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241. As a logi, I am boycotting snipers - in General Discussions [original thread]
Isaa Quade wrote: BuTtHuRtPEepZ wrote: what about frontline snipers or defender snipers? lol whats so funny?
- by BuTtHuRtPEepZ - at 2013.06.20 04:10:00
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242. As a logi, I am boycotting snipers - in General Discussions [original thread]
Why are you boycotting snipers? what about frontline snipers or defender snipers?
- by BuTtHuRtPEepZ - at 2013.06.20 03:49:00
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243. Please rename the Gallente Assault Rifle - in General Discussions [original thread]
ZDub 303 wrote: If they change names, I think racial names should be added too. Amarr Scrambler Rifle Gallente Blaster Rifle Caldari Gauss Rifle Minmatar Combat Rifle Sounds more badass to me with the racial names in as well. i second this...
- by BuTtHuRtPEepZ - at 2013.06.19 21:35:00
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244. [Idea] New Dropsuit Role: Wingman Light Frame - in General Discussions [original thread]
Rusty Shaklefurd wrote: Wingman Dropsuits... +3% to heavy female dropsuit pickup per level. Lol'd hard
- by BuTtHuRtPEepZ - at 2013.06.19 16:38:00
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245. Fighting over...resources? - in General Discussions [original thread]
Cody Sietz wrote: I'd like to see a new game mode where one team has to killed researchers/miners/civilians/ VIPs and one side has to defend them. It would be cool if we can have players fill these roles and only get a side arm(maybe) though I...
- by BuTtHuRtPEepZ - at 2013.05.27 18:09:00
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246. Fighting over...resources? - in General Discussions [original thread]
TheAmazing FlyingPig wrote: crazy space 1 wrote: Sigh... there will be. I know that sucks to hear. At fanfest CCP even confrimed harvesters, non combat roles where you can spend your time in the battle gathering ore xD Amarr Nova Pick...
- by BuTtHuRtPEepZ - at 2013.05.27 18:03:00
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247. Fighting over...resources? - in General Discussions [original thread]
So, what exactly are these resource we are fighting for? is it just dirt/planets? thats it? In the lore, are they mining for anything like metals and such?
- by BuTtHuRtPEepZ - at 2013.05.27 17:12:00
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248. To balance the Tac AR - in General Discussions [original thread]
Cass Barr wrote: Good snipers excel at defending objectives, the points that cater to it at least. Lowering the range of TARs isn't going to change which points those are. Bad snipers are just bad snipers. I can't tell you how many times I've ...
- by BuTtHuRtPEepZ - at 2013.05.23 08:14:00
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249. To balance the Tac AR - in General Discussions [original thread]
Ignatius Crumwald wrote: Cass Barr wrote: BuTtHuRtPEepZ wrote: Ignatius Crumwald wrote: Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds. ...
- by BuTtHuRtPEepZ - at 2013.05.23 07:46:00
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250. To balance the Tac AR - in General Discussions [original thread]
Cass Barr wrote: BuTtHuRtPEepZ wrote: Ignatius Crumwald wrote: Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds. Range and damage can stay t...
- by BuTtHuRtPEepZ - at 2013.05.23 07:00:00
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251. To balance the Tac AR - in General Discussions [original thread]
Ignatius Crumwald wrote: BuTtHuRtPEepZ wrote: Ignatius Crumwald wrote: Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds. Range and damage ca...
- by BuTtHuRtPEepZ - at 2013.05.23 06:58:00
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252. Sharpshooter skills, anyone feel slighted? - in General Discussions [original thread]
Zero Harpuia wrote: Sleep Deprived Rant post incoming. The AR and SMG have a special Sharpshooter skill. It isn't like the old Sharpshooter, but it still gives these two guns one extra skill over the other weapons. I don't see this as unfair p...
- by BuTtHuRtPEepZ - at 2013.05.23 06:53:00
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253. To balance the Tac AR - in General Discussions [original thread]
Ignatius Crumwald wrote: Damage and range is what makes TAC Rifles TAC Rifles. They need a big accuracy hit when not shouldered in ADS, reason being higher caliber rounds. Range and damage can stay the same. Keep the damage, Lose the range....
- by BuTtHuRtPEepZ - at 2013.05.23 06:47:00
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254. To balance the Tac AR - in General Discussions [original thread]
Imp Smash wrote: I believe it's an optimum range issue. Not a max range issue. Drop it's optimum a tiny bit, buff other single shot of low ROF weapons optimum slightly. Edit note: on second thought, don't Nerf it. Make appropriate changes to o...
- by BuTtHuRtPEepZ - at 2013.05.23 06:45:00
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255. To balance the Tac AR - in General Discussions [original thread]
Ludvig Enraga wrote: TAR should be in a different class of weapons. It should be an automatic SR with a short range. It would need a smaller clip size to go with it - 10 to 15 rounds. Think about it: every other game has a semiauto SR, why not ...
- by BuTtHuRtPEepZ - at 2013.05.23 06:33:00
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256. To balance the Tac AR - in General Discussions [original thread]
Sloth9230 wrote: Snipers should be useless, because snipers are useless to the team
- by BuTtHuRtPEepZ - at 2013.05.23 02:08:00
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257. To balance the Tac AR - in General Discussions [original thread]
Sontie wrote: It suffers significant range falloff after 60 meters, with a hard max range of 90 meters. Most snipers don't get anywhere near this close. If you ARE one of those rare combat snipers, I love you. A sniper has 2 roles: 1) to ...
- by BuTtHuRtPEepZ - at 2013.05.22 23:42:00
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258. To balance the Tac AR - in General Discussions [original thread]
TAR makes snipers useless. it needs a range nerf imo
- by BuTtHuRtPEepZ - at 2013.05.22 22:27:00
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259. Rebelance ALL the Dropsuits! - in General Discussions [original thread]
Master Jaraiya wrote: BuTtHuRtPEepZ wrote: Master Jaraiya wrote: Logi Bro wrote: Not all assaults use ARs. The damage bonus would be to discourage "logissaulting" that people have been crying about. While I do realize this is true...
- by BuTtHuRtPEepZ - at 2013.05.14 04:17:00
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260. Rebelance ALL the Dropsuits! - in General Discussions [original thread]
Master Jaraiya wrote: Logi Bro wrote: Not all assaults use ARs. The damage bonus would be to discourage "logissaulting" that people have been crying about. While I do realize this is true, one must admit to the over abundance of the AR ...
- by BuTtHuRtPEepZ - at 2013.05.14 04:03:00
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