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1. Mass driver ninjas help me out... - in Rookie Training Grounds [original thread]
Justicar Karnellia wrote: Ok so I decided to pick up a mass driver last night and I find it particularly refreshing as a weapon. If you are a mass driver kingpin or master ninja I'd love to hear your thoughts: I have two lines of enquiry. 1) ...
- by Buster Friently - at 2013.07.11 00:53:00
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2. Where do I get ammo? - in Rookie Training Grounds [original thread]
Dropn Fbombs wrote: HI! I noticed my weapon is firing blanks so I was curious where I can get real bullets that will kill the enemy rather than just be a distraction. Your best bet, would be to actually hit them with the bullets you have. ...
- by Buster Friently - at 2013.06.29 03:11:00
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3. Leaving a Corp... - in Rookie Training Grounds [original thread]
Spycrab Potato wrote: Go to My Corporation in the Neocom. Them go to members and find your name. Hit "X" on your name and select leave Corp. You will automatically be put into a "fake" corp. Actually, you may first have to select "remove ro...
- by Buster Friently - at 2013.06.29 03:10:00
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4. Go for Medium Caldari Proto Basic or Level 4 Racial? - in Rookie Training Grounds [original thread]
The-Errorist wrote: The racial spec dropsuits are all cheaper than their basic counterparts too, so its almost always better to get the specialized version. Yes. Go for racial.
- by Buster Friently - at 2013.06.28 03:21:00
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5. light damage modifier & fitting strategy - in Rookie Training Grounds [original thread]
Tal-Rakken wrote: Buster Friently wrote: The reason he went out to six is because Eve has ships with up to 8 slots, and this is just a copy/paste from the Eve info. Your scout sig strength is 45db. Shields are better than damage mods in ne...
- by Buster Friently - at 2013.06.28 02:35:00
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6. Is there a way to access and allocate character skills outside the PS3? - in Rookie Training Grounds [original thread]
Royce Kronos wrote: I'm almost certain they don't have this for EVE. As far as I can tell, you can only change your skill queue from within EVE. What EVE does have is API keys, which allows 3rd party software to access your EVE data, thus maki...
- by Buster Friently - at 2013.06.28 02:00:00
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7. light damage modifier & fitting strategy - in Rookie Training Grounds [original thread]
The reason he went out to six is because Eve has ships with up to 8 slots, and this is just a copy/paste from the Eve info. Your scout sig strength is 45db. Shields are better than damage mods in nearly every case. Sometimes damage mods are bett...
- by Buster Friently - at 2013.06.28 01:58:00
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8. Range Amplification & Precision Enhancement for Sniping - in Rookie Training Grounds [original thread]
Oso Peresoso wrote: Buster Friently wrote: None of this affects the ability to see an enemy when you have line of sight. They are two separate mechanics. In nearly all cases, you will find enemy snipers at extreme range simply by looking fo...
- by Buster Friently - at 2013.06.26 20:47:00
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9. Prototype Scout sniper loadout advice - in Rookie Training Grounds [original thread]
Scouts aren't very good snipers. Having said that, you're going to need armor plates to increase your chance of survival from ohk. If you can fit it, use a repping nanohive, if not use a regular nanohive. For high slots you should either use damag...
- by Buster Friently - at 2013.06.26 20:42:00
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10. Gallente vs Minmatar Scout Dropsuits - in Rookie Training Grounds [original thread]
Fist Groinpunch wrote: Artificer Ghost wrote: Ferren Devarri wrote: oh, and if you haven't noticed, Gallente scouts are a joke due to the standardized 10m scan range. Every other suit has a base scan radius of 5m. That's at least some ...
- by Buster Friently - at 2013.06.22 01:41:00
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11. best "easy to use" weapon - in Rookie Training Grounds [original thread]
Fredrikson Revel wrote: Flaylock is easy mode right now. New noob tube. The flaylock is a difficult weapon to use and learn. Also, it requires a lot of sp to be effective at all. If you want noob friendly easy, the AR is the way to go. Add ...
- by Buster Friently - at 2013.06.21 17:19:00
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12. Question about damage mods - in Rookie Training Grounds [original thread]
cedz636 wrote: Buster Friently wrote: cedz636 wrote: When fitting my drop suit, if i put a sidearm in a light weapon slot and I want to buff it with a damage mod, would I use a light damage mod, or a sidearm damage mod? does the modifier ...
- by Buster Friently - at 2013.06.21 02:06:00
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13. Gallente vs Minmatar Scout Dropsuits - in Rookie Training Grounds [original thread]
Artificer Ghost wrote: Buster Friently wrote: The only really bad advice I see is the idea that a Gallente scout would be better than a Minnie scout for sniping because of the scan radius. Really? If you're sniping, how will you see the S...
- by Buster Friently - at 2013.06.21 02:05:00
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14. Question about damage mods - in Rookie Training Grounds [original thread]
cedz636 wrote: When fitting my drop suit, if i put a sidearm in a light weapon slot and I want to buff it with a damage mod, would I use a light damage mod, or a sidearm damage mod? does the modifier affect the actual weapon or the slot I put i...
- by Buster Friently - at 2013.06.21 00:05:00
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15. Question about Sniper rifles. - in Rookie Training Grounds [original thread]
Sniper rifles do have different zoom levels, but it isn't dramatic. The tac sniper rifles definitely have more zoom than the charge, but I'd say the difference is only about 15% or so. The Thales is significantly better than the rest though.
- by Buster Friently - at 2013.06.20 23:43:00
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16. Advice about core skills please. - in Rookie Training Grounds [original thread]
There isn't really a "Best". It depends heavily on your plays style. The plates will slow you down, but give you a nice buffer to absorb hits. You'll take a long time to get that back though unless there's a friendly Logi nearby. Alternatively, ...
- by Buster Friently - at 2013.06.20 23:41:00
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17. Gallente vs Minmatar Scout Dropsuits - in Rookie Training Grounds [original thread]
Fist Groinpunch wrote: Some terrible, terrible advice in this thread. The only really bad advice I see is the idea that a Gallente scout would be better than a Minnie scout for sniping because of the scan radius. Let me just say this is bu...
- by Buster Friently - at 2013.06.20 23:33:00
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18. Range Amplification & Precision Enhancement for Sniping - in Rookie Training Grounds [original thread]
An active scanner might be semi-useful as a defensive item, but that's about it. The best active scanners have a range out to 150m. None of this affects the ability to see an enemy when you have line of sight. They are two separate mechanics. In ...
- by Buster Friently - at 2013.06.20 23:26:00
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19. Current Sharpshooter? - in Rookie Training Grounds [original thread]
Oso Peresoso wrote: In EVE sharpshooter extends the optimal range of weapons. Here it says it reduces "dispersion." I think the lack of a sharpshooter skill for certain weapon types is telling. Is the intention to increase range directly, or to...
- by Buster Friently - at 2013.06.20 02:44:00
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20. Pointless use of aurum weapons - in Rookie Training Grounds [original thread]
Roldrage wrote: I use aurum weapons to test out those weapons I don't have any skills in before I spend the points (eg using the charstone before speccing into plasma cannons) or to temporarily use a higher level weapon before I can get the ISK...
- by Buster Friently - at 2013.06.20 02:43:00
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