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141. QUITTING DUST - in General Discussions [original thread]
Minor Treat wrote: Exergonic wrote: Wait wait wait.... You're quiting a game because it doesn't have aim assist????? ummm... Get good and L2aim??? Aim assist doesn't mean aim assist all the time... sometimes it means comfortability contr...
- by Burntface man112 - at 2013.07.27 17:32:00
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142. QUITTING DUST - in General Discussions [original thread]
Astral Ace wrote: I shoot at people, and they die. I fail to see the problem. close quarters dude, totally bugged. Check the Dev posts.
- by Burntface man112 - at 2013.07.27 17:31:00
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143. QUITTING DUST - in General Discussions [original thread]
Cpl Foster USMC wrote: Aim Assist...?...let me guess....you've always had a car with Power Steering too...Noob.....you made my list, I'm shooting you when you come back.... your a dic k :)
- by Burntface man112 - at 2013.07.27 17:30:00
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144. Public matches are mismatched - in General Discussions [original thread]
Gaechti wrote: Get a scout suit, put Core Flaylock, Complex Sidearm DMG Mod, Nanohive and some Nades on the fitting. Have a blast when you 3 shot Proto Suits with a cheap 25k suit. Works quite well on CQC maps. lmao truth to that, good thing...
- by Burntface man112 - at 2013.07.26 20:54:00
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145. (REQ) Aiming ISSUES - in General Discussions [original thread]
ChromeBreaker wrote: ... already getting fixed... https://forums.dust514.com/default.aspx?g=posts&m=1094594#post1094594 https://forums.dust514.com/default.aspx?g=posts&m=1099476#post1099476 thank you for posting this!!! that ma...
- by Burntface man112 - at 2013.07.25 15:07:00
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146. (REQ) Aiming ISSUES - in General Discussions [original thread]
ChromeBreaker wrote: ... already getting fixed... https://forums.dust514.com/default.aspx?g=posts&m=1094594#post1094594 I hope your right dude, i can wait but i really want a Dev to respond to this so i can at least ease myself and my...
- by Burntface man112 - at 2013.07.25 15:06:00
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147. (REQ) Aiming ISSUES - in General Discussions [original thread]
HYENAKILLER X wrote: Sensitivity on all settings 100%, even dead zone. Get your sharpshooter to lvl 3. Demand excellence from yourself via aiming and kill. You are welcome okay, i should not have to be force to change my sensitivity. i shou...
- by Burntface man112 - at 2013.07.25 15:04:00
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148. (REQ) Aiming ISSUES - in General Discussions [original thread]
Ever since 1.2 update the game has been dealing with several aiming problems. For awhile i thought maybe it was me but no... Everyone I know has said the same things. Headshots are now harder than ever to pull off in consecutive hits. What the hel...
- by Burntface man112 - at 2013.07.25 07:28:00
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149. Nerf the Flaylock pistol - in General Discussions [original thread]
D legendary hero wrote: CCP Eterne wrote: We have a dev blog in the pipeline that will discuss the changes we're making to the Flaylock that will help bring it into line with other weapons. The changes are pretty significant. there you g...
- by Burntface man112 - at 2013.07.22 06:05:00
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150. Nerf the Flaylock pistol - in General Discussions [original thread]
hakeru tekidoki wrote: being a shotgun my primary weapon, the flaylock allows for good balance in tight situations where i might need a bit more range or against someone trying to 'roadkill' me, for instance... so it's great as a secondary wea...
- by Burntface man112 - at 2013.07.22 06:02:00
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151. Nerf the Flaylock pistol - in General Discussions [original thread]
Daxxis KANNAH wrote: Just going to say for the last time - The sidearm argument is ridiculous. If sidearms are supposed to be much less lethal then drop the requirements to 1x and scale back their damage even more. The only thing I see with si...
- by Burntface man112 - at 2013.07.22 06:00:00
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152. Nerf the Flaylock pistol - in General Discussions [original thread]
Prophet Endokush wrote: just so people know, -FLAYLOCK DRAWBACKS- actually more like anti-flaylock tactics it is useless at long ranges near worthless when fighting uphill at point blank it is impossible to use suicide accidents are common ...
- by Burntface man112 - at 2013.07.21 06:47:00
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153. Nerf the Flaylock pistol - in General Discussions [original thread]
Master Ratchet2448 wrote: hakeru tekidoki wrote: being a shotgun my primary weapon, the flaylock allows for good balance in tight situations where i might need a bit more range or against someone trying to 'roadkill' me, for instance... so ...
- by Burntface man112 - at 2013.07.21 01:23:00
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154. Nerf the Flaylock pistol - in General Discussions [original thread]
CCP Mintchip wrote: We are taking this feedback very seriously and are looking into a solution that will bring balance to this weapon :) So, hopefully it's to your liking and in the future please don't hesitate with your concerns! AWESOME! i...
- by Burntface man112 - at 2013.07.16 19:19:00
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