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121. Maps for use - in Feedback/Requests [original thread]
You may also want to check out our "Ideas/Themes for DUST 514 Maps" thread! :) https://forums.dust514.com/default.aspx?g=posts&t=18750
- by CCP Frame - at 2012.07.07 08:47:00
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122. Log-out - in Feedback/Requests [original thread]
I'll be honest with you here. Yesterday was the first time we realized this as well (at least the community team). We will make sure to bring this option as soon as possible! Then again, why would you like to log out from this magical place? :) We...
- by CCP Frame - at 2012.07.07 07:36:00
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123. [REQUEST] Controller Mapping and More! - in Feedback/Requests [original thread]
You will be able to remap default controls, don't worry! :)
- by CCP Frame - at 2012.07.06 05:24:00
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124. E3 IRC Feedback Megathread - in Feedback/Requests [original thread]
Remember, bug reports can also be submitted here: http://bugreports.questionpro.com/ and are greatly appreciated. Also, thank you for the list! We are looking at IRC, but this really helps to catch up with the things that we may have missed.
- by CCP Frame - at 2012.07.05 19:58:00
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125. [Request] communication with CCP - in Feedback/Requests [original thread]
It is true that a lot of people are on vacation in Reykjavik but us in Shanghai keep listening to you. Keep up the good work with the feedback and suggestions guys, we really appreciate it and read it constantly. :)
- by CCP Frame - at 2012.07.05 19:24:00
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126. Do not show Enemies Target Arrows. - in Feedback/Requests [original thread]
Traynor Youngs wrote: Its a Tactical Data Net that is taking sensor data from all of your teammates and replicating those targets onto your HUD. This is 60,000 years in the future, not the Normandy invasion. This is correct. The indicator w...
- by CCP Frame - at 2012.07.05 09:44:00
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127. [Request] Sliding - in Feedback/Requests [original thread]
I actually like it pretty much. Will keep an eye on this :)
- by CCP Frame - at 2012.07.03 10:00:00
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128. Dear CCP Can we have a chat? - in Feedback/Requests [original thread]
We will make sure to have up-to-date thread of all the known issues for every following build. That should save all of us some headache :)
- by CCP Frame - at 2012.07.02 05:30:00
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