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21. Sticky:How things work: Dispersion - in General Discussions [original thread]
Jathniel wrote: Any particular reason why it's in .xlsm format? No quick online viewers for that... Whatever. Regular .xls that bad? It uses a macro I wrote to calculate the dispersion. I was going to post a version with just the numbers but...
- by CCP Logibro - at 2014.10.12 23:34:00
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22. Sticky:How things work: Dispersion - in General Discussions [original thread]
sabre prime wrote: CCP Logibro wrote: sabre prime wrote: The only thing I learnt from this article was: CCP loves numbers. Interesting to read how all the hidden mechanics work though. There are a lot of parameters that can be adjusted b...
- by CCP Logibro - at 2014.10.09 20:53:00
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23. New Officer Weapon Stats - in General Discussions [original thread]
Managed to get a work around for the Shotgun, so Full Auto is locked in. Also decided the Charge Sniper needed some more love so the charge time is now halved.
- by CCP Logibro - at 2014.10.09 15:19:00
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24. Sticky:How things work: Dispersion - in General Discussions [original thread]
Echo 1991 wrote: Fox Gaden wrote: Echo 1991 wrote: loving the data and the graph, but it really shows that the gallente assault bonus should be changed. How can you come to that conclusion based on this data? The spreadsheet provides no...
- by CCP Logibro - at 2014.10.08 16:44:00
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25. Sticky:How things work: Dispersion - in General Discussions [original thread]
sabre prime wrote: The only thing I learnt from this article was: CCP loves numbers. Interesting to read how all the hidden mechanics work though. There are a lot of parameters that can be adjusted behiind the scenes. Also, why do you bother h...
- by CCP Logibro - at 2014.10.08 15:28:00
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26. Sticky:How things work: Dispersion - in General Discussions [original thread]
DeathwindRising wrote: CCP Logibro wrote: No. While there is an overall modifier for dispersion while zoomed through the Zoomed Dispersion Multiplier, there is also a state multiplier for weapons while zoomed that allows more granular contro...
- by CCP Logibro - at 2014.10.08 11:54:00
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27. Sticky:How things work: Dispersion - in General Discussions [original thread]
J4yne C0bb wrote: First of all, thanks very much, I enjoyed the read. CCP Logibro wrote: Most rifles have this set to 0, meaning that they have no dispersion when looking down the weaponGÇÖs sights. The HMG has this set to 1, which means th...
- by CCP Logibro - at 2014.10.08 10:45:00
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28. Sticky:How things work: Dispersion - in General Discussions [original thread]
Vell0cet wrote: Just to clarify, a bullet's trajectory is randomly determined with any value within the limits of the current dispersion? In other words, if I fire 30 rounds and have max dispersion, it's possible for all rounds to randomly be v...
- by CCP Logibro - at 2014.10.07 22:42:00
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29. Sticky:How things work: Dispersion - in General Discussions [original thread]
Stefan Stahl wrote: Wonderful idea. I very much hope this becomes a series. That way we can start giving you much better feedback on the handling of the guns, which is one of the areas Dust doesn't do very well. CCP Logibro wrote: There are...
- by CCP Logibro - at 2014.10.07 19:47:00
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30. Sticky:How things work: Dispersion - in General Discussions [original thread]
matsumoto yuichi san wrote: ok in the table it gives dispersion numbers for the ASCR but the curve on the chart, and the data shows it being constant, along with the ARR, this seems wrong, mostly because it certainly seems to go up, but just my...
- by CCP Logibro - at 2014.10.07 19:45:00
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31. Sticky:How things work: Dispersion - in General Discussions [original thread]
Hello wonderful forum readers. Today is the first in what may (depending on how much you like it and how much time I have) be a series of posts on how some of the mechanics of DUST actually work. These include things like how is damage done calcul...
- by CCP Logibro - at 2014.10.07 18:19:00
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32. New Officer Weapon Stats - in General Discussions [original thread]
Alex-ZX wrote: Because caldarians know that the smg is the best sidearm, lol I have a question to Ccp logi bro, isn't it better if the alex's HMG had an increase of 2x in damage instead of 1.85? Doing the dps math the dps is like 864(gastun), ...
- by CCP Logibro - at 2014.10.07 18:01:00
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33. I love GM Archduke - in General Discussions [original thread]
He's a pretty cool guy, and he doesn't afraid of any ticket.
- by CCP Logibro - at 2014.10.06 17:28:00
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34. New Officer Weapon Stats - in General Discussions [original thread]
CommanderBolt wrote: Oh my! Want that PLC, want that full auto shotgun, want that crazy zoom scrambler! Even the LR sounds pretty cool.... and that forge could be pretty intense too! Just FYI, the Laser Rifle with Amarr Assault Dropsuit V w...
- by CCP Logibro - at 2014.10.03 19:12:00
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35. Question about Sidearm Expert Challenge - in General Discussions [original thread]
Don't need to terminate for it to count. We will be checking for any stat padding though and it will be grounds for disqualification if we find any evidence you were doing so.
- by CCP Logibro - at 2014.10.03 18:54:00
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36. New Officer Weapon Stats - in General Discussions [original thread]
However for the actual stats I'm looking at, try this (it's rough, but should give you an idea what you're in for. And no, it's not final yet either.) All numbers are compared to the base Prototype version (except where specified): Officer Weapon...
- by CCP Logibro - at 2014.10.03 17:48:00
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37. New Officer Weapon Stats - in General Discussions [original thread]
Officer level stats are not in yet, this is just the item being created so we have it ready to go. Making a new item takes specific deployments so we deployed them first so we can get it out sooner rather than adding all the stats and then waiting...
- by CCP Logibro - at 2014.10.03 10:27:00
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38. CCP have announced date they will shut off Dust Sevrer - in General Discussions [original thread]
Locked for spam and trolling.
- by CCP Logibro - at 2014.09.13 18:51:00
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39. Sticky:Unscheduled Server Downtime 2014-09-10 - in General Discussions [original thread]
Hey guys Due to a Database issue, we need to restart Tranquility. Apologies for the inconvenience. We'll be back as soon as we can be.
- by CCP Logibro - at 2014.09.10 11:36:00
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40. Race fo da likes - in General Discussions [original thread]
Locked for spam.
- by CCP Logibro - at 2014.09.05 12:18:00
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