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41. A primer to the Scouterly Arts - in Rookie Training Grounds [original thread]
Reserved
- by Brokerib - at 2014.02.03 02:58:00
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42. A primer to the Scouterly Arts - in Rookie Training Grounds [original thread]
Reserved
- by Brokerib - at 2014.02.03 02:57:00
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43. A primer to the Scouterly Arts - in Rookie Training Grounds [original thread]
Reserved
- by Brokerib - at 2014.02.03 02:57:00
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44. Sp earnings - in Rookie Training Grounds [original thread]
There was a x5 SP for WP earned event running from the 21st to the 29th of last month. So yes. How much are you earning in WP per match? SP reward is based on a combination of WP and amount of time spent in match.
- by Brokerib - at 2014.02.03 02:55:00
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45. Number of skill points required for level 5 suit? - in Rookie Training Grounds [original thread]
273,600 for level 3 in light and 2,487,360 for level 5 scout. So 2,760,960 for both. Wow, I just made myself sad And no word on the multiplier for cloaks yet. o7
- by Brokerib - at 2014.01.29 08:46:00
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46. Skills for Minmatar Light Dropsuit. (Advice) - in Rookie Training Grounds [original thread]
Always do the 4 core skills first. Dropsuit Armor Upgrades Dropsuit Shield Upgrades Dropsuit Electronics Dropsuit Engineering Up to level 3 for all if you can, but at least level 3 for Shield Upgrades and Armor Upgrades. Each level in them is +...
- by Brokerib - at 2014.01.28 05:17:00
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47. Kinetic Catalyzers - in Rookie Training Grounds [original thread]
Does anyone know for sure how the Kinetic Catalyzation skill (+1% to kinetic catalyzer module efficacy per level) applies to the Kinetic Catalyzer module? Is it a straight addition to the module bonus (e.g. 12 for the proto module + 5 for the ski...
- by Brokerib - at 2014.01.19 10:37:00
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48. Punching above your weight - in Rookie Training Grounds [original thread]
John Demonsbane wrote: Also, to the OP: Well put. A suggestion : In one or both of these threads you should sprinkle in more links to the relevant guides, or at least the compliation of guides. Thanks, good suggestion. First post updated t...
- by Brokerib - at 2014.01.07 00:14:00
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49. ANTI-VEHICLE - in Rookie Training Grounds [original thread]
Or I could just use scrub tank fits and not have to spend any SP combating the FOTM? That sounds like a much better option.
- by Brokerib - at 2014.01.06 04:49:00
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50. The New Guide Compilation: A one-stop-shop for all your guides. - in Rookie Training Grounds [original thread]
Two posts to consider for inclusion. The RPG effect Punching above your weight
- by Brokerib - at 2014.01.06 02:38:00
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51. The RPG EffectGäó, or - Why it sucks to be the new guy - in Rookie Training Grounds [original thread]
Edited for spelling and grammar.
- by Brokerib - at 2014.01.06 02:13:00
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52. Punching above your weight - in Rookie Training Grounds [original thread]
Edited to fix spelling and grammar issues, and to include dropsuit section Dropsuits
- by Brokerib - at 2014.01.06 02:12:00
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53. Beginners guide to Dropsuits (continued post) - in Rookie Training Grounds [original thread]
This is a continuation of posts made here The RPG Effect and here Punching above your weight with tips and info for new players. This section fits in the medium term/spending SP guide in the Punching above your weight post, and gives general...
- by Brokerib - at 2014.01.06 02:08:00
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54. Math Regarding Precision Enhancers - in Rookie Training Grounds [original thread]
The only way to really make passive scan viable is to run a scout as the base. They have a lower inherent fidelity and higher base scan radius. With a precision enhancer and range amplifier equipped you can catch most suits from a reasonable dista...
- by Brokerib - at 2013.12.30 23:00:00
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55. A question about Dampeners - in Rookie Training Grounds [original thread]
Galvan Nized wrote: Why I think it is skills multiplied not added: When I run lvl 4 damp and lvl 3 scout with an enhanced dampener mod, skills added looks like this 45*(1-0.08-0.15)*0.8=27.72 but skills multiplied looks like this 45*0.92*0.85*...
- by Brokerib - at 2013.12.29 13:16:00
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56. Math please. (Profile Dampening) - in Rookie Training Grounds [original thread]
Correct, 35.55 it is. Skills + module formula is in the post below if you want it, and unified scan theory post is below that if you want extra info. https://forums.dust514.com/default.aspx?g=posts&t=114110&find=unread https://forums....
- by Brokerib - at 2013.12.17 11:38:00
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57. Punching above your weight - in Rookie Training Grounds [original thread]
A'Real Fury wrote: Missile turrets have 1 advantage, but only 1, and that is range. Even though the really distant enemy turrets will not render from the across the map if you know where they are, and they are not behind something, then you wil...
- by Brokerib - at 2013.12.15 21:36:00
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58. The RPG EffectGäó, or - Why it sucks to be the new guy - in Rookie Training Grounds [original thread]
Fox Gaden wrote: Edit: I see you mostly addressed these points in your Punching above your weight guide. You come across as a bit negative, if I may say so, but your information is solid. Agreed. Was written as a single piece and split int...
- by Brokerib - at 2013.12.11 21:48:00
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59. Punching above your weight - in Rookie Training Grounds [original thread]
Fox Gaden wrote: I send out portions of my guides as a Tip-of-the-day to my Corp, but I am running out of material. The information in this guide is solid, and would be very helpful to the new players in my basic training Corp. May I send out...
- by Brokerib - at 2013.12.11 21:34:00
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60. Punching above your weight - in Rookie Training Grounds [original thread]
reserved
- by Brokerib - at 2013.12.11 11:12:00
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