Discussions [original thread]
Maken Tosch wrote: KAGEHOSHI Horned Wolf wrote: Thank you for the reply, what HUD features are among your goals for Legion by release? What do you foresee the HUD being like? This I like to know as well. This is not something I am able...
- by CCP MC Peanut - at 2014.05.19 03:06:00
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39. [Feedback] Legion HUD - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I would very much like racial HUDs to be implemented in Legion, by which I mean the color and visual style of the HUD should reflect the aesthetic of the dropsuit's racial manufacturer; the elements of a Minmatar ...
- by CCP MC Peanut - at 2014.05.19 02:02:00
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40. [Feedback] Legion HUD - in General Discussions [original thread]
Godin Thekiller wrote: CCP MC Peanut wrote: Aeon Amadi wrote: CCP MC Peanut wrote: shade emry3 wrote: You sir have been quoted in the wikia im maintaining, can we get a general background of yourself so we can hyperlink you on our ...
- by CCP MC Peanut - at 2014.05.18 15:48:00
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