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21. Tank + Remote repair module = I WIN! - in General Discussions [original thread]
The dark cloud wrote: If you think shield boosters are good then you should try out armor repair modules. They usually stay active for like 1 minute and have only a cooldown time of 3 seconds. Armor spider tanking is the way to go but people st...
- by Brock Motsu - at 2012.08.26 00:41:00
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22. Tank + Remote repair module = I WIN! - in General Discussions [original thread]
Deskalkulos Ildigan wrote: Or the av guys just have to shoot the healing tank first. . . just like in TF 2 (but no seriously, are there any guys concentrating their fire on you once they realize you heal the other tank?) lol most of the tim...
- by Brock Motsu - at 2012.08.25 23:58:00
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23. Tank + Remote repair module = I WIN! - in General Discussions [original thread]
Sees-Too-Much wrote: I wonder how well spider tanking would work. Heavy booster I - 285/pulse * 5 pulses = 1425 HP every 30 seconds averaging out to 47.5 HP/sec Now, if I'm reading Heavy Shield Transporter I right it recharges 342 HP/sec for...
- by Brock Motsu - at 2012.08.25 23:47:00
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24. Tank + Remote repair module = I WIN! - in General Discussions [original thread]
Deskalkulos Ildigan wrote: well i am using the "walking"/logistic way of repairing, how fast do you repair, and how much sp do you gain per "batch"? While the SP gains are pretty much the same, you repair a LOT faster. Remote reps heal at ab...
- by Brock Motsu - at 2012.08.25 23:37:00
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25. Tank + Remote repair module = I WIN! - in General Discussions [original thread]
I have found that it is buttloads of fun to fit a remote repair module on an HAV and keep other HAV's alive. The downside is that I don't see more people doing this. Trust me, its a lot of fun and the SP yields end up being worth it. IF anyone h...
- by Brock Motsu - at 2012.08.25 23:16:00
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26. [Request] VR Training Room - in Feedback/Requests [original thread]
Once again I agree. DONT GIVE UP! I can completely see this as something they add, but not for awhile. Theres too many things like all the separate factions dropsuits and vehicles and what not. not to meantion the pages and pages of bugs I a...
- by Brock Motsu - at 2012.08.24 10:40:00
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27. Mouse and Keyboard slow turning issue. - in Technical Support/Bugs [original thread]
Not at all. Just marking that this is one of the many features that need adjustment. I am finding different ways around it at the moment but it would be nice if stuff turned properly.
- by Brock Motsu - at 2012.08.24 10:29:00
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28. profanity filter = MAJOR FAIL - in Feedback/Requests [original thread]
I agree! The profanity filter is incredibly *kitten* rofl..
- by Brock Motsu - at 2012.08.24 10:13:00
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29. Mouse and Keyboard slow turning issue. - in Technical Support/Bugs [original thread]
Same here I have and will forever use a Logitech Trackman Marble for my mouse....its scary how slow I turn when I can turn on a dime in anything else. This is even with the sensitivity maxxed. +1 on Agree that a DEV should look at this
- by Brock Motsu - at 2012.08.24 09:52:00
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30. Mouse/Keyboard Sensitivity Issues - in Technical Support/Bugs [original thread]
I agree with allowing custom key bindings! some of the key locations are kind of ridiculous....
- by Brock Motsu - at 2012.08.21 23:58:00
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31. [Request] VR Training Room - in Feedback/Requests [original thread]
Totally agree! This takes me back to my Battlefield 2 days when I had to either make a private server and train myself or join a clan and have them host a training session on their server for pilots and whatnot. Maybe this would be a good use fo...
- by Brock Motsu - at 2012.08.21 23:51:00
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