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61. HAV's overpowered (again) - in General Discussions [original thread]
STB Vermaak Doe wrote: Try setting up a squad with at least two av guys before the match starts well, the whole "comms don't work worth a ****" problem can put a damper on that, unfortunately.
- by Burger Helper - at 2012.08.22 21:24:00
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62. HAV's overpowered (again) - in General Discussions [original thread]
STB Vermaak Doe wrote: Try sneaking up on a tank with a buddy or two with swarm launchers and open fire. Duh Einstein. If you expected to 1v1 a tank your mistaken. Ps was the tank that merked you a blaster tank? oh sure, let me just call...
- by Burger Helper - at 2012.08.22 21:17:00
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63. HAV's overpowered (again) - in General Discussions [original thread]
STB Vermaak Doe wrote: Invest sp into av skills. Nuff SaidGäó and do what? spend 40k isk on a good swarm launcher, only to lose three or four of those fits just trying to get in range of the HAV, only for it to drive out of line of sight aft...
- by Burger Helper - at 2012.08.22 21:00:00
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64. HAV's overpowered (again) - in General Discussions [original thread]
Mobius Wyvern wrote: https://forums.dust514.com/default.aspx?g=posts&m=266211#post266211 HAVs were destroyed in this patch. All you need is AV grenades and a Nanohive and any HAV is a smoking wreck. well, while we're exchanging anecdotal...
- by Burger Helper - at 2012.08.22 20:58:00
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65. HAV's overpowered (again) - in General Discussions [original thread]
well, last build it was mostly marauders that were OP. now it's any tank ever. nobody can afford to attack a tank. running around witha forge gun or swarm launcher is guaranteed death, and you can't afford to ride a dropship to a building top in...
- by Burger Helper - at 2012.08.22 20:53:00
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66. Anyone tried mass drivers since Precursor hit? - in General Discussions [original thread]
you can make them kinda viable on an assault suit with two damage mods (one enhanced, one basic) and a nanohive. use the regular mass driver. the breach one never hits a target (blast radius too small), the assault one hits often but for very lit...
- by Burger Helper - at 2012.08.22 00:47:00
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67. snipers rifles, shotguns, assault rifles, grenades, and scout suits; the game - in General Discussions [original thread]
EnIgMa99 wrote: they made progress we can group up, stuff looks better, more maps, auto aim and more controls. Like with this progress a real november or october release is very ver possible with a winter expansion into nullsec *fingers crossed...
- by Burger Helper - at 2012.08.21 23:41:00
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68. KB and Mouse support SLOW - in General Discussions [original thread]
Ayures II wrote: [quote=Antonius Dacinci] Oh, and I have my controller sensitivity only set to 80 while my mouse is set to 100. holy ****! how do you hit anything? sensitivity that high must be a nightmare to get on target. anything over zer...
- by Burger Helper - at 2012.08.21 23:33:00
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69. KB and Mouse support SLOW - in General Discussions [original thread]
TEBOW BAGGINS wrote: someone stated in other post if you wanna go KBM go long range and dont brawl.. sounds like a pretty decent balance IMO.. we dont want you uber KBM users having full advantage over everyone else and before anyone accuses m...
- by Burger Helper - at 2012.08.21 20:31:00
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70. KB and Mouse support SLOW - in General Discussions [original thread]
KBM is one of the few things done right and well this patch also, you can overcome the rather slow turn speed by moving your mouse at a relatively slow speed; there's a point where moving your reticle in a circle too fast is interpreted by the gam...
- by Burger Helper - at 2012.08.21 20:07:00
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71. explosives screwing up your aim. - in General Discussions [original thread]
"there are no bugs just features" -CCP
- by Burger Helper - at 2012.08.21 20:00:00
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72. snipers rifles, shotguns, assault rifles, grenades, and scout suits; the game - in General Discussions [original thread]
RankRancid wrote: This scrub would last 30 seconds on dome before breaking his controller or mouse and pocket vagina. i thought the whole thing with you people was to avoid call of duty? this sounds like something straight off the call of ...
- by Burger Helper - at 2012.08.21 18:47:00
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73. To Lead or Not to Lead: A Snipers Dilemna - in General Discussions [original thread]
****** server side hit detection amplified by subtle fluctuations in latency, nothing to see here, move along
- by Burger Helper - at 2012.08.21 07:11:00
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74. snipers rifles, shotguns, assault rifles, grenades, and scout suits; the game - in General Discussions [original thread]
Sleepy Zan wrote: They need to add sniper sway between each shot like they used. Maybe make the duration a little less than the the initial sway before it steadies but the snipers don't feel right without it. i'd say remove snipers from the...
- by Burger Helper - at 2012.08.21 07:00:00
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75. hit detection might not be perfect but its not as bad as some make out. - in General Discussions [original thread]
Cerebral Wolf Jr wrote: Don't forget, hit detection is also based on your skill point allocation and equipment. This is an MMOFPS not a FPS. it would be neat if this was the case it is not CLIENT SIDE HIT DETECTION CCP, YOU KNOW IT MUST BE ...
- by Burger Helper - at 2012.08.21 06:58:00
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76. snipers rifles, shotguns, assault rifles, grenades, and scout suits; the game - in General Discussions [original thread]
Iron Wolf Saber wrote: More like dust 514 is so convulted now that fixing one thing breaks another. Currenlty the problem causing infinite load on instabattle was caused by none other than the milita drop uplink. well, that's how all ga...
- by Burger Helper - at 2012.08.21 04:26:00
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77. snipers rifles, shotguns, assault rifles, grenades, and scout suits; the game - in General Discussions [original thread]
Iron Wolf Saber wrote: fixes have prioirty.. might as well put that on the back burner, CCP cannot fix jack ****. i'm having difficult recalling a bug ccp has fixed (actually fixed in this beta). possibly the freeze bug? i guess that's nic...
- by Burger Helper - at 2012.08.21 04:23:00
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78. snipers rifles, shotguns, assault rifles, grenades, and scout suits; the game - in General Discussions [original thread]
i'm not really sure who is doing the weapon balancing over there, but they're doing it rather poorly. what happened to that content streaming thing to change weapon attributes during daily downtime instead of having to wait 2 months for a weapon t...
- by Burger Helper - at 2012.08.21 04:09:00
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