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21. Forge guns and railguns - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: BulletSnitcheZ wrote: Ted Nugget wrote: I feel that a weapon like these shouldn't sustain damage for as far as they can shoot. The further the shot the less the damage. It shouldn't be able to shoot as far as it c...
- by BulletSnitcheZ - at 2013.04.15 12:51:00
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22. Forge guns and railguns - in Feedback/Requests [original thread]
Ted Nugget wrote: I feel that a weapon like these shouldn't sustain damage for as far as they can shoot. The further the shot the less the damage. It shouldn't be able to shoot as far as it can and do max damage. It's just dumb I think that ...
- by BulletSnitcheZ - at 2013.04.15 12:22:00
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23. [Suggestion] Purchase better RDV pilots - in Feedback/Requests [original thread]
I think this is more a technical issue. CCP has to fix it. I've had so many Sagariss flipped over by these stupid RDV pilots :(
- by BulletSnitcheZ - at 2013.04.14 21:46:00
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24. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: People don't talk about the small turret gunners because they're irrelevant. Ask yourself instead how often people say "I couldn't get within AV grenade range of that HAV, his infantry support is too good!" That...
- by BulletSnitcheZ - at 2013.04.13 19:10:00
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25. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: HAVs are super squad oriented. Their performance increases drastically if they run with squad support. I would argue that they are far more team dependent than dropsuits. It's just that that support is almost a...
- by BulletSnitcheZ - at 2013.04.13 18:15:00
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26. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Can't speak for the other guy, but I don't like two. HAVs are supposed to have one purpose: balls out fighting. If HAVs can deploy a drone to hack installations, or have any similar such capabilities, then there'...
- by BulletSnitcheZ - at 2013.04.13 15:23:00
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27. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Mavado V Noriega wrote: No. we already know why tank fights last so short and no HP and resistance shouldnt be based on the number of bluedots or teammates i got in it because it doesnt make sense that when 1 person jumps out to cap the obje...
- by BulletSnitcheZ - at 2013.04.13 13:45:00
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28. [PROPOSAL] HAV. Redesignation for purpose. - in Feedback/Requests [original thread]
I'm a little skeptical about this idea. HAVs need to be buffed right now, and your idea would essentially nerf them. Limited ammo? Less tracking speed on Blaster turrets? No way, tanks would just become a lame AV weapon that's ineffective against ...
- by BulletSnitcheZ - at 2013.04.13 13:32:00
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29. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Eris Ernaga wrote: No because you have to realize how many tankers you are upsetting right now. I suggest you let this idea die because what do you run what if I suggested a complete over haul to it you would be mad obviously. You don't reali...
- by BulletSnitcheZ - at 2013.04.13 03:20:00
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30. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: Forgetting one major thing : Turret Installation being totally useless. You can see HAV roll them out each game without even worrying. 1) turrets should be blue or red when game starts. 2) they should have way more H...
- by BulletSnitcheZ - at 2013.04.12 22:59:00
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31. Why should a forge gun be stronger than a rail gun? - in Feedback/Requests [original thread]
PIMP MAC DADDY 2100374163 wrote: It does not seem right to make such a small gun stronger than a railgun And don't forget that the projectile speed is much faster on a forge gun. How can something like this even be possible? Since when do ha...
- by BulletSnitcheZ - at 2013.04.12 22:16:00
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32. Small Turrets should be optional on HAVs :/ - in Feedback/Requests [original thread]
Llan Heindell wrote: BulletSnitcheZ wrote: KalOfTheRathi wrote: Nope. We get this every couple of weeks. At least it is not as bad as the Kitten is OP threads that consume most of the bandwidth. This is how it is. Too bad. Nope, beca...
- by BulletSnitcheZ - at 2013.04.11 20:01:00
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33. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Either they would have to nerf HAV HP, thus effectively requiring a full squad to not get one-shot, or leave HAV HP where it is and allow high-end HAVs to have ridiculous amounts of eHP. So there's your options, ...
- by BulletSnitcheZ - at 2013.04.11 17:29:00
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34. Small Turrets should be optional on HAVs :/ - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Nope. We get this every couple of weeks. At least it is not as bad as the Kitten is OP threads that consume most of the bandwidth. This is how it is. Too bad. Nope, because disagreeing with this post means you want to ...
- by BulletSnitcheZ - at 2013.04.11 13:47:00
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35. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
KalOfTheRathi wrote: No it doesn't have to stop, Kitten. Maybe it can stop when you personally Nerf the Thale Sniper Rifle to be a wiffle bat. The entire game is built upon better gear and acquisition thereof, specifically Proto and Office...
- by BulletSnitcheZ - at 2013.04.11 12:55:00
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36. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Quote: How about this. We do a 1v3 battle. You get a solo tank, I get two gunners. They will not use AV or anything like it on your HAV to keep it lol fair. It wouldn't matter at all actually, especially if both of us are using Large Railgun ...
- by BulletSnitcheZ - at 2013.04.11 11:53:00
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37. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: Sure, I guess, in much the same way a mugger "incentivizes" you to give them your wallet. "Do it or you'll die" is technically an incentive. Just...not really in keeping with the way people normally use the ter...
- by BulletSnitcheZ - at 2013.04.11 04:08:00
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38. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Alan-Ibn-Xuan Al-Alasabe wrote: See, here's how I see it. Sometimes I can't dedicate two or three hours to gaming. In fact, most times I can't do that. This means I can't go into corp chat and find a group of dedicated squaddies to run with. I...
- by BulletSnitcheZ - at 2013.04.11 03:40:00
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39. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
BOZ MR wrote: No. -1 I do not want to give the job of keeping me alive to random blue dots. I think #2 could be implemented If CCP allowed us to set our vehicles to "squad only". Maybe they could give us the option to set the responsibiliti...
- by BulletSnitcheZ - at 2013.04.10 23:02:00
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40. [Request] Making HAVs more tactical & squad-oriented - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Better yet, buff Small Turrets. Doing so will both fix the underwhelming firepower of the LAV and Dropship as well as make HAVs want to work with others. I'll add that to the list
- by BulletSnitcheZ - at 2013.04.10 22:43:00
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