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1. New Mission Ideas - in Feedback/Requests [original thread]
Auris Lionesse wrote: id rather just subscription the game as a few bucks a month and have everything cost isk once you subscribe. That would still create a Pay to Win atmosphere. Anyone who buys that subscription would get a special privile...
- by Brotherband - at 2014.12.14 04:49:00
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2. New Mission Ideas - in Feedback/Requests [original thread]
Maybe we could move the powerful BPOs to the PSN store making it so that you have to pay money to get them.
- by Brotherband - at 2014.12.14 04:10:00
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3. New Mission Ideas - in Feedback/Requests [original thread]
I've noticed some people on the forums complaining about the game going P2W. I would like to propose a small change that would potentially fix this problem as well as the on sided matches in Faction Warfare. What if we had missions that payed ou...
- by Brotherband - at 2014.12.14 03:26:00
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4. The Commando: what do we want it to do, and how do we get it to do i... - in Feedback/Requests [original thread]
My caldari commando does not seem to have any problems with surviving.
- by Brotherband - at 2014.12.12 16:59:00
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5. [BUG] 'Rattati' G-1 Series not showing up in assets - in Feedback/Requests [original thread]
It works for me, I still have 5 of mine.
- by Brotherband - at 2014.12.12 02:04:00
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6. Shotguns, Racially impartial. - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: Or racial sniper rifles, or racial vehicles, or more than three weapons for Amarr. Yes please.
- by Brotherband - at 2014.07.13 14:01:00
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7. AV grenades - in Feedback/Requests [original thread]
I never died to one of those and I tank a lot.
- by Brotherband - at 2014.07.12 20:53:00
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8. AV grenades - in Feedback/Requests [original thread]
Can we have the original av grenade count back? I know why you lowered the count of regular grenades in the first place but the AV grenade can't be spammed at infantry which makes the nerf unneeded.
- by Brotherband - at 2014.07.12 20:42:00
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9. Swarm launchers - in Feedback/Requests [original thread]
DUST Fiend wrote: If you can't make swarm launchers work right now, you're a special kind of bad. Swarm launchers are the simplest weapon to use in this game, and are incredibly effective at what they do. I know, that's why I'm saying that...
- by Brotherband - at 2014.07.12 20:38:00
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10. Swarm launchers - in Feedback/Requests [original thread]
Pokey Dravon wrote: Galm Fae wrote: Maybe it's just me, but I wouldn't mind seeing a dumbfire version reintroduced. (Albeit with much lower damage.) I mean like... Much lower damage. Overall I think it would make a better suppression weapo...
- by Brotherband - at 2014.07.12 14:43:00
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11. Reactivation delays for cloaks - in Feedback/Requests [original thread]
DeathwindRising wrote: sure, but the cloak still lets you shoot while cloaked. it also lets them do this: cloak, sneak up behind you, shoot while cloaked, instantly recloak, shoot the next guy that comes to revive the first guy while still clo...
- by Brotherband - at 2014.07.11 21:07:00
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12. Reactivation delays for cloaks - in Feedback/Requests [original thread]
[quote=One Eyed King Not to mention the built in delay that freakin wheel use results in. Man I hate that thing.[/quote] I feel the same, but I don't make any suggestions because I can't think of a better way to switch weapons and equipment.
- by Brotherband - at 2014.07.11 20:59:00
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13. Swarm launchers - in Feedback/Requests [original thread]
Reign Omega wrote: Also.. predominantly Thanks I always get those confused.
- by Brotherband - at 2014.07.11 20:52:00
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14. Reactivation delays for cloaks - in Feedback/Requests [original thread]
You do realize that if a scout fights in plain sight for more than few seconds he/she will die right. Cloaks are fine where they are, they only help if you know what you are doing. Here is an example. If you cloak and run out in front of an enem...
- by Brotherband - at 2014.07.11 20:51:00
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15. Swarm launchers - in Feedback/Requests [original thread]
Anyone else notice that this chat is pro dominantly Caldari.
- by Brotherband - at 2014.07.11 20:38:00
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16. Swarm launchers - in Feedback/Requests [original thread]
Galm Fae wrote: Maybe it's just me, but I wouldn't mind seeing a dumbfire version reintroduced. (Albeit with much lower damage.) I mean like... Much lower damage. Overall I think it would make a better suppression weapon than a direct fire ro...
- by Brotherband - at 2014.07.11 18:58:00
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17. armor assault dropship blaster can a dev answer this please - in Feedback/Requests [original thread]
VikingKong iBUN wrote: Vulpes Dolosus wrote: You do realize the blaster is a close-range, anti-infantry weapon, right? this I don't think you have flown an ADS with a blaster.
- by Brotherband - at 2014.07.08 19:11:00
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18. Tanks should be... - in Feedback/Requests [original thread]
Lets not forget the enforcer tanks.
- by Brotherband - at 2014.06.22 21:29:00
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19. [FEEDBACK] Large Turret Damage Type - in Feedback/Requests [original thread]
That reload time for the large missile launcher is brutal. I think that you would see less rail spamming if the missile launchers had a shorter reload time or a clip as stated by harpyja.
- by Brotherband - at 2014.06.11 17:12:00
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20. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Atiim wrote: Sir Dukey wrote: ok then.. if it's that hard to miss make it so you have to keep aim on target.. That would easily ruin Swarm Launcher vs LAV combat. I thing dumbfire would be the better idea; It's easily possible server si...
- by Brotherband - at 2014.06.10 22:02:00
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